{
  "messages": [
    {
      "role": "system",
      "content": "You are a screenwriting agent. The program already created a script skeleton and shot plan. Do not change scene_id or shot_id ordering. Keep the number of shots stable. Chronology is program-owned. Use it to keep flashback, dream, rumor, and parallel-line language consistent, but do not rewrite chronology fields. Adaptation is also program-owned. Use the adaptation brief to decide what to fully dramatize, what to compress, and what to turn into bridge narration. Refine language, dialogue, narration, and shot descriptions while preserving the program structure. Prefer the existing entity display names from the entity context. Do not invent unnecessary new speaker variants when the candidate already provides a stable character name. Return JSON only."
    },
    {
      "role": "user",
      "content": "Given the scene payload, chronology context, adaptation context, entity context, and the program-generated script candidate, refine it into a concise screenplay. Output STRICT JSON with keys: scene_id, shots (list), scene_notes, audio_notes, narrator_profile_id. Shot schema: {shot_id,description,camera,actions,dialogue,narration,on_screen_text,narrator_profile_id,narration_delivery_hint}. dialogue is a list of {speaker,speaker_entity_uid,delivery_hint,line}. speaker_entity_uid and narrator_profile_id are program-owned identity fields: preserve the candidate values when unsure, and do not fabricate random IDs. Keep the same shot count as the candidate unless the candidate is malformed. Keep the narrative presentation order, but make the script language consistent with chronology time_mode, anchor, ordering hints, and adaptation decision/presentation_mode. Prefer existing characters and locations. Return a single JSON object and nothing else (no markdown, no code fences). If unsure, return {\"scene_id\":\"\",\"shots\":[]}.\n\nSCENE:\n{\"candidate_id\": \"C0001-SC02\", \"title\": \"那猴在山中，却会行走跳跃，食草木，…\", \"summary\": \"跳树攀枝，采花觅果；抛弹子，邷么儿；跑沙窝，砌宝塔；赶蜻蜓，扑…；那猴在山中，却会行走跳跃，食草木，饮涧泉，采山花，觅树果；与狼… 你看他瞑目蹲身，将身一纵，径跳入瀑布泉中，忽睁睛抬头观看，那里…；看罢多时，跳过桥中间，左右观看，只见正当中有一石碣。碣上有一行…\", \"type\": [\"对话\", \"动作\", \"环境描写\", \"内心独白\"], \"tone\": [\"庄严\", \"悬疑\"], \"importance\": \"主线\", \"presentation\": [\"对白驱动\", \"直接画面\", \"氛围镜头\", \"旁白+画面\"], \"key_beats\": [\"跳树攀枝，采花觅果；抛弹子，邷么儿；跑沙窝，砌宝塔；赶蜻蜓，扑…\", \"那猴在山中，却会行走跳跃，食草木，饮涧泉，采山花，觅树果；与狼…\", \"一派白虹起，千寻雪浪飞；海风吹不断，江月照还依\", \"你看他瞑目蹲身，将身一纵，径跳入瀑布泉中，忽睁睛抬头观看，那里…\", \"看罢多时，跳过桥中间，左右观看，只见正当中有一石碣。碣上有一行…\", \"冷气分青嶂，馀流润翠微；潺湲名瀑布，真似挂帘帷\"], \"characters\": [], \"locations\": [], \"entity_refs\": [], \"continuation_of_prev\": false, \"source_chunk_id\": \"C0001\", \"source_start_para\": 10, \"source_end_para\": 13, \"text\": \"那猴在山中，却会行走跳跃，食草木，饮涧泉，采山花，觅树果；与狼虫为伴，虎豹为群，獐鹿为友，猕猿为亲；夜宿石崖之下，朝游峰洞之中。真是“山中无甲子，寒尽不知年。”一朝天气炎热，与群猴避暑，都在松阴之下顽耍。你看他一个个：\\n\\n跳树攀枝，采花觅果；抛弹子，邷么儿；跑沙窝，砌宝塔；赶蜻蜓，扑八蜡；参老天，拜菩萨；扯葛藤，编草帓；捉虱子，咬又掐；理毛衣，剔指甲；挨的挨，擦的擦；推的推，压的压；扯的扯，拉的拉，青松林下任他顽，绿水涧边随洗濯。一群猴子耍了一会，却去那山涧中洗澡。见那股涧水奔流，真个似滚瓜涌溅。古云：“禽有禽言，兽有兽语。”众猴都道：“这股水不知是那里的水。我们今日赶闲无事，顺涧边往上溜头寻看源流，耍子去耶！”喊一声，都拖男挈女，呼弟呼兄，一齐跑来，顺涧爬山，直至源流之处，乃是一股瀑布飞泉。但见那：\\n\\n一派白虹起，千寻雪浪飞；海风吹不断，江月照还依。\\n\\n冷气分青嶂，馀流润翠微；潺湲名瀑布，真似挂帘帷。\", \"text_preview\": \"那猴在山中，却会行走跳跃，食草木，饮涧泉，采山花，觅树果；与狼虫为伴，虎豹为群，獐鹿为友，猕猿为亲；夜宿石崖之下，朝游峰洞之中。真是“山中无甲子，寒尽不知年。…\", \"candidate_meta\": {\"candidate_id\": \"C0001-SC02\", \"record_count\": 4, \"char_len\": 407, \"structure_counts\": {\"body\": 4}, \"boundary_reasons_after\": [], \"matched_entities\": [], \"entity_refs\": [], \"heuristic_types\": [\"对话\", \"动作\", \"环境描写\"], \"heuristic_tones\": [\"庄严\", \"悬疑\"], \"heuristic_presentation\": [\"对白驱动\", \"直接画面\", \"氛围镜头\"], \"heuristic_importance\": \"主线\"}, \"scene_id\": \"S0002\"}\n\nCHRONOLOGY:\n{\"scene_id\": \"S0002\", \"narrative_order\": 2, \"story_chronology_order\": 2, \"story_chronology_group\": \"CG0002\", \"time_mode\": \"mainline\", \"confidence\": 0.88, \"order_delta\": 0, \"temporal_anchor\": {\"label\": \"正当\", \"normalized_label\": \"same_time\", \"anchor_type\": \"same_time_marker\", \"relative_direction\": \"same_time\", \"amount\": null, \"unit\": \"\", \"time_of_day\": \"\", \"explicit\": true, \"anchor_scene_id\": \"S0001\"}, \"constraints\": [{\"relation\": \"after\", \"target_scene_id\": \"S0001\", \"confidence\": 0.78, \"reason\": \"narrative_forward\"}], \"evidence\": [{\"kind\": \"same_time\", \"field\": \"summary\", \"text\": \"正当\", \"snippet\": \"…；看罢多时，跳过桥中间，左右观看，只见正当中有一石碣。碣上有一行…\"}, {\"kind\": \"same_time\", \"field\": \"key_beat_5\", \"text\": \"正当\", \"snippet\": \"看罢多时，跳过桥中间，左右观看，只见正当中有一石碣。碣上有一行…\"}]}\n\nADAPTATION:\n{\"scene_id\": \"S0002\", \"source_chunk_id\": \"C0001\", \"scene_summary\": \"跳树攀枝，采花觅果；抛弹子，邷么儿；跑沙窝，砌宝塔；赶蜻蜓，扑…；那猴在山中，却会行走跳跃，食草木，饮涧泉，采山花，觅树果；与狼… 你看他瞑目蹲身，将身一纵，径跳入瀑布泉中，忽睁睛抬头观看，那里…；看罢多时，跳过桥中间，左右观看，只见正当中有一石碣。碣上有一行…\", \"chronology\": {\"scene_id\": \"S0002\", \"narrative_order\": 2, \"story_chronology_order\": 2, \"story_chronology_group\": \"CG0002\", \"time_mode\": \"mainline\", \"confidence\": 0.88, \"order_delta\": 0, \"temporal_anchor\": {\"label\": \"正当\", \"normalized_label\": \"same_time\", \"anchor_type\": \"same_time_marker\", \"relative_direction\": \"same_time\", \"amount\": null, \"unit\": \"\", \"time_of_day\": \"\", \"explicit\": true, \"anchor_scene_id\": \"S0001\"}, \"constraints\": [{\"relation\": \"after\", \"target_scene_id\": \"S0001\", \"confidence\": 0.78, \"reason\": \"narrative_forward\"}], \"evidence\": [{\"kind\": \"same_time\", \"field\": \"summary\", \"text\": \"正当\", \"snippet\": \"…；看罢多时，跳过桥中间，左右观看，只见正当中有一石碣。碣上有一行…\"}, {\"kind\": \"same_time\", \"field\": \"key_beat_5\", \"text\": \"正当\", \"snippet\": \"看罢多时，跳过桥中间，左右观看，只见正当中有一石碣。碣上有一行…\"}]}, \"decision\": \"retain\", \"presentation_mode\": \"action\", \"story_function\": [\"铺垫\", \"冲突推进\"], \"adaptation_focus\": \"跳树攀枝，采花觅果；抛弹子，邷么儿；跑沙窝，砌宝塔；赶蜻蜓，扑…；那猴在山中，却会行走跳跃，食草木，饮涧泉，采山花，觅树果；与狼… 你看他瞑目蹲身，将身一纵，径跳入瀑布泉中，忽睁睛抬头观看，那里…；看罢多时，跳过桥中间，左右观看，只见正当中有一石碣。碣上有一行…\", \"must_keep\": [\"跳树攀枝，采花觅果；抛弹子，邷么儿；跑沙窝，砌宝塔；赶蜻蜓，扑…\", \"那猴在山中，却会行走跳跃，食草木，饮涧泉，采山花，觅树果；与狼…\", \"一派白虹起，千寻雪浪飞；海风吹不断，江月照还依\", \"跳树攀枝，采花觅果；抛弹子，邷么儿；跑沙窝，砌宝塔；赶蜻蜓，扑…；那猴在山中，却会行走跳跃，食草木，饮涧泉，采山花，觅树果；与狼… 你看他瞑目蹲身，将身一纵，径跳入瀑布泉中，忽睁睛抬头观看，那里…；看罢多时，跳过桥中间，左右观看，只见正当中有一石碣。碣上有一行…\"], \"may_compress\": [\"环境铺陈可压缩\"], \"visual_focus\": [\"跳树攀枝，采花觅果；抛弹子，邷么儿；跑沙窝，砌宝塔；赶蜻蜓，扑…\", \"那猴在山中，却会行走跳跃，食草木，饮涧泉，采山花，觅树果；与狼…\"], \"audio_focus\": [\"保留对白推进\", \"动作点补音效\"], \"continuity_requirements\": [\"保留时间锚点：正当\"], \"script_objective\": \"完整呈现并推进戏剧动作：跳树攀枝，采花觅果；抛弹子，邷么儿；跑沙窝，砌宝塔；赶蜻蜓，扑…\", \"conflict\": \"跳树攀枝，采花觅果；抛弹子，邷么儿；跑沙窝，砌宝塔；赶蜻蜓，扑…\", \"turning_point\": \"冷气分青嶂，馀流润翠微；潺湲名瀑布，真似挂帘帷\", \"reason\": \"main_conflict_or_dialogue_dense；action_priority\", \"candidate_meta\": {\"scene_id\": \"S0002\", \"decision_reasons\": [\"main_conflict_or_dialogue_dense\"], \"presentation_reasons\": [\"action_priority\"], \"metrics\": {\"text_length\": 819, \"quote_count\": 3, \"action_score\": 4, \"exposition_score\": 1, \"inner_score\": 0, \"transition_score\": 0, \"reveal_score\": 0, \"tension_score\": 0, \"environment_score\": 9, \"character_count\": 0, \"location_count\": 0, \"beat_count\": 6, \"continuation_of_prev\": false, \"time_mode\": \"mainline\", \"order_delta\": 0}, \"characters\": [], \"locations\": [], \"key_beats\": [\"跳树攀枝，采花觅果；抛弹子，邷么儿；跑沙窝，砌宝塔；赶蜻蜓，扑…\", \"那猴在山中，却会行走跳跃，食草木，饮涧泉，采山花，觅树果；与狼…\", \"一派白虹起，千寻雪浪飞；海风吹不断，江月照还依\", \"你看他瞑目蹲身，将身一纵，径跳入瀑布泉中，忽睁睛抬头观看，那里…\", \"看罢多时，跳过桥中间，左右观看，只见正当中有一石碣。碣上有一行…\", \"冷气分青嶂，馀流润翠微；潺湲名瀑布，真似挂帘帷\"], \"entity_refs\": []}, \"retained_group_id\": \"AG0001\", \"beat_id\": \"AB0001\", \"group_role\": \"lead\", \"group_strategy\": \"compress_block\", \"hard_merge\": true, \"script_render_mode\": \"full_scene\", \"drop_from_script\": false, \"merge_lead_scene_id\": \"S0002\", \"merge_reason\": \"adjacent_narrative_order；same_time_mode；same_source_chunk；contains_compress_or_bridge；close_story_order；压缩为单个剧本场次\", \"group_scene_count\": 2, \"group_context\": {\"group_id\": \"AG0001\", \"group_strategy\": \"compress_block\", \"hard_merge\": true, \"lead_scene_id\": \"S0002\", \"support_scene_ids\": [\"S0001\"], \"merged_scene_count\": 1, \"group_summary\": \"势镇汪洋，威宁瑶海。势镇汪洋，潮涌银山鱼入穴；威宁瑶海，波翻雪…；诗曰 / 跳树攀枝，采花觅果；抛弹子，邷么儿；跑沙窝，砌宝塔；赶蜻蜓，扑…；那猴…\", \"script_objective\": \"完整呈现并推进戏剧动作：跳树攀枝，采花觅果；抛弹子，邷么儿；跑沙窝，砌宝塔；赶蜻蜓，扑…\", \"story_functions\": [\"铺垫\", \"冲突推进\", \"转场承接\"], \"must_keep\": [\"势镇汪洋，威宁瑶海。势镇汪洋，潮涌银山鱼入穴；威宁瑶海，波翻雪…\", \"诗曰\", \"混沌未分天地乱，茫茫渺渺无人见\", \"势镇汪洋，威宁瑶海。势镇汪洋，潮涌银山鱼入穴；威宁瑶海，波翻雪…；诗曰\", \"跳树攀枝，采花觅果；抛弹子，邷么儿；跑沙窝，砌宝塔；赶蜻蜓，扑…\", \"那猴在山中，却会行走跳跃，食草木，饮涧泉，采山花，觅树果；与狼…\", \"一派白虹起，千寻雪浪飞；海风吹不断，江月照还依\", \"跳树攀枝，采花觅果；抛弹子，邷么儿；跑沙窝，砌宝塔；赶蜻蜓，扑…；那猴在山中，却会行走跳跃，食草木，饮涧泉，采山花，觅树果；与狼… 你看他瞑目蹲身，将身一纵，径跳入瀑布泉中，忽睁睛抬头观看，那里…；看罢多时，跳过桥中间，左右观看，只见正当中有一石碣。碣上有一行…\"], \"continuity_requirements\": [\"保留时间锚点：黄昏\", \"保留时间锚点：正当\"], \"merged_scene_summaries\": [\"势镇汪洋，威宁瑶海。势镇汪洋，潮涌银山鱼入穴；威宁瑶海，波翻雪…；诗曰\"]}}\n\nENTITY CONTEXT:\nNone\n\nSCRIPT CANDIDATE:\n{\"scene_id\": \"S0002\", \"scene_notes\": \"跳树攀枝，采花觅果；抛弹子，邷么儿；跑沙窝，砌宝塔；赶蜻蜓，扑…；那猴在山中，却会行走跳跃，食草木，饮涧泉，采山花，觅树果；与狼… 你看他瞑目蹲身，将身一纵，径跳入瀑布泉中，忽睁睛抬头观看，那里…；看罢多时，跳过桥中间，左右观看，只见正当中有一石碣。碣上有一行…；重要性：主线；呈现：对白驱动 / 直接画面 / 氛围镜头 / 旁白+画面；时间锚点：正当；改编策略：retain；呈现策略：action；组策略：compress_block；该场次承担组内合并输出；剧本目标：完整呈现并推进戏剧动作：跳树攀枝，采花觅果；抛弹子，邷么儿；跑沙窝，砌宝塔；赶蜻蜓，扑…\", \"audio_notes\": \"保留对白节奏；环境音先行；动作点补音效；保留对白推进\", \"narrator_profile_id\": \"narrator_main_cn\", \"chronology\": {\"scene_id\": \"S0002\", \"narrative_order\": 2, \"story_chronology_order\": 2, \"story_chronology_group\": \"CG0002\", \"time_mode\": \"mainline\", \"confidence\": 0.88, \"order_delta\": 0, \"temporal_anchor\": {\"label\": \"正当\", \"normalized_label\": \"same_time\", \"anchor_type\": \"same_time_marker\", \"relative_direction\": \"same_time\", \"amount\": null, \"unit\": \"\", \"time_of_day\": \"\", \"explicit\": true, \"anchor_scene_id\": \"S0001\"}, \"constraints\": [{\"relation\": \"after\", \"target_scene_id\": \"S0001\", \"confidence\": 0.78, \"reason\": \"narrative_forward\"}], \"evidence\": [{\"kind\": \"same_time\", \"field\": \"summary\", \"text\": \"正当\", \"snippet\": \"…；看罢多时，跳过桥中间，左右观看，只见正当中有一石碣。碣上有一行…\"}, {\"kind\": \"same_time\", \"field\": \"key_beat_5\", \"text\": \"正当\", \"snippet\": \"看罢多时，跳过桥中间，左右观看，只见正当中有一石碣。碣上有一行…\"}]}, \"adaptation\": {\"scene_id\": \"S0002\", \"decision\": \"retain\", \"presentation_mode\": \"action\", \"story_function\": [\"铺垫\", \"冲突推进\"], \"adaptation_focus\": \"跳树攀枝，采花觅果；抛弹子，邷么儿；跑沙窝，砌宝塔；赶蜻蜓，扑…；那猴在山中，却会行走跳跃，食草木，饮涧泉，采山花，觅树果；与狼… 你看他瞑目蹲身，将身一纵，径跳入瀑布泉中，忽睁睛抬头观看，那里…；看罢多时，跳过桥中间，左右观看，只见正当中有一石碣。碣上有一行…\", \"must_keep\": [\"跳树攀枝，采花觅果；抛弹子，邷么儿；跑沙窝，砌宝塔；赶蜻蜓，扑…\", \"那猴在山中，却会行走跳跃，食草木，饮涧泉，采山花，觅树果；与狼…\", \"一派白虹起，千寻雪浪飞；海风吹不断，江月照还依\", \"跳树攀枝，采花觅果；抛弹子，邷么儿；跑沙窝，砌宝塔；赶蜻蜓，扑…；那猴在山中，却会行走跳跃，食草木，饮涧泉，采山花，觅树果；与狼… 你看他瞑目蹲身，将身一纵，径跳入瀑布泉中，忽睁睛抬头观看，那里…；看罢多时，跳过桥中间，左右观看，只见正当中有一石碣。碣上有一行…\"], \"may_compress\": [\"环境铺陈可压缩\"], \"visual_focus\": [\"跳树攀枝，采花觅果；抛弹子，邷么儿；跑沙窝，砌宝塔；赶蜻蜓，扑…\", \"那猴在山中，却会行走跳跃，食草木，饮涧泉，采山花，觅树果；与狼…\"], \"audio_focus\": [\"保留对白推进\", \"动作点补音效\"], \"continuity_requirements\": [\"保留时间锚点：正当\"], \"script_objective\": \"完整呈现并推进戏剧动作：跳树攀枝，采花觅果；抛弹子，邷么儿；跑沙窝，砌宝塔；赶蜻蜓，扑…\", \"conflict\": \"跳树攀枝，采花觅果；抛弹子，邷么儿；跑沙窝，砌宝塔；赶蜻蜓，扑…\", \"turning_point\": \"冷气分青嶂，馀流润翠微；潺湲名瀑布，真似挂帘帷\", \"reason\": \"main_conflict_or_dialogue_dense；action_priority\", \"chronology\": {\"scene_id\": \"S0002\", \"narrative_order\": 2, \"story_chronology_order\": 2, \"story_chronology_group\": \"CG0002\", \"time_mode\": \"mainline\", \"confidence\": 0.88, \"order_delta\": 0, \"temporal_anchor\": {\"label\": \"正当\", \"normalized_label\": \"same_time\", \"anchor_type\": \"same_time_marker\", \"relative_direction\": \"same_time\", \"amount\": null, \"unit\": \"\", \"time_of_day\": \"\", \"explicit\": true, \"anchor_scene_id\": \"S0001\"}, \"constraints\": [{\"relation\": \"after\", \"target_scene_id\": 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