{
  "version": "1.0",
  "source_registry_path": "02e_entity_registry.json",
  "summary": {
    "visual_card_count": 42,
    "provider_override_count": 0
  },
  "visual_cards": [
    {
      "visual_card_id": "VC000001",
      "entity_uid": "E000001",
      "identity_summary": "繁华都市；轻浮险诈之地",
      "visual_anchor_summary": "上海",
      "design_keywords": [
        "上海",
        "山岳/洞天",
        "繁华都市"
      ],
      "design_prompt_fragments": [
        "上海",
        "山岳/洞天",
        "繁华都市"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "上海",
        "繁华都市",
        "轻浮险诈之地",
        "繁華都市"
      ],
      "landmark_core": [
        "上海",
        "繁华都市",
        "轻浮险诈之地"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "九死一生"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：九死一生",
        "已处理文本出现范围：C0001 -> C0007"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000002",
      "entity_uid": "E000002",
      "identity_summary": "小说主角；经历坎坷后醒悟",
      "visual_anchor_summary": "小说主角；经历坎坷后醒悟",
      "design_keywords": [
        "死裡逃生",
        "小说主角",
        "经历坎坷后醒悟",
        "自家起了一個別號，叫做「死…"
      ],
      "design_prompt_fragments": [
        "小说主角；经历坎坷后醒悟",
        "死裡逃生",
        "小说主角",
        "经历坎坷后醒悟",
        "自家起了一個別號，叫做「死…"
      ],
      "appearance_core": [
        "小说主角",
        "经历坎坷后醒悟",
        "自家起了一個別號，叫做「死裡逃生」",
        "一朝改了前非，迴避從前那些交遊"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "邑廟豫園",
        "漢子",
        "虹口蓬路日本郵便局",
        "深山窮谷"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000002:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "小说主角",
            "经历坎坷后醒悟",
            "自家起了一個別號，叫做「死裡逃生」"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [
        {
          "variant_id": "VC000002:state:age",
          "label": "少年感",
          "variant_type": "age",
          "signals": [
            "少年感"
          ],
          "evidence": [],
          "notes": "年龄感属于静态主设约束，可直接用于角色资产初始化。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：死裡逃生 / 少年 / 中年",
        "常见关联对象：邑廟豫園、漢子、虹口蓬路日本郵便局",
        "已处理文本出现范围：C0001 -> C0003"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000003",
      "entity_uid": "E000003",
      "identity_summary": "神秘赠书人",
      "visual_anchor_summary": "神秘赠书人；忽見一個漢子，衣衫襤褸，氣宇軒昂",
      "design_keywords": [
        "漢子",
        "神秘赠书人",
        "忽見一個漢子，衣衫襤褸，氣…",
        "手中拿著一本冊子"
      ],
      "design_prompt_fragments": [
        "神秘赠书人；忽見一個漢子，衣衫襤褸，氣宇軒昂",
        "漢子",
        "神秘赠书人",
        "忽見一個漢子，衣衫襤褸，氣…",
        "手中拿著一本冊子"
      ],
      "appearance_core": [
        "神秘赠书人",
        "忽見一個漢子，衣衫襤褸，氣宇軒昂",
        "手中拿著一本冊子"
      ],
      "clothing_core": [
        "忽見一個漢子，衣衫襤褸，氣宇軒昂"
      ],
      "prop_core": [
        "神秘赠书人"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "神秘赠书人"
      ],
      "usage_core": [],
      "owner_candidates": [
        "死裡逃生"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000003:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "神秘赠书人",
            "忽見一個漢子，衣衫襤褸，氣宇軒昂",
            "手中拿著一本冊子"
          ],
          "clothing": [
            "忽見一個漢子，衣衫襤褸，氣宇軒昂"
          ],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：死裡逃生",
        "已处理文本出现范围：C0001 -> C0001"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000004",
      "entity_uid": "E000004",
      "identity_summary": "笔记作者；父亲去世",
      "visual_anchor_summary": "笔记作者；父亲去世",
      "design_keywords": [
        "九死一生",
        "笔记作者",
        "父亲去世",
        "筆記作者"
      ],
      "design_prompt_fragments": [
        "笔记作者；父亲去世",
        "九死一生",
        "笔记作者",
        "父亲去世",
        "筆記作者"
      ],
      "appearance_core": [
        "笔记作者",
        "父亲去世",
        "筆記作者",
        "篇首署著「九死一生筆記」六個字"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "杭州",
        "上海",
        "尤雲岫",
        "張鼎臣"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000004:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "笔记作者",
            "父亲去世",
            "筆記作者"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：九死一生 / 我 / 姪兒 / 姪少爺",
        "常见关联对象：杭州、上海、尤雲岫",
        "已处理文本出现范围：C0001 -> C0007"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000005",
      "entity_uid": "E000005",
      "identity_summary": "奇书；记录怪现状",
      "visual_anchor_summary": "奇书",
      "design_keywords": [
        "二十年目睹之怪現狀",
        "奇书",
        "書面上黏著一個窄窄的簽條兒…",
        "將這冊子的記載，改做了小說…"
      ],
      "design_prompt_fragments": [
        "奇书",
        "二十年目睹之怪現狀",
        "書面上黏著一個窄窄的簽條兒…",
        "將這冊子的記載，改做了小說…"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "奇书"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "奇书"
      ],
      "usage_core": [
        "書面上黏著一個窄窄的簽條兒，上面寫著「二十年目睹之怪現狀」",
        "將這冊子的記載，改做了小說體裁"
      ],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：二十年目睹之怪現狀 / 冊子",
        "已处理文本出现范围：C0001 -> C0002"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000006",
      "entity_uid": "E000006",
      "identity_summary": "游玩地点",
      "visual_anchor_summary": "邑廟豫園",
      "design_keywords": [
        "邑廟豫園",
        "游玩地点"
      ],
      "design_prompt_fragments": [
        "邑廟豫園",
        "游玩地点"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "邑廟豫園",
        "游玩地点",
        "遂信步走到邑廟豫園，遊玩一番"
      ],
      "landmark_core": [
        "邑廟豫園",
        "游玩地点",
        "遂信步走到邑廟豫園，遊玩一番"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "死裡逃生"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：死裡逃生",
        "已处理文本出现范围：C0001 -> C0001"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000007",
      "entity_uid": "E000007",
      "identity_summary": "小说出版社",
      "visual_anchor_summary": "寄日本橫濱市山下町百六十番新小說社",
      "design_keywords": [
        "新小說社",
        "寄日本橫濱市山下町百六十番…"
      ],
      "design_prompt_fragments": [
        "寄日本橫濱市山下町百六十番新小說社",
        "新小說社",
        "寄日本橫濱市山下町百六十番…"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "寄日本橫濱市山下町百六十番新小說社"
      ],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持组织标识、服制或空间归属母题一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：新小說社 / 橫濱《新小說》 / 新小說社記者",
        "已处理文本出现范围：C0001 -> C0003"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000008",
      "entity_uid": "E000008",
      "identity_summary": "日本邮局",
      "visual_anchor_summary": "虹口蓬路日本郵便局",
      "design_keywords": [
        "虹口蓬路日本郵便局",
        "日本邮局"
      ],
      "design_prompt_fragments": [
        "虹口蓬路日本郵便局",
        "日本邮局"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "虹口蓬路日本郵便局",
        "日本邮局",
        "走到虹口蓬路日本郵便局"
      ],
      "landmark_core": [
        "虹口蓬路日本郵便局",
        "日本邮局",
        "走到虹口蓬路日本郵便局"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "死裡逃生"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：死裡逃生",
        "已处理文本出现范围：C0002 -> C0002"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000009",
      "entity_uid": "E000009",
      "identity_summary": "无人烟之地",
      "visual_anchor_summary": "一直走到深山窮谷之中",
      "design_keywords": [
        "深山窮谷",
        "山岳/洞天",
        "一直走到深山窮谷之中"
      ],
      "design_prompt_fragments": [
        "一直走到深山窮谷之中",
        "深山窮谷",
        "山岳/洞天"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "一直走到深山窮谷之中"
      ],
      "landmark_core": [
        "一直走到深山窮谷之中"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "死裡逃生"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：死裡逃生",
        "已处理文本出现范围：C0002 -> C0002"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000010",
      "entity_uid": "E000010",
      "identity_summary": "父亲朋友；伴主角出门",
      "visual_anchor_summary": "父亲朋友；伴主角出门",
      "design_keywords": [
        "尤雲岫",
        "父亲朋友",
        "伴主角出门",
        "這個人姓尤，表字雲岫"
      ],
      "design_prompt_fragments": [
        "父亲朋友；伴主角出门",
        "尤雲岫",
        "父亲朋友",
        "伴主角出门",
        "這個人姓尤，表字雲岫"
      ],
      "appearance_core": [
        "父亲朋友",
        "伴主角出门",
        "這個人姓尤，表字雲岫",
        "尋著了雲岫"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [
        "伴主角出门"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "九死一生"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000010:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "父亲朋友",
            "伴主角出门",
            "這個人姓尤，表字雲岫"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：尤雲岫 / 尤公 / 雲岫 / 姓尤的",
        "常见关联对象：九死一生",
        "已处理文本出现范围：C0003 -> C0004"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000011",
      "entity_uid": "E000011",
      "identity_summary": "店中当手；处理父亲后事",
      "visual_anchor_summary": "店中当手；鼎臣看著我，笑了一笑",
      "design_keywords": [
        "張鼎臣",
        "店中当手",
        "处理父亲后事",
        "店中有一位當手，姓張，表字…",
        "鼎臣看著我，笑了一笑"
      ],
      "design_prompt_fragments": [
        "店中当手；鼎臣看著我，笑了一笑",
        "張鼎臣",
        "店中当手",
        "处理父亲后事",
        "店中有一位當手，姓張，表字…",
        "鼎臣看著我，笑了一笑"
      ],
      "appearance_core": [
        "店中当手",
        "处理父亲后事",
        "店中有一位當手，姓張，表字鼎臣",
        "鼎臣看著我，笑了一笑"
      ],
      "clothing_core": [],
      "prop_core": [
        "鼎臣看著我，笑了一笑",
        "店中有一位當手，姓張，表字鼎臣"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "鼎臣看著我，笑了一笑",
        "店中有一位當手，姓張，表字鼎臣"
      ],
      "usage_core": [],
      "owner_candidates": [
        "九死一生",
        "伯父"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000011:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "店中当手",
            "处理父亲后事",
            "店中有一位當手，姓張，表字鼎臣"
          ],
          "clothing": [],
          "props": [
            "鼎臣看著我，笑了一笑",
            "店中有一位當手，姓張，表字鼎臣"
          ],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：張鼎臣 / 世伯 / 鼎臣",
        "常见关联对象：九死一生、伯父",
        "已处理文本出现范围：C0003 -> C0004"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000012",
      "entity_uid": "E000012",
      "identity_summary": "父亲商号所在地",
      "visual_anchor_summary": "杭州",
      "design_keywords": [
        "杭州",
        "城镇/疆域",
        "父亲商号所在地"
      ],
      "design_prompt_fragments": [
        "杭州",
        "城镇/疆域",
        "父亲商号所在地"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "杭州",
        "父亲商号所在地",
        "叫我到杭州去",
        "還留在杭州"
      ],
      "landmark_core": [
        "杭州",
        "父亲商号所在地",
        "叫我到杭州去"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "九死一生"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：九死一生",
        "已处理文本出现范围：C0003 -> C0004"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000013",
      "entity_uid": "E000013",
      "identity_summary": "伯父候补地；制臺所在地",
      "visual_anchor_summary": "這事一時傳遍了南京城",
      "design_keywords": [
        "南京",
        "這事一時傳遍了南京城"
      ],
      "design_prompt_fragments": [
        "這事一時傳遍了南京城",
        "南京"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "這事一時傳遍了南京城"
      ],
      "landmark_core": [
        "這事一時傳遍了南京城"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "伯父",
        "九死一生",
        "土老兒"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：南京 / 江寧",
        "常见关联对象：伯父、九死一生、土老兒",
        "已处理文本出现范围：C0003 -> C0010"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000014",
      "entity_uid": "E000014",
      "identity_summary": "九死一生伯父；南京候补",
      "visual_anchor_summary": "九死一生伯父；南京候补",
      "design_keywords": [
        "伯父",
        "九死一生伯父",
        "南京候补",
        "南京候補"
      ],
      "design_prompt_fragments": [
        "九死一生伯父；南京候补",
        "伯父",
        "九死一生伯父",
        "南京候补",
        "南京候補"
      ],
      "appearance_core": [
        "九死一生伯父",
        "南京候补",
        "南京候補",
        "我伯父看見了，便立起來問道"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "張鼎臣",
        "九死一生",
        "南京",
        "吳景曾"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000014:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "九死一生伯父",
            "南京候补",
            "南京候補"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：伯父 / 令伯",
        "常见关联对象：張鼎臣、九死一生、南京",
        "已处理文本出现范围：C0004 -> C0011"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000015",
      "entity_uid": "E000015",
      "identity_summary": "九死一生母亲",
      "visual_anchor_summary": "九死一生母亲",
      "design_keywords": [
        "母親",
        "九死一生母亲",
        "我母親二人，在家中過了半年",
        "可知尊堂伯母在那裡盼望呢。"
      ],
      "design_prompt_fragments": [
        "九死一生母亲",
        "母親",
        "我母親二人，在家中過了半年",
        "可知尊堂伯母在那裡盼望呢。"
      ],
      "appearance_core": [
        "九死一生母亲",
        "我母親二人，在家中過了半年",
        "可知尊堂伯母在那裡盼望呢。"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "九死一生",
        "吳景曾"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000015:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "九死一生母亲",
            "我母親二人，在家中過了半年",
            "可知尊堂伯母在那裡盼望呢。"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：母親 / 家母 / 尊堂",
        "常见关联对象：九死一生、吳景曾",
        "已处理文本出现范围：C0004 -> C0011"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000016",
      "entity_uid": "E000016",
      "identity_summary": "機警；眼明手快",
      "visual_anchor_summary": "機警；眼明手快",
      "design_keywords": [
        "廣東人",
        "眼明手快"
      ],
      "design_prompt_fragments": [
        "機警；眼明手快",
        "廣東人",
        "眼明手快"
      ],
      "appearance_core": [
        "眼明手快"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "買辦",
        "賊人"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000016:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "眼明手快"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：買辦、賊人",
        "已处理文本出现范围：C0005 -> C0005"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000017",
      "entity_uid": "E000017",
      "identity_summary": "船上管理人員",
      "visual_anchor_summary": "船上管理人員",
      "design_keywords": [
        "買辦",
        "船上管理人員",
        "買辦搶著說道"
      ],
      "design_prompt_fragments": [
        "船上管理人員",
        "買辦",
        "買辦搶著說道"
      ],
      "appearance_core": [
        "船上管理人員",
        "買辦搶著說道"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "廣東人"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000017:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "船上管理人員",
            "買辦搶著說道"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：廣東人",
        "已处理文本出现范围：C0005 -> C0005"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000018",
      "entity_uid": "E000018",
      "identity_summary": "上海官府",
      "visual_anchor_summary": "上海官府",
      "design_keywords": [
        "上海道",
        "上海官府"
      ],
      "design_prompt_fragments": [
        "上海官府",
        "上海道"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "上海官府"
      ],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持组织标识、服制或空间归属母题一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0005 -> C0005"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000019",
      "entity_uid": "E000019",
      "identity_summary": "伯父妻子；制臺妾室",
      "visual_anchor_summary": "伯父妻子；制臺妾室",
      "design_keywords": [
        "太太",
        "伯父妻子",
        "制臺妾室",
        "多人"
      ],
      "design_prompt_fragments": [
        "伯父妻子；制臺妾室",
        "太太",
        "伯父妻子",
        "制臺妾室",
        "多人"
      ],
      "appearance_core": [
        "伯父妻子",
        "制臺妾室",
        "多人",
        "太太又向來沒有見過"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "九死一生",
        "候補道",
        "吳景曾"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000019:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "伯父妻子",
            "制臺妾室",
            "多人"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：太太 / 伯母 / 姨太太",
        "常见关联对象：九死一生、候補道、吳景曾",
        "已处理文本出现范围：C0005 -> C0011"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000020",
      "entity_uid": "E000020",
      "identity_summary": "暫住地點",
      "visual_anchor_summary": "客棧",
      "design_keywords": [
        "客棧",
        "暫住地點"
      ],
      "design_prompt_fragments": [
        "客棧",
        "暫住地點"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "客棧",
        "暫住地點",
        "搬到客棧裡去住",
        "搬到客棧裡住了兩天"
      ],
      "landmark_core": [
        "客棧",
        "暫住地點",
        "搬到客棧裡去住"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "九死一生"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：九死一生",
        "已处理文本出现范围：C0005 -> C0006"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000022",
      "entity_uid": "E000022",
      "identity_summary": "賊人与廣東人存在稳定剧情关联",
      "visual_anchor_summary": "賊人与廣東人存在稳定剧情关联",
      "design_keywords": [
        "賊人",
        "角色姓名"
      ],
      "design_prompt_fragments": [
        "賊人与廣東人存在稳定剧情关联",
        "賊人",
        "角色姓名"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "廣東人"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：廣東人"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000024",
      "entity_uid": "E000024",
      "identity_summary": "伯父公館；長白苟公館",
      "visual_anchor_summary": "伯父公館；長白苟公館",
      "design_keywords": [
        "公館"
      ],
      "design_prompt_fragments": [
        "伯父公館；長白苟公館",
        "公館"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "九死一生"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：九死一生",
        "已处理文本出现范围：C0006 -> C0012"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000025",
      "entity_uid": "E000025",
      "identity_summary": "九死一生同窗；勸戒九死一生",
      "visual_anchor_summary": "九死一生同窗；勸戒九死一生",
      "design_keywords": [
        "吳景曾",
        "九死一生同窗",
        "勸戒九死一生",
        "姓吳，名景曾，表字繼之"
      ],
      "design_prompt_fragments": [
        "九死一生同窗；勸戒九死一生",
        "吳景曾",
        "九死一生同窗",
        "勸戒九死一生",
        "姓吳，名景曾，表字繼之"
      ],
      "appearance_core": [
        "九死一生同窗",
        "勸戒九死一生",
        "姓吳，名景曾，表字繼之",
        "繼之道：「跑街是到外面收帳的意思。"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "九死一生",
        "李氏",
        "伯父",
        "藩臺"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000025:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "九死一生同窗",
            "勸戒九死一生",
            "姓吳，名景曾，表字繼之"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：吳景曾 / 繼之",
        "常见关联对象：九死一生、李氏、伯父",
        "已处理文本出现范围：C0006 -> C0012"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000026",
      "entity_uid": "E000026",
      "identity_summary": "繼之夫人",
      "visual_anchor_summary": "繼之夫人",
      "design_keywords": [
        "李氏",
        "繼之夫人",
        "請出他夫人李氏來相見"
      ],
      "design_prompt_fragments": [
        "繼之夫人",
        "李氏",
        "請出他夫人李氏來相見"
      ],
      "appearance_core": [
        "繼之夫人",
        "請出他夫人李氏來相見"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "吳景曾"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000026:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "繼之夫人",
            "請出他夫人李氏來相見"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：李氏 / 大嫂",
        "常见关联对象：吳景曾",
        "已处理文本出现范围：C0006 -> C0006"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000027",
      "entity_uid": "E000027",
      "identity_summary": "跑街夥計；聽桂花勸做官",
      "visual_anchor_summary": "跑街夥計；聽桂花勸做官",
      "design_keywords": [
        "土老兒",
        "跑街夥計",
        "聽桂花勸做官",
        "捐官道臺"
      ],
      "design_prompt_fragments": [
        "跑街夥計；聽桂花勸做官",
        "土老兒",
        "跑街夥計",
        "聽桂花勸做官",
        "捐官道臺"
      ],
      "appearance_core": [
        "跑街夥計",
        "聽桂花勸做官",
        "捐官道臺",
        "這土老兒做了一年多，倒還安分。"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "四馬路",
        "會香裡",
        "桂花",
        "蘇州"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000027:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "跑街夥計",
            "聽桂花勸做官",
            "捐官道臺"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：四馬路、會香裡、桂花",
        "已处理文本出现范围：C0007 -> C0008"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000028",
      "entity_uid": "E000028",
      "identity_summary": "大腳妓女；勸土老兒做官",
      "visual_anchor_summary": "大腳妓女；勸土老兒做官",
      "design_keywords": [
        "桂花",
        "大腳妓女",
        "勸土老兒做官",
        "王府丫頭出身"
      ],
      "design_prompt_fragments": [
        "大腳妓女；勸土老兒做官",
        "桂花",
        "大腳妓女",
        "勸土老兒做官",
        "王府丫頭出身"
      ],
      "appearance_core": [
        "大腳妓女",
        "勸土老兒做官",
        "王府丫頭出身",
        "幫土老兒捐官"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "王府丫頭出身"
      ],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "土老兒",
        "京城"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000028:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "大腳妓女",
            "勸土老兒做官",
            "王府丫頭出身"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：桂花 / 黃魚",
        "常见关联对象：土老兒、京城",
        "已处理文本出现范围：C0007 -> C0008"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000029",
      "entity_uid": "E000029",
      "identity_summary": "野雞最多地方",
      "visual_anchor_summary": "四馬路",
      "design_keywords": [
        "四馬路",
        "野雞最多地方"
      ],
      "design_prompt_fragments": [
        "四馬路",
        "野雞最多地方"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "四馬路",
        "野雞最多地方",
        "走到了四馬路野雞最多的地方"
      ],
      "landmark_core": [
        "四馬路",
        "野雞最多地方",
        "走到了四馬路野雞最多的地方"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "土老兒"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：土老兒",
        "已处理文本出现范围：C0007 -> C0007"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000030",
      "entity_uid": "E000030",
      "identity_summary": "四馬路地點",
      "visual_anchor_summary": "會香裡",
      "design_keywords": [
        "會香裡",
        "四馬路地點"
      ],
      "design_prompt_fragments": [
        "會香裡",
        "四馬路地點"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "會香裡",
        "四馬路地點",
        "叫做甚麼會香裡"
      ],
      "landmark_core": [
        "會香裡",
        "四馬路地點",
        "叫做甚麼會香裡"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "土老兒"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：土老兒",
        "已处理文本出现范围：C0007 -> C0007"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000031",
      "entity_uid": "E000031",
      "identity_summary": "捐官地點",
      "visual_anchor_summary": "桂花帶了土老兒到京城裡去",
      "design_keywords": [
        "京城",
        "城镇/疆域",
        "桂花帶了土老兒到京城裡去"
      ],
      "design_prompt_fragments": [
        "桂花帶了土老兒到京城裡去",
        "京城",
        "城镇/疆域"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "桂花帶了土老兒到京城裡去"
      ],
      "landmark_core": [
        "桂花帶了土老兒到京城裡去"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "桂花"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：京城 / 京裡",
        "常见关联对象：桂花",
        "已处理文本出现范围：C0008 -> C0008"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000032",
      "entity_uid": "E000032",
      "identity_summary": "稟到地點",
      "visual_anchor_summary": "蘇州",
      "design_keywords": [
        "蘇州",
        "城镇/疆域",
        "稟到地點"
      ],
      "design_prompt_fragments": [
        "蘇州",
        "城镇/疆域",
        "稟到地點"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "蘇州",
        "稟到地點",
        "走到蘇州去稟到"
      ],
      "landmark_core": [
        "蘇州",
        "稟到地點",
        "走到蘇州去稟到"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "土老兒"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：土老兒",
        "已处理文本出现范围：C0008 -> C0008"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000033",
      "entity_uid": "E000033",
      "identity_summary": "蘇州官員；圓通之人",
      "visual_anchor_summary": "蘇州官員；圓通之人",
      "design_keywords": [
        "撫臺",
        "蘇州官員",
        "圓通之人",
        "撫臺見他土形土狀的"
      ],
      "design_prompt_fragments": [
        "蘇州官員；圓通之人",
        "撫臺",
        "蘇州官員",
        "圓通之人",
        "撫臺見他土形土狀的"
      ],
      "appearance_core": [
        "蘇州官員",
        "圓通之人",
        "撫臺見他土形土狀的"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "土老兒"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000033:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "蘇州官員",
            "圓通之人",
            "撫臺見他土形土狀的"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：土老兒",
        "已处理文本出现范围：C0008 -> C0008"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000034",
      "entity_uid": "E000034",
      "identity_summary": "南京官員；年老糊塗",
      "visual_anchor_summary": "南京官員；年老糊塗",
      "design_keywords": [
        "制臺",
        "南京官員",
        "年老糊塗",
        "年老好色"
      ],
      "design_prompt_fragments": [
        "南京官員；年老糊塗",
        "制臺",
        "南京官員",
        "年老糊塗",
        "年老好色"
      ],
      "appearance_core": [
        "南京官員",
        "年老糊塗",
        "年老好色",
        "制臺年紀大了"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "候補道"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000034:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "南京官員",
            "年老糊塗",
            "年老好色"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [
        {
          "variant_id": "VC000034:state:weak",
          "label": "虚弱态",
          "variant_type": "weak",
          "signals": [
            "病"
          ],
          "evidence": [
            "制臺得了個心神彷彿的病"
          ],
          "notes": "候选状态变体，仅在后续剧情明确进入该状态时使用。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：候補道",
        "已处理文本出现范围：C0008 -> C0009"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000035",
      "entity_uid": "E000035",
      "identity_summary": "旗人官員；與某王姻親",
      "visual_anchor_summary": "旗人官員；與某王姻親",
      "design_keywords": [
        "藩臺",
        "旗人官員",
        "與某王姻親",
        "怪罪候補縣太爺"
      ],
      "design_prompt_fragments": [
        "旗人官員；與某王姻親",
        "藩臺",
        "旗人官員",
        "與某王姻親",
        "怪罪候補縣太爺"
      ],
      "appearance_core": [
        "旗人官員",
        "與某王姻親",
        "怪罪候補縣太爺",
        "這個藩臺是旗人"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "旗人官員"
      ],
      "usage_core": [],
      "owner_candidates": [
        "候補縣太爺",
        "吳景曾"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000035:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "旗人官員",
            "與某王姻親",
            "怪罪候補縣太爺"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：候補縣太爺、吳景曾",
        "已处理文本出现范围：C0008 -> C0011"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000036",
      "entity_uid": "E000036",
      "identity_summary": "年輕官員；自稱懂醫",
      "visual_anchor_summary": "年輕官員；自稱懂醫",
      "design_keywords": [
        "候補道",
        "年輕官員",
        "自稱懂醫",
        "懂按摩術"
      ],
      "design_prompt_fragments": [
        "年輕官員；自稱懂醫",
        "候補道",
        "年輕官員",
        "自稱懂醫",
        "懂按摩術"
      ],
      "appearance_core": [
        "年輕官員",
        "自稱懂醫",
        "懂按摩術",
        "花枝招展"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "制臺",
        "太太",
        "總督大帥"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000036:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "年輕官員",
            "自稱懂醫",
            "懂按摩術"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：候補道 / 尊夫人 / 婦人 / 妾 / 候補道夫人 / 夫人",
        "常见关联对象：制臺、太太、總督大帥",
        "已处理文本出现范围：C0009 -> C0010"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000037",
      "entity_uid": "E000037",
      "identity_summary": "被夫人影響",
      "visual_anchor_summary": "被夫人影響",
      "design_keywords": [
        "總督大帥",
        "被夫人影響",
        "總督大帥被夫人影響"
      ],
      "design_prompt_fragments": [
        "被夫人影響",
        "總督大帥",
        "總督大帥被夫人影響"
      ],
      "appearance_core": [
        "被夫人影響",
        "總督大帥被夫人影響"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "候補道"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000037:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "被夫人影響",
            "總督大帥被夫人影響"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：候補道",
        "已处理文本出现范围：C0010 -> C0010"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000038",
      "entity_uid": "E000038",
      "identity_summary": "扮官做賊；做賭棍騙子",
      "visual_anchor_summary": "扮官做賊；做賭棍騙子",
      "design_keywords": [
        "候補縣太爺",
        "扮官做賊",
        "做賭棍騙子",
        "候補縣太爺做賊"
      ],
      "design_prompt_fragments": [
        "扮官做賊；做賭棍騙子",
        "候補縣太爺",
        "扮官做賊",
        "做賭棍騙子",
        "候補縣太爺做賊"
      ],
      "appearance_core": [
        "扮官做賊",
        "做賭棍騙子",
        "候補縣太爺做賊"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "藩臺",
        "巡防局"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000038:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "扮官做賊",
            "做賭棍騙子",
            "候補縣太爺做賊"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：候補縣太爺 / 老班子",
        "常见关联对象：藩臺、巡防局",
        "已处理文本出现范围：C0010 -> C0010"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000039",
      "entity_uid": "E000039",
      "identity_summary": "處理偷竊案",
      "visual_anchor_summary": "處理偷竊案",
      "design_keywords": [
        "巡防局"
      ],
      "design_prompt_fragments": [
        "處理偷竊案",
        "巡防局"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "候補縣太爺"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持组织标识、服制或空间归属母题一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：候補縣太爺",
        "已处理文本出现范围：C0010 -> C0010"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000040",
      "entity_uid": "E000040",
      "identity_summary": "差使地點",
      "visual_anchor_summary": "差使地點",
      "design_keywords": [
        "大關"
      ],
      "design_prompt_fragments": [
        "差使地點",
        "大關"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "吳景曾",
        "九死一生"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持组织标识、服制或空间归属母题一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：吳景曾、九死一生",
        "已处理文本出现范围：C0011 -> C0011"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000041",
      "entity_uid": "E000041",
      "identity_summary": "藩臺薦的帳房",
      "visual_anchor_summary": "藩臺薦的帳房",
      "design_keywords": [
        "帳房"
      ],
      "design_prompt_fragments": [
        "藩臺薦的帳房",
        "帳房"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "吳景曾"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持组织标识、服制或空间归属母题一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：吳景曾",
        "已处理文本出现范围：C0011 -> C0011"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000042",
      "entity_uid": "E000042",
      "identity_summary": "公館主人",
      "visual_anchor_summary": "公館主人",
      "design_keywords": [
        "主人",
        "公館主人",
        "再看那主人時"
      ],
      "design_prompt_fragments": [
        "公館主人",
        "主人",
        "再看那主人時"
      ],
      "appearance_core": [
        "公館主人",
        "再看那主人時"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [
        {
          "variant_id": "VC000042:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "公館主人",
            "再看那主人時"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0012 -> C0012"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000043",
      "entity_uid": "E000043",
      "identity_summary": "公館訪客",
      "visual_anchor_summary": "公館訪客",
      "design_keywords": [
        "客人",
        "公館訪客",
        "直到那客人走的"
      ],
      "design_prompt_fragments": [
        "公館訪客",
        "客人",
        "直到那客人走的"
      ],
      "appearance_core": [
        "公館訪客",
        "直到那客人走的"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [
        {
          "variant_id": "VC000043:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "公館訪客",
            "直到那客人走的"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0012 -> C0012"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000044",
      "entity_uid": "E000044",
      "identity_summary": "關上同事",
      "visual_anchor_summary": "關上同事",
      "design_keywords": [
        "同事",
        "關上同事",
        "便有幾個同事"
      ],
      "design_prompt_fragments": [
        "關上同事",
        "同事",
        "便有幾個同事"
      ],
      "appearance_core": [
        "關上同事",
        "便有幾個同事"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "九死一生"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000044:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "關上同事",
            "便有幾個同事"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：九死一生",
        "已处理文本出现范围：C0012 -> C0012"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    }
  ]
}