{
  "version": "1.0",
  "source_registry_path": "02e_entity_registry.json",
  "summary": {
    "visual_card_count": 17,
    "provider_override_count": 0
  },
  "visual_cards": [
    {
      "visual_card_id": "VC000001",
      "entity_uid": "E000001",
      "identity_summary": "墨竹山法坛前的老道；负责挑选童子",
      "visual_anchor_summary": "老道鼻子里哼了一声；法坛前只有个墨帻法褐的老道",
      "design_keywords": [
        "老道",
        "老道鼻子里哼了一声",
        "老道士已经阴沉着脸走过来",
        "老道士突然爆发出一声怪笑",
        "法坛前只有个墨帻法褐的老道"
      ],
      "design_prompt_fragments": [
        "老道鼻子里哼了一声；法坛前只有个墨帻法褐的老道",
        "老道",
        "老道鼻子里哼了一声",
        "老道士已经阴沉着脸走过来",
        "老道士突然爆发出一声怪笑",
        "法坛前只有个墨帻法褐的老道"
      ],
      "appearance_core": [
        "老道鼻子里哼了一声",
        "老道士已经阴沉着脸走过来",
        "老道士突然爆发出一声怪笑"
      ],
      "clothing_core": [
        "法坛前只有个墨帻法褐的老道"
      ],
      "prop_core": [],
      "location_core": [
        "墨竹山法坛前老道",
        "墨竹山法坛前的老道"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000001:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "老道鼻子里哼了一声",
            "老道士已经阴沉着脸走过来",
            "老道士突然爆发出一声怪笑"
          ],
          "clothing": [
            "法坛前只有个墨帻法褐的老道"
          ],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [
        {
          "variant_id": "VC000001:state:age",
          "label": "年长感",
          "variant_type": "age",
          "signals": [
            "年长感"
          ],
          "evidence": [
            "墨竹山法坛前的老道",
            "墨竹山法坛前老道"
          ],
          "notes": "年龄感属于静态主设约束，可直接用于角色资产初始化。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：老道 / 老道士",
        "常见关联对象：朱木剑、修士、童子",
        "已处理文本出现范围：C0001 -> C0002"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000002",
      "entity_uid": "E000002",
      "identity_summary": "二十一童子之一；现代穿越者",
      "visual_anchor_summary": "二十一童子之一；现代穿越者",
      "design_keywords": [
        "李凡",
        "二十一童子之一",
        "现代穿越者",
        "拥有心理健康系统"
      ],
      "design_prompt_fragments": [
        "二十一童子之一；现代穿越者",
        "李凡",
        "二十一童子之一",
        "现代穿越者",
        "拥有心理健康系统"
      ],
      "appearance_core": [
        "二十一童子之一",
        "现代穿越者",
        "拥有心理健康系统",
        "二十一人中有一个穿越者"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "costume_variants": [
        {
          "variant_id": "VC000002:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "二十一童子之一",
            "现代穿越者",
            "拥有心理健康系统"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [
        {
          "variant_id": "VC000002:state:age",
          "label": "幼年感",
          "variant_type": "age",
          "signals": [
            "幼年感"
          ],
          "evidence": [
            "二十一童子之一"
          ],
          "notes": "年龄感属于静态主设约束，可直接用于角色资产初始化。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：李凡 / 穿越者",
        "常见关联对象：穿越者心理健康维护系统、老道、芝麻饼",
        "已处理文本出现范围：C0001 -> C0002"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000003",
      "entity_uid": "E000003",
      "identity_summary": "仙侠世界中的山脉；人烟罕至的险地",
      "visual_anchor_summary": "仙侠世界中的山脉",
      "design_keywords": [
        "墨竹山",
        "山岳/洞天",
        "仙侠世界中的山脉"
      ],
      "design_prompt_fragments": [
        "仙侠世界中的山脉",
        "墨竹山",
        "山岳/洞天"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "仙侠世界中的山脉"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0001 -> C0002"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000004",
      "entity_uid": "E000004",
      "identity_summary": "法坛中央的雕像；魔尊形象",
      "visual_anchor_summary": "魔尊的六道首级脸面；魔尊法相；法坛中央的雕像",
      "design_keywords": [
        "魔尊法相",
        "魔尊的六道首级脸面",
        "法坛中央的雕像"
      ],
      "design_prompt_fragments": [
        "魔尊的六道首级脸面；魔尊法相；法坛中央的雕像",
        "魔尊法相",
        "魔尊的六道首级脸面",
        "法坛中央的雕像"
      ],
      "appearance_core": [
        "魔尊的六道首级脸面"
      ],
      "clothing_core": [],
      "prop_core": [
        "魔尊法相",
        "法坛中央的雕像",
        "魔尊形象",
        "八臂魔尊托着明月"
      ],
      "location_core": [
        "法坛中央的雕像"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：虚月",
        "已处理文本出现范围：C0001 -> C0002"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000005",
      "entity_uid": "E000005",
      "identity_summary": "老道怀抱的剑；朱木材质",
      "visual_anchor_summary": "老道怀抱的剑",
      "design_keywords": [
        "朱木剑",
        "兵器",
        "老道怀抱的剑"
      ],
      "design_prompt_fragments": [
        "老道怀抱的剑",
        "朱木剑",
        "兵器"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "老道怀抱的剑"
      ],
      "location_core": [],
      "costume_variants": [],
      "state_variants": [
        {
          "variant_id": "VC000005:state:age",
          "label": "年长感",
          "variant_type": "age",
          "signals": [
            "年长感"
          ],
          "evidence": [
            "老道怀抱的剑"
          ],
          "notes": "年龄感属于静态主设约束，可直接用于角色资产初始化。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：老道",
        "已处理文本出现范围：C0001 -> C0001"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000006",
      "entity_uid": "E000006",
      "identity_summary": "修士背上的剑；铜钱串成",
      "visual_anchor_summary": "修士背上的剑",
      "design_keywords": [
        "铜钱剑",
        "兵器",
        "修士背上的剑"
      ],
      "design_prompt_fragments": [
        "修士背上的剑",
        "铜钱剑",
        "兵器"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "修士背上的剑"
      ],
      "location_core": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：修士",
        "已处理文本出现范围：C0001 -> C0001"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000007",
      "entity_uid": "E000007",
      "identity_summary": "修士手持的法器；发出声响",
      "visual_anchor_summary": "发出声响；修士手持的法器",
      "design_keywords": [
        "金钟银铃",
        "法器",
        "发出声响",
        "修士手持的法器"
      ],
      "design_prompt_fragments": [
        "发出声响；修士手持的法器",
        "金钟银铃",
        "法器",
        "发出声响",
        "修士手持的法器"
      ],
      "appearance_core": [
        "发出声响"
      ],
      "clothing_core": [],
      "prop_core": [
        "修士手持的法器"
      ],
      "location_core": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：修士",
        "已处理文本出现范围：C0001 -> C0001"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000008",
      "entity_uid": "E000008",
      "identity_summary": "玉蟾婆的洞府；修士提及的地方",
      "visual_anchor_summary": "玉蟾婆的洞府",
      "design_keywords": [
        "瑶光洞",
        "山岳/洞天",
        "玉蟾婆的洞府"
      ],
      "design_prompt_fragments": [
        "玉蟾婆的洞府",
        "瑶光洞",
        "山岳/洞天"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "玉蟾婆的洞府"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：玉蟾婆",
        "已处理文本出现范围：C0001 -> C0001"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000009",
      "entity_uid": "E000009",
      "identity_summary": "瑶光洞的妖怪；曾来墨竹山作客",
      "visual_anchor_summary": "瑶光洞的妖怪；曾来墨竹山作客",
      "design_keywords": [
        "玉蟾婆",
        "瑶光洞的妖怪",
        "曾来墨竹山作客",
        "玉蟾婆来观里作客"
      ],
      "design_prompt_fragments": [
        "瑶光洞的妖怪；曾来墨竹山作客",
        "玉蟾婆",
        "瑶光洞的妖怪",
        "曾来墨竹山作客",
        "玉蟾婆来观里作客"
      ],
      "appearance_core": [
        "瑶光洞的妖怪",
        "曾来墨竹山作客",
        "玉蟾婆来观里作客",
        "吃了不少童子"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "瑶光洞的妖怪",
        "曾来墨竹山作客"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000009:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "瑶光洞的妖怪",
            "曾来墨竹山作客",
            "玉蟾婆来观里作客"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [
        {
          "variant_id": "VC000009:state:age",
          "label": "幼年感",
          "variant_type": "age",
          "signals": [
            "幼年感"
          ],
          "evidence": [
            "吃了不少童子"
          ],
          "notes": "年龄感属于静态主设约束，可直接用于角色资产初始化。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物种体态、皮毛鳞甲或躯体特征一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：瑶光洞",
        "已处理文本出现范围：C0001 -> C0001"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000010",
      "entity_uid": "E000010",
      "identity_summary": "李凡的系统；提供先天气运选择",
      "visual_anchor_summary": "这吊系统到底是哪个神经病开发的",
      "design_keywords": [
        "穿越者心理健康维护系统",
        "系统",
        "这吊系统到底是哪个神经病开…"
      ],
      "design_prompt_fragments": [
        "这吊系统到底是哪个神经病开发的",
        "穿越者心理健康维护系统",
        "系统",
        "这吊系统到底是哪个神经病开…"
      ],
      "appearance_core": [
        "这吊系统到底是哪个神经病开发的"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "costume_variants": [],
      "state_variants": [
        {
          "variant_id": "VC000010:state:weak",
          "label": "虚弱态",
          "variant_type": "weak",
          "signals": [
            "病"
          ],
          "evidence": [
            "这吊系统到底是哪个神经病开发的"
          ],
          "notes": "候选状态变体，仅在后续剧情明确进入该状态时使用。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持界面样式、排版和提示层级一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡、抽奖功能",
        "已处理文本出现范围：C0001 -> C0002"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000011",
      "entity_uid": "E000011",
      "identity_summary": "修士与铜钱剑、金钟银铃、老道存在稳定剧情关联",
      "visual_anchor_summary": "修士与铜钱剑、金钟银铃、老道存在稳定剧情关联",
      "design_keywords": [
        "修士",
        "角色姓名"
      ],
      "design_prompt_fragments": [
        "修士与铜钱剑、金钟银铃、老道存在稳定剧情关联",
        "修士",
        "角色姓名"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：铜钱剑、金钟银铃、老道"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000012",
      "entity_uid": "E000012",
      "identity_summary": "童子与老道存在稳定剧情关联",
      "visual_anchor_summary": "童子与老道存在稳定剧情关联",
      "design_keywords": [
        "童子"
      ],
      "design_prompt_fragments": [
        "童子与老道存在稳定剧情关联",
        "童子"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "costume_variants": [],
      "state_variants": [
        {
          "variant_id": "VC000012:state:age",
          "label": "幼年感",
          "variant_type": "age",
          "signals": [
            "幼年感"
          ],
          "evidence": [],
          "notes": "年龄感属于静态主设约束，可直接用于角色资产初始化。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：老道"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000015",
      "entity_uid": "E000015",
      "identity_summary": "老道给李凡的食物；食用可提升心情",
      "visual_anchor_summary": "芝麻饼",
      "design_keywords": [
        "芝麻饼",
        "老道给李凡的食物"
      ],
      "design_prompt_fragments": [
        "芝麻饼",
        "老道给李凡的食物"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "芝麻饼",
        "老道给李凡的食物",
        "食用可提升心情",
        "从虚空里抓出几个芝麻饼来"
      ],
      "location_core": [],
      "costume_variants": [],
      "state_variants": [
        {
          "variant_id": "VC000015:state:age",
          "label": "年长感",
          "variant_type": "age",
          "signals": [
            "年长感"
          ],
          "evidence": [
            "老道给李凡的食物"
          ],
          "notes": "年龄感属于静态主设约束，可直接用于角色资产初始化。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：老道、李凡",
        "已处理文本出现范围：C0002 -> C0002"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000016",
      "entity_uid": "E000016",
      "identity_summary": "李凡和老道坐的垫子；法坛前的坐具",
      "visual_anchor_summary": "李凡白眼一翻往蒲团上一趟；蒲团；法坛前的坐具",
      "design_keywords": [
        "蒲团",
        "李凡白眼一翻往蒲团上一趟",
        "李凡和老道坐的垫子",
        "法坛前的坐具"
      ],
      "design_prompt_fragments": [
        "李凡白眼一翻往蒲团上一趟；蒲团；法坛前的坐具",
        "蒲团",
        "李凡白眼一翻往蒲团上一趟",
        "李凡和老道坐的垫子",
        "法坛前的坐具"
      ],
      "appearance_core": [
        "李凡白眼一翻往蒲团上一趟"
      ],
      "clothing_core": [],
      "prop_core": [
        "蒲团",
        "李凡和老道坐的垫子",
        "法坛前的坐具",
        "又扭头走回蒲团上坐着"
      ],
      "location_core": [
        "法坛前的坐具"
      ],
      "costume_variants": [],
      "state_variants": [
        {
          "variant_id": "VC000016:state:age",
          "label": "年长感",
          "variant_type": "age",
          "signals": [
            "年长感"
          ],
          "evidence": [
            "李凡和老道坐的垫子"
          ],
          "notes": "年龄感属于静态主设约束，可直接用于角色资产初始化。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0002 -> C0002"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000017",
      "entity_uid": "E000017",
      "identity_summary": "夜空中出现的月亮；一青一紫两轮明月",
      "visual_anchor_summary": "夜空中出现的月亮；一青一紫两轮明月",
      "design_keywords": [
        "虚月",
        "世界规则"
      ],
      "design_prompt_fragments": [
        "夜空中出现的月亮；一青一紫两轮明月",
        "虚月",
        "世界规则"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：魔尊法相",
        "已处理文本出现范围：C0002 -> C0002"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000018",
      "entity_uid": "E000018",
      "identity_summary": "老道士使用的剑；画圆圈的法器",
      "visual_anchor_summary": "画圆圈的法器",
      "design_keywords": [
        "木剑",
        "兵器",
        "画圆圈的法器",
        "老道士使用的剑"
      ],
      "design_prompt_fragments": [
        "画圆圈的法器",
        "木剑",
        "兵器",
        "老道士使用的剑"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "画圆圈的法器",
        "老道士使用的剑"
      ],
      "location_core": [],
      "costume_variants": [],
      "state_variants": [
        {
          "variant_id": "VC000018:state:age",
          "label": "年长感",
          "variant_type": "age",
          "signals": [
            "年长感"
          ],
          "evidence": [
            "老道士使用的剑",
            "老道士用木剑所画的圆圈"
          ],
          "notes": "年龄感属于静态主设约束，可直接用于角色资产初始化。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：老道",
        "已处理文本出现范围：C0002 -> C0002"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000019",
      "entity_uid": "E000019",
      "identity_summary": "系统提供的抽奖；充能进度达到100可用",
      "visual_anchor_summary": "系统提供的抽奖；充能进度达到100可用",
      "design_keywords": [
        "抽奖功能"
      ],
      "design_prompt_fragments": [
        "系统提供的抽奖；充能进度达到100可用",
        "抽奖功能"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持界面样式、排版和提示层级一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：穿越者心理健康维护系统",
        "已处理文本出现范围：C0002 -> C0002"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    }
  ]
}