{
  "version": "1.0",
  "source_registry_path": "02e_entity_registry.json",
  "summary": {
    "visual_card_count": 70,
    "provider_override_count": 0
  },
  "visual_cards": [
    {
      "visual_card_id": "VC000001",
      "entity_uid": "E000001",
      "identity_summary": "墨竹山法坛前打盹的老道；墨竹山法坛前的老道",
      "visual_anchor_summary": "墨竹山法坛前打盹的老道；墨竹山法坛前的老道",
      "design_keywords": [
        "老道",
        "突然眼前有大风拂面而过",
        "老道把脸直凑到李凡的面前",
        "老道士已经阴沉着脸走过来了"
      ],
      "design_prompt_fragments": [
        "墨竹山法坛前打盹的老道；墨竹山法坛前的老道",
        "老道",
        "突然眼前有大风拂面而过",
        "老道把脸直凑到李凡的面前",
        "老道士已经阴沉着脸走过来了"
      ],
      "appearance_core": [
        "突然眼前有大风拂面而过",
        "老道把脸直凑到李凡的面前",
        "老道士已经阴沉着脸走过来了"
      ],
      "clothing_core": [],
      "prop_core": [
        "山主称秦剑师坐忘不到家",
        "刚才有个老道士，秦剑师？他听了就长出一堆手"
      ],
      "location_core": [
        "墨竹山法坛前老道",
        "墨竹山法坛前的老道",
        "墨竹山法坛前打盹的老道"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000001:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "突然眼前有大风拂面而过",
            "老道把脸直凑到李凡的面前",
            "老道士已经阴沉着脸走过来了"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [
        {
          "variant_id": "VC000001:state:age",
          "label": "年长感",
          "variant_type": "age",
          "signals": [
            "年长感"
          ],
          "evidence": [
            "墨竹山法坛前打盹的老道",
            "墨竹山法坛前的老道"
          ],
          "notes": "年龄感属于静态主设约束，可直接用于角色资产初始化。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：老道 / 老道士 / 秦剑师",
        "常见关联对象：朱木剑、修士、童子",
        "已处理文本出现范围：C0001 -> C0008"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000002",
      "entity_uid": "E000002",
      "identity_summary": "被侍婢簇拥喂酒；吃青团喝仙酒",
      "visual_anchor_summary": "被侍婢簇拥喂酒；吃青团喝仙酒",
      "design_keywords": [
        "李凡",
        "李凡强堆起笑脸"
      ],
      "design_prompt_fragments": [
        "被侍婢簇拥喂酒；吃青团喝仙酒",
        "李凡",
        "李凡强堆起笑脸"
      ],
      "appearance_core": [
        "李凡强堆起笑脸"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "山主派给望舒的童子"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000002:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "李凡强堆起笑脸"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [
        {
          "variant_id": "VC000002:state:age",
          "label": "幼年感",
          "variant_type": "age",
          "signals": [
            "幼年感"
          ],
          "evidence": [
            "童子",
            "山主派给望舒的童子"
          ],
          "notes": "年龄感属于静态主设约束，可直接用于角色资产初始化。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：李凡 / 穿越者 / 小相公 / 小友 / 天生道子 / 小子 / 清月",
        "常见关联对象：穿越者心理健康维护系统、老道、镇静一点",
        "已处理文本出现范围：C0001 -> C0012"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000003",
      "entity_uid": "E000003",
      "identity_summary": "妖兽横行的山脉",
      "visual_anchor_summary": "妖兽横行的山脉",
      "design_keywords": [
        "墨竹山",
        "山岳/洞天",
        "妖兽横行的山脉"
      ],
      "design_prompt_fragments": [
        "妖兽横行的山脉",
        "墨竹山",
        "山岳/洞天"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "妖兽横行的山脉"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：修士、童子",
        "已处理文本出现范围：C0001 -> C0001"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000004",
      "entity_uid": "E000004",
      "identity_summary": "法坛中央的雕像",
      "visual_anchor_summary": "魔尊法相；法坛中央的雕像",
      "design_keywords": [
        "魔尊法相",
        "法坛中央的雕像"
      ],
      "design_prompt_fragments": [
        "魔尊法相；法坛中央的雕像",
        "魔尊法相",
        "法坛中央的雕像"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "魔尊法相",
        "法坛中央的雕像",
        "建起一座魔尊法相"
      ],
      "location_core": [
        "法坛中央的雕像"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0001 -> C0001"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000005",
      "entity_uid": "E000005",
      "identity_summary": "老道怀抱的剑",
      "visual_anchor_summary": "老道怀抱的剑",
      "design_keywords": [
        "朱木剑",
        "兵器",
        "老道怀抱的剑"
      ],
      "design_prompt_fragments": [
        "老道怀抱的剑",
        "朱木剑",
        "兵器"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "老道怀抱的剑"
      ],
      "location_core": [],
      "costume_variants": [],
      "state_variants": [
        {
          "variant_id": "VC000005:state:age",
          "label": "年长感",
          "variant_type": "age",
          "signals": [
            "年长感"
          ],
          "evidence": [
            "老道怀抱的剑"
          ],
          "notes": "年龄感属于静态主设约束，可直接用于角色资产初始化。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：老道",
        "已处理文本出现范围：C0001 -> C0003"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000006",
      "entity_uid": "E000006",
      "identity_summary": "居中修士背上的剑",
      "visual_anchor_summary": "居中修士背上的剑",
      "design_keywords": [
        "铜钱剑",
        "兵器",
        "居中修士背上的剑"
      ],
      "design_prompt_fragments": [
        "居中修士背上的剑",
        "铜钱剑",
        "兵器"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "居中修士背上的剑"
      ],
      "location_core": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：修士",
        "已处理文本出现范围：C0001 -> C0001"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000007",
      "entity_uid": "E000007",
      "identity_summary": "玉蟾婆所在洞府",
      "visual_anchor_summary": "玉蟾婆所在洞府",
      "design_keywords": [
        "瑶光洞",
        "山岳/洞天",
        "玉蟾婆所在洞府"
      ],
      "design_prompt_fragments": [
        "玉蟾婆所在洞府",
        "瑶光洞",
        "山岳/洞天"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "玉蟾婆所在洞府"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0001 -> C0001"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000008",
      "entity_uid": "E000008",
      "identity_summary": "瑶光洞的妖怪",
      "visual_anchor_summary": "瑶光洞的妖怪",
      "design_keywords": [
        "玉蟾婆",
        "瑶光洞的妖怪",
        "玉蟾婆来观里作客"
      ],
      "design_prompt_fragments": [
        "瑶光洞的妖怪",
        "玉蟾婆",
        "玉蟾婆来观里作客"
      ],
      "appearance_core": [
        "瑶光洞的妖怪",
        "玉蟾婆来观里作客"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "瑶光洞的妖怪"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000008:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "瑶光洞的妖怪",
            "玉蟾婆来观里作客"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物种体态、皮毛鳞甲或躯体特征一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：山主",
        "已处理文本出现范围：C0001 -> C0001"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000009",
      "entity_uid": "E000009",
      "identity_summary": "墨竹山之主；披红袍披发",
      "visual_anchor_summary": "披红袍披发；披红袍",
      "design_keywords": [
        "山主",
        "披红袍披发",
        "披红袍"
      ],
      "design_prompt_fragments": [
        "披红袍披发；披红袍",
        "山主",
        "披红袍披发",
        "披红袍"
      ],
      "appearance_core": [
        "披红袍披发"
      ],
      "clothing_core": [
        "披红袍",
        "披红袍披发"
      ],
      "prop_core": [
        "山主抱着一卷画轴，回到庭院中的时候"
      ],
      "location_core": [
        "墨竹山之主",
        "抱画轴回庭院"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000009:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "披红袍披发"
          ],
          "clothing": [
            "披红袍",
            "披红袍披发"
          ],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        },
        {
          "variant_id": "VC000009:costume:1",
          "label": "服饰候选1",
          "variant_type": "candidate",
          "appearance": [
            "披红袍披发"
          ],
          "clothing": [
            "披红袍披发"
          ],
          "props": [],
          "source_mode": "clothing_candidate",
          "notes": "来自文本服饰描写，需人工确认是否属于独立服饰变体。"
        }
      ],
      "state_variants": [
        {
          "variant_id": "VC000009:state:age",
          "label": "年长感",
          "variant_type": "age",
          "signals": [
            "年长感"
          ],
          "evidence": [
            "山主向老道问话"
          ],
          "notes": "年龄感属于静态主设约束，可直接用于角色资产初始化。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：山主 / 仙尊 / 本座 / 师尊",
        "常见关联对象：玉蟾婆、老道、李凡",
        "已处理文本出现范围：C0001 -> C0008"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000010",
      "entity_uid": "E000010",
      "identity_summary": "李凡的系统；提示心情下降",
      "visual_anchor_summary": "李凡的系统；提示心情下降",
      "design_keywords": [
        "穿越者心理健康维护系统",
        "系统"
      ],
      "design_prompt_fragments": [
        "李凡的系统；提示心情下降",
        "穿越者心理健康维护系统",
        "系统"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持界面样式、排版和提示层级一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡、抽奖功能",
        "已处理文本出现范围：C0001 -> C0010"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000011",
      "entity_uid": "E000011",
      "identity_summary": "三个蒙面修士；在墨竹山候命",
      "visual_anchor_summary": "三个蒙面修士；在墨竹山候命",
      "design_keywords": [
        "修士",
        "角色姓名",
        "三个蒙面修士",
        "在墨竹山候命",
        "三个蒙面修士拜见山主"
      ],
      "design_prompt_fragments": [
        "三个蒙面修士；在墨竹山候命",
        "修士",
        "角色姓名",
        "三个蒙面修士",
        "在墨竹山候命",
        "三个蒙面修士拜见山主"
      ],
      "appearance_core": [
        "三个蒙面修士",
        "在墨竹山候命",
        "三个蒙面修士拜见山主",
        "修士尊法旨候着"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "在墨竹山候命"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000011:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "三个蒙面修士",
            "在墨竹山候命",
            "三个蒙面修士拜见山主"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [
        {
          "variant_id": "VC000011:state:masked",
          "label": "遮面态",
          "variant_type": "masked",
          "signals": [
            "蒙面"
          ],
          "evidence": [
            "三个蒙面修士",
            "三个蒙面修士拜见山主"
          ],
          "notes": "候选状态变体，仅在后续剧情明确进入该状态时使用。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：修士 / 蒙面修士",
        "常见关联对象：铜钱剑、老道、墨竹山",
        "已处理文本出现范围：C0005 -> C0005"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000013",
      "entity_uid": "E000013",
      "identity_summary": "心情波动只变化一点",
      "visual_anchor_summary": "确认宿主选择先天气运，镇静一点",
      "design_keywords": [
        "镇静一点",
        "确认宿主选择先天气运，镇静…"
      ],
      "design_prompt_fragments": [
        "确认宿主选择先天气运，镇静一点",
        "镇静一点",
        "确认宿主选择先天气运，镇静…"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "确认宿主选择先天气运，镇静一点"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：镇静一点 / 先天气运",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0002 -> C0002"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000014",
      "entity_uid": "E000014",
      "identity_summary": "老道给的食物",
      "visual_anchor_summary": "芝麻饼",
      "design_keywords": [
        "芝麻饼",
        "老道给的食物"
      ],
      "design_prompt_fragments": [
        "芝麻饼",
        "老道给的食物"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "芝麻饼",
        "老道给的食物",
        "从虚空里抓出几个芝麻饼来"
      ],
      "location_core": [],
      "costume_variants": [],
      "state_variants": [
        {
          "variant_id": "VC000014:state:age",
          "label": "年长感",
          "variant_type": "age",
          "signals": [
            "年长感"
          ],
          "evidence": [
            "老道给的食物"
          ],
          "notes": "年龄感属于静态主设约束，可直接用于角色资产初始化。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：老道",
        "已处理文本出现范围：C0002 -> C0002"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000015",
      "entity_uid": "E000015",
      "identity_summary": "系统抽奖功能",
      "visual_anchor_summary": "系统抽奖功能",
      "design_keywords": [
        "抽奖功能"
      ],
      "design_prompt_fragments": [
        "系统抽奖功能",
        "抽奖功能"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持界面样式、排版和提示层级一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：穿越者心理健康维护系统",
        "已处理文本出现范围：C0002 -> C0002"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000016",
      "entity_uid": "E000016",
      "identity_summary": "虚月当空忌修行；万载之前显现",
      "visual_anchor_summary": "利于太阴剑意；山主说虚月当空忌修行",
      "design_keywords": [
        "虚月",
        "利于太阴剑意",
        "困住玄天剑意",
        "山主说虚月当空忌修行"
      ],
      "design_prompt_fragments": [
        "利于太阴剑意；山主说虚月当空忌修行",
        "虚月",
        "利于太阴剑意",
        "困住玄天剑意",
        "山主说虚月当空忌修行"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "利于太阴剑意",
        "困住玄天剑意"
      ],
      "location_core": [
        "山主说虚月当空忌修行"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：虚月 / 明月 / 虚星",
        "常见关联对象：魔尊、玄天剑意",
        "已处理文本出现范围：C0002 -> C0012"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000017",
      "entity_uid": "E000017",
      "identity_summary": "托着明月的魔尊",
      "visual_anchor_summary": "托着明月的魔尊",
      "design_keywords": [
        "魔尊",
        "托着明月的魔尊",
        "八臂魔尊托在掌心",
        "六首八臂的魔尊，被一剑劈开"
      ],
      "design_prompt_fragments": [
        "托着明月的魔尊",
        "魔尊",
        "八臂魔尊托在掌心",
        "六首八臂的魔尊，被一剑劈开"
      ],
      "appearance_core": [
        "托着明月的魔尊",
        "八臂魔尊托在掌心",
        "六首八臂的魔尊，被一剑劈开"
      ],
      "clothing_core": [],
      "prop_core": [
        "六首八臂的魔尊，被一剑劈开"
      ],
      "location_core": [],
      "costume_variants": [
        {
          "variant_id": "VC000017:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "托着明月的魔尊",
            "八臂魔尊托在掌心",
            "六首八臂的魔尊，被一剑劈开"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物种体态、皮毛鳞甲或躯体特征一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：魔尊 / 八臂魔尊",
        "常见关联对象：虚月、老道",
        "已处理文本出现范围：C0002 -> C0003"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000018",
      "entity_uid": "E000018",
      "identity_summary": "蒸腾起瘴气的竹林",
      "visual_anchor_summary": "蒸腾起瘴气的竹林",
      "design_keywords": [
        "墨色竹林",
        "山岳/洞天",
        "蒸腾起瘴气的竹林"
      ],
      "design_prompt_fragments": [
        "蒸腾起瘴气的竹林",
        "墨色竹林",
        "山岳/洞天"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "蒸腾起瘴气的竹林"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0002 -> C0002"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000019",
      "entity_uid": "E000019",
      "identity_summary": "李凡坐的蒲团",
      "visual_anchor_summary": "李凡白眼一翻往蒲团上一趟；蒲团",
      "design_keywords": [
        "蒲团",
        "李凡白眼一翻往蒲团上一趟",
        "李凡坐的蒲团"
      ],
      "design_prompt_fragments": [
        "李凡白眼一翻往蒲团上一趟；蒲团",
        "蒲团",
        "李凡白眼一翻往蒲团上一趟",
        "李凡坐的蒲团"
      ],
      "appearance_core": [
        "李凡白眼一翻往蒲团上一趟"
      ],
      "clothing_core": [],
      "prop_core": [
        "蒲团",
        "李凡坐的蒲团",
        "李凡白眼一翻往蒲团上一趟",
        "手足抓着蒲团直伏身趴着"
      ],
      "location_core": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0002 -> C0004"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000020",
      "entity_uid": "E000020",
      "identity_summary": "老道士画的圆圈",
      "visual_anchor_summary": "老道士用木剑所画的圆圈",
      "design_keywords": [
        "木剑",
        "兵器",
        "老道士用木剑所画的圆圈"
      ],
      "design_prompt_fragments": [
        "老道士用木剑所画的圆圈",
        "木剑",
        "兵器"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "老道士用木剑所画的圆圈"
      ],
      "location_core": [],
      "costume_variants": [],
      "state_variants": [
        {
          "variant_id": "VC000020:state:age",
          "label": "年长感",
          "variant_type": "age",
          "signals": [
            "年长感"
          ],
          "evidence": [
            "老道士画的圆圈",
            "老道士用木剑所画的圆圈"
          ],
          "notes": "年龄感属于静态主设约束，可直接用于角色资产初始化。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：老道",
        "已处理文本出现范围：C0002 -> C0002"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000021",
      "entity_uid": "E000021",
      "identity_summary": "钻入李凡掌心的小剑",
      "visual_anchor_summary": "钻入李凡掌心的小剑",
      "design_keywords": [
        "小剑",
        "兵器",
        "钻入李凡掌心的小剑"
      ],
      "design_prompt_fragments": [
        "钻入李凡掌心的小剑",
        "小剑",
        "兵器"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "钻入李凡掌心的小剑"
      ],
      "location_core": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0003 -> C0003"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000022",
      "entity_uid": "E000022",
      "identity_summary": "提到李凡有人味",
      "visual_anchor_summary": "提到李凡有人味",
      "design_keywords": [
        "赤虬",
        "提到李凡有人味",
        "赤虬说你还有人味，杀不得"
      ],
      "design_prompt_fragments": [
        "提到李凡有人味",
        "赤虬",
        "赤虬说你还有人味，杀不得"
      ],
      "appearance_core": [
        "提到李凡有人味",
        "赤虬说你还有人味，杀不得"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "costume_variants": [
        {
          "variant_id": "VC000022:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "提到李凡有人味",
            "赤虬说你还有人味，杀不得"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物种体态、皮毛鳞甲或躯体特征一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：老道",
        "已处理文本出现范围：C0003 -> C0003"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000023",
      "entity_uid": "E000023",
      "identity_summary": "刚才和李凡一起来的童子们，已尽皆不见了",
      "visual_anchor_summary": "刚才和李凡一起来的童子们，已尽皆不见了",
      "design_keywords": [
        "童子",
        "角色姓名",
        "刚才和李凡一起来的童子们…"
      ],
      "design_prompt_fragments": [
        "刚才和李凡一起来的童子们，已尽皆不见了",
        "童子",
        "角色姓名",
        "刚才和李凡一起来的童子们…"
      ],
      "appearance_core": [
        "刚才和李凡一起来的童子们，已尽皆不见了"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "costume_variants": [
        {
          "variant_id": "VC000023:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "刚才和李凡一起来的童子们，已尽皆不见了"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [
        {
          "variant_id": "VC000023:state:age",
          "label": "幼年感",
          "variant_type": "age",
          "signals": [
            "幼年感"
          ],
          "evidence": [
            "刚才和李凡一起来的童子们，已尽皆不见了"
          ],
          "notes": "年龄感属于静态主设约束，可直接用于角色资产初始化。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：墨竹山、老道",
        "已处理文本出现范围：C0003 -> C0003"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000024",
      "entity_uid": "E000024",
      "identity_summary": "老道称李凡为道种；山主赞为天生道子",
      "visual_anchor_summary": "山主赞为天生道子",
      "design_keywords": [
        "道种",
        "山主赞为天生道子"
      ],
      "design_prompt_fragments": [
        "山主赞为天生道子",
        "道种"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "山主赞为天生道子"
      ],
      "costume_variants": [],
      "state_variants": [
        {
          "variant_id": "VC000024:state:age",
          "label": "年长感",
          "variant_type": "age",
          "signals": [
            "年长感"
          ],
          "evidence": [
            "老道称李凡为道种"
          ],
          "notes": "年龄感属于静态主设约束，可直接用于角色资产初始化。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：道种 / 天生道子",
        "已处理文本出现范围：C0004 -> C0004"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000025",
      "entity_uid": "E000025",
      "identity_summary": "山主血泪化成；送给李凡的答礼",
      "visual_anchor_summary": "眼泪叮叮当当得滚落；血泪珍珠；山主血泪化成",
      "design_keywords": [
        "血泪珍珠",
        "法器",
        "眼泪叮叮当当得滚落",
        "山主血泪化成"
      ],
      "design_prompt_fragments": [
        "眼泪叮叮当当得滚落；血泪珍珠；山主血泪化成",
        "血泪珍珠",
        "法器",
        "眼泪叮叮当当得滚落",
        "山主血泪化成"
      ],
      "appearance_core": [
        "眼泪叮叮当当得滚落"
      ],
      "clothing_core": [],
      "prop_core": [
        "血泪珍珠",
        "山主血泪化成",
        "送给李凡的答礼",
        "眼泪叮叮当当得滚落"
      ],
      "location_core": [
        "山主血泪化成"
      ],
      "costume_variants": [],
      "state_variants": [
        {
          "variant_id": "VC000025:state:wounded",
          "label": "伤损态",
          "variant_type": "wounded",
          "signals": [
            "血"
          ],
          "evidence": [
            "山主血泪化成"
          ],
          "notes": "候选状态变体，仅在后续剧情明确进入该状态时使用。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：血泪珍珠 / 红色珍珠",
        "常见关联对象：山主",
        "已处理文本出现范围：C0004 -> C0004"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000026",
      "entity_uid": "E000026",
      "identity_summary": "山主红袍洒出；如长蜻蜓盘旋",
      "visual_anchor_summary": "山主红袍洒出；金光",
      "design_keywords": [
        "金光",
        "山主红袍洒出"
      ],
      "design_prompt_fragments": [
        "山主红袍洒出；金光",
        "金光",
        "山主红袍洒出"
      ],
      "appearance_core": [],
      "clothing_core": [
        "山主红袍洒出"
      ],
      "prop_core": [
        "金光",
        "山主红袍洒出",
        "如长蜻蜓盘旋",
        "从红袍里洒出两道金光"
      ],
      "location_core": [
        "山主红袍洒出"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：金光 / 金线",
        "常见关联对象：山主",
        "已处理文本出现范围：C0004 -> C0004"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000027",
      "entity_uid": "E000027",
      "identity_summary": "山主的飞剑；长簪大小金光灿灿",
      "visual_anchor_summary": "两把金剑钻入袖子；山主的飞剑",
      "design_keywords": [
        "金蛟白星",
        "两把金剑钻入袖子",
        "山主的飞剑"
      ],
      "design_prompt_fragments": [
        "两把金剑钻入袖子；山主的飞剑",
        "金蛟白星",
        "两把金剑钻入袖子",
        "山主的飞剑"
      ],
      "appearance_core": [],
      "clothing_core": [
        "两把金剑钻入袖子"
      ],
      "prop_core": [
        "山主的飞剑"
      ],
      "location_core": [
        "山主的飞剑"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：金蛟白星 / 金剑 / 飞剑",
        "常见关联对象：山主",
        "已处理文本出现范围：C0005 -> C0005"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000028",
      "entity_uid": "E000028",
      "identity_summary": "墨竹山的剑；可斩老道",
      "visual_anchor_summary": "门口飞剑；墨竹山的剑",
      "design_keywords": [
        "墨剑",
        "兵器",
        "门口飞剑",
        "墨竹山的剑"
      ],
      "design_prompt_fragments": [
        "门口飞剑；墨竹山的剑",
        "墨剑",
        "兵器",
        "门口飞剑",
        "墨竹山的剑"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "门口飞剑",
        "墨竹山的剑"
      ],
      "location_core": [
        "墨竹山的剑"
      ],
      "costume_variants": [],
      "state_variants": [
        {
          "variant_id": "VC000028:state:age",
          "label": "年长感",
          "variant_type": "age",
          "signals": [
            "年长感"
          ],
          "evidence": [
            "可斩老道"
          ],
          "notes": "年龄感属于静态主设约束，可直接用于角色资产初始化。"
        },
        {
          "variant_id": "VC000028:state:wounded",
          "label": "伤损态",
          "variant_type": "wounded",
          "signals": [
            "断"
          ],
          "evidence": [
            "斩断那把墨剑报仇"
          ],
          "notes": "候选状态变体，仅在后续剧情明确进入该状态时使用。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：玄天剑意",
        "已处理文本出现范围：C0005 -> C0011"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000029",
      "entity_uid": "E000029",
      "identity_summary": "高达百尺的巨猿；生鳄甲蝎子尾",
      "visual_anchor_summary": "高达百尺的巨猿；生鳄甲蝎子尾",
      "design_keywords": [
        "金目褐猿",
        "灵禽",
        "高达百尺的巨猿",
        "生鳄甲蝎子尾",
        "身长四十丈青蛇"
      ],
      "design_prompt_fragments": [
        "高达百尺的巨猿；生鳄甲蝎子尾",
        "金目褐猿",
        "灵禽",
        "高达百尺的巨猿",
        "生鳄甲蝎子尾",
        "身长四十丈青蛇"
      ],
      "appearance_core": [
        "高达百尺的巨猿",
        "生鳄甲蝎子尾",
        "身长四十丈青蛇",
        "脊骨长四对鸟翼"
      ],
      "clothing_core": [
        "生鳄甲蝎子尾"
      ],
      "prop_core": [],
      "location_core": [],
      "costume_variants": [
        {
          "variant_id": "VC000029:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "高达百尺的巨猿",
            "生鳄甲蝎子尾",
            "身长四十丈青蛇"
          ],
          "clothing": [
            "生鳄甲蝎子尾"
          ],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物种体态、皮毛鳞甲或躯体特征一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：金目褐猿 / 巨兽 / 巨妖 / 独角青蛇",
        "常见关联对象：山主",
        "已处理文本出现范围：C0005 -> C0005"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000030",
      "entity_uid": "E000030",
      "identity_summary": "山主所居洞天；仙气袅袅宫阙楼阁",
      "visual_anchor_summary": "悬空飞山映入眼帘；山主所居洞天",
      "design_keywords": [
        "悬空飞山",
        "山岳/洞天",
        "悬空飞山映入眼帘",
        "山主所居洞天",
        "仙气袅袅宫阙楼阁"
      ],
      "design_prompt_fragments": [
        "悬空飞山映入眼帘；山主所居洞天",
        "悬空飞山",
        "山岳/洞天",
        "悬空飞山映入眼帘",
        "山主所居洞天",
        "仙气袅袅宫阙楼阁"
      ],
      "appearance_core": [
        "悬空飞山映入眼帘"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "山主所居洞天",
        "仙气袅袅宫阙楼阁"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：悬空飞山 / 洞天福地 / 云海仙山",
        "常见关联对象：山主、李凡",
        "已处理文本出现范围：C0005 -> C0005"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000031",
      "entity_uid": "E000031",
      "identity_summary": "三个二八芳华少女；罗裙霞裳朱颜婵娟",
      "visual_anchor_summary": "三个二八芳华少女；罗裙霞裳朱颜婵娟",
      "design_keywords": [
        "侍婢",
        "三个二八芳华少女",
        "罗裙霞裳朱颜婵娟",
        "三个少女侍婢"
      ],
      "design_prompt_fragments": [
        "三个二八芳华少女；罗裙霞裳朱颜婵娟",
        "侍婢",
        "三个二八芳华少女",
        "罗裙霞裳朱颜婵娟",
        "三个少女侍婢"
      ],
      "appearance_core": [
        "三个二八芳华少女",
        "罗裙霞裳朱颜婵娟",
        "三个少女侍婢",
        "莺莺燕燕簇拥李凡"
      ],
      "clothing_core": [
        "罗裙霞裳朱颜婵娟"
      ],
      "prop_core": [
        "随即山主的人影一下子化作虹光远遁。而院外的溪水边，一阵清风拂过，卷起片片桃花，现出三个二八芳华的少女。"
      ],
      "location_core": [
        "随即山主的人影一下子化作虹光远遁。而院外的溪水边，一阵清风拂过，卷起片片桃花，现出三个二八芳华的少女。"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000031:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "三个二八芳华少女",
            "罗裙霞裳朱颜婵娟",
            "三个少女侍婢"
          ],
          "clothing": [
            "罗裙霞裳朱颜婵娟"
          ],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [
        {
          "variant_id": "VC000031:state:age",
          "label": "少年感",
          "variant_type": "age",
          "signals": [
            "少年感"
          ],
          "evidence": [
            "三个二八芳华少女",
            "三个少女侍婢"
          ],
          "notes": "年龄感属于静态主设约束，可直接用于角色资产初始化。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：侍婢 / 少女 / 莺莺燕燕 / 三个二八芳华的少女 / 粉黛须眉 / 红颜娇娥 / 婵娟仙殊",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0006 -> C0006"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000032",
      "entity_uid": "E000032",
      "identity_summary": "山主手持画卷；墨迹混沌似泡泡",
      "visual_anchor_summary": "山主手持画卷",
      "design_keywords": [
        "画轴",
        "山主手持画卷",
        "山主抱着的画轴"
      ],
      "design_prompt_fragments": [
        "山主手持画卷",
        "画轴",
        "山主抱着的画轴"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "山主手持画卷"
      ],
      "location_core": [
        "山主手持画卷",
        "山主抱着的画轴"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：画轴 / 画卷 / 水墨画",
        "常见关联对象：山主",
        "已处理文本出现范围：C0006 -> C0006"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000033",
      "entity_uid": "E000033",
      "identity_summary": "先天至尊存在；太素六祖之一",
      "visual_anchor_summary": "此非物之祖，山主看他若有所思的神色就明…",
      "design_keywords": [
        "太素道祖",
        "此非物之祖，山主看他若有所…"
      ],
      "design_prompt_fragments": [
        "此非物之祖，山主看他若有所思的神色就明…",
        "太素道祖",
        "此非物之祖，山主看他若有所…"
      ],
      "appearance_core": [
        "此非物之祖，山主看他若有所思的神色就明白了，手一挑收起画卷，就在李凡面前茶案边坐下，双手虚抱，朝天上作辑一拜，脸上实无半分礼节得说道，是太素道祖。"
      ],
      "clothing_core": [],
      "prop_core": [
        "此非物之祖，山主看他若有所思的神色就明白了，手一挑收起画卷，就在李凡面前茶案边坐下，双手虚抱，朝天上作辑一拜，脸上实无半分礼节得说道，是太素道祖。"
      ],
      "location_core": [
        "此非物之祖，山主看他若有所思的神色就明白了，手一挑收起画卷，就在李凡面前茶案边坐下，双手虚抱，朝天上作辑一拜，脸上实无半分礼节得说道，是太素道祖。"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：太素道祖 / 非物之祖",
        "已处理文本出现范围：C0006 -> C0006"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000034",
      "entity_uid": "E000034",
      "identity_summary": "太素六祖之一；道祖虚星",
      "visual_anchor_summary": "混沌兽母，大荒虚星，黄天幽泉，此太素六…",
      "design_keywords": [
        "虚星道祖",
        "混沌兽母，大荒虚星，黄天幽…"
      ],
      "design_prompt_fragments": [
        "混沌兽母，大荒虚星，黄天幽泉，此太素六…",
        "虚星道祖",
        "混沌兽母，大荒虚星，黄天幽…"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "混沌兽母，大荒虚星，黄天幽泉，此太素六祖，山主点点手里的画卷，道祖虚星。"
      ],
      "location_core": [
        "混沌兽母，大荒虚星，黄天幽泉，此太素六祖，山主点点手里的画卷，道祖虚星。"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：虚星道祖 / 道祖虚星",
        "已处理文本出现范围：C0006 -> C0006"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000035",
      "entity_uid": "E000035",
      "identity_summary": "混沌兽母等六祖；上古先天至尊",
      "visual_anchor_summary": "混沌兽母，大荒虚星，黄天幽泉，此太素六…",
      "design_keywords": [
        "太素六祖",
        "混沌兽母，大荒虚星，黄天幽…"
      ],
      "design_prompt_fragments": [
        "混沌兽母，大荒虚星，黄天幽泉，此太素六…",
        "太素六祖",
        "混沌兽母，大荒虚星，黄天幽…"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "混沌兽母，大荒虚星，黄天幽泉，此太素六祖，山主点点手里的画卷，道祖虚星。"
      ],
      "location_core": [
        "混沌兽母，大荒虚星，黄天幽泉，此太素六祖，山主点点手里的画卷，道祖虚星。"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：太素六祖 / 先天道祖",
        "已处理文本出现范围：C0006 -> C0007"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000036",
      "entity_uid": "E000036",
      "identity_summary": "太易太初太始太素太极；道家宇宙起源论",
      "visual_anchor_summary": "太易太初太始太素太极；道家宇宙起源论",
      "design_keywords": [
        "先天五太"
      ],
      "design_prompt_fragments": [
        "太易太初太始太素太极；道家宇宙起源论",
        "先天五太"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0006 -> C0006"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000037",
      "entity_uid": "E000037",
      "identity_summary": "动静之机阴阳之母；万物之始",
      "visual_anchor_summary": "动静之机阴阳之母；万物之始",
      "design_keywords": [
        "太极"
      ],
      "design_prompt_fragments": [
        "动静之机阴阳之母；万物之始",
        "太极"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0006 -> C0006"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000038",
      "entity_uid": "E000038",
      "identity_summary": "质之始而成形；非物之祖",
      "visual_anchor_summary": "质之始而成形；非物之祖",
      "design_keywords": [
        "太素"
      ],
      "design_prompt_fragments": [
        "质之始而成形；非物之祖",
        "太素"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0006 -> C0006"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000039",
      "entity_uid": "E000039",
      "identity_summary": "玉碟里青团两个；咬一口唇齿留香",
      "visual_anchor_summary": "咬一口唇齿留香；青团",
      "design_keywords": [
        "青团",
        "咬一口唇齿留香",
        "玉碟里青团两个"
      ],
      "design_prompt_fragments": [
        "咬一口唇齿留香；青团",
        "青团",
        "咬一口唇齿留香",
        "玉碟里青团两个"
      ],
      "appearance_core": [
        "咬一口唇齿留香"
      ],
      "clothing_core": [],
      "prop_core": [
        "青团",
        "玉碟里青团两个",
        "咬一口唇齿留香",
        "取了个青团嚼嚼"
      ],
      "location_core": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：青团 / 仙家上膳",
        "常见关联对象：山主、李凡",
        "已处理文本出现范围：C0006 -> C0006"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000040",
      "entity_uid": "E000040",
      "identity_summary": "青叶似杯盏里浅酒；神清气爽非凡品",
      "visual_anchor_summary": "仙酒",
      "design_keywords": [
        "仙酒",
        "青叶似杯盏里浅酒"
      ],
      "design_prompt_fragments": [
        "仙酒",
        "青叶似杯盏里浅酒"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "仙酒",
        "青叶似杯盏里浅酒",
        "神清气爽非凡品",
        "浅杯里仙酒一啜"
      ],
      "location_core": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：仙酒 / 浅酒",
        "常见关联对象：山主、李凡",
        "已处理文本出现范围：C0006 -> C0006"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000041",
      "entity_uid": "E000041",
      "identity_summary": "修行宇宙之初鸿蒙之始；追根溯源上探天机",
      "visual_anchor_summary": "修行宇宙之初鸿蒙之始；追根溯源上探天机",
      "design_keywords": [
        "先天大道",
        "功法"
      ],
      "design_prompt_fragments": [
        "修行宇宙之初鸿蒙之始；追根溯源上探天机",
        "先天大道",
        "功法"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：先天大道 / 先天太素道 / 先天道法",
        "常见关联对象：山主",
        "已处理文本出现范围：C0006 -> C0009"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000042",
      "entity_uid": "E000042",
      "identity_summary": "山主弟子；月袍华冠云纱庇体",
      "visual_anchor_summary": "墨竹山带发修行女冠；月袍华冠云纱庇体",
      "design_keywords": [
        "望舒",
        "墨竹山带发修行女冠",
        "月袍华冠云纱庇体"
      ],
      "design_prompt_fragments": [
        "墨竹山带发修行女冠；月袍华冠云纱庇体",
        "望舒",
        "墨竹山带发修行女冠",
        "月袍华冠云纱庇体"
      ],
      "appearance_core": [
        "墨竹山带发修行女冠"
      ],
      "clothing_core": [
        "月袍华冠云纱庇体",
        "墨竹山带发修行女冠"
      ],
      "prop_core": [],
      "location_core": [
        "洞府在飞峰寒潭",
        "山主弟子",
        "墨竹山真人",
        "代山主指点修行"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000042:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "墨竹山带发修行女冠"
          ],
          "clothing": [
            "月袍华冠云纱庇体",
            "墨竹山带发修行女冠"
          ],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        },
        {
          "variant_id": "VC000042:costume:1",
          "label": "服饰候选1",
          "variant_type": "candidate",
          "appearance": [
            "墨竹山带发修行女冠"
          ],
          "clothing": [
            "墨竹山带发修行女冠"
          ],
          "props": [],
          "source_mode": "clothing_candidate",
          "notes": "来自文本服饰描写，需人工确认是否属于独立服饰变体。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：望舒 / 女冠 / 姜望舒 / 望舒真人 / 望舒仙子 / 仙子",
        "常见关联对象：山主、李凡、仙鹤",
        "已处理文本出现范围：C0007 -> C0012"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000043",
      "entity_uid": "E000043",
      "identity_summary": "翼展两丈；载望舒李凡飞行",
      "visual_anchor_summary": "翼展两丈；载望舒李凡飞行",
      "design_keywords": [
        "仙鹤",
        "灵禽",
        "翼展两丈",
        "载望舒李凡飞行",
        "一只翼展竟有两丈的仙鹤背上…"
      ],
      "design_prompt_fragments": [
        "翼展两丈；载望舒李凡飞行",
        "仙鹤",
        "灵禽",
        "翼展两丈",
        "载望舒李凡飞行",
        "一只翼展竟有两丈的仙鹤背上…"
      ],
      "appearance_core": [
        "翼展两丈",
        "载望舒李凡飞行",
        "一只翼展竟有两丈的仙鹤背上站定"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "costume_variants": [
        {
          "variant_id": "VC000043:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "翼展两丈",
            "载望舒李凡飞行",
            "一只翼展竟有两丈的仙鹤背上站定"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物种体态、皮毛鳞甲或躯体特征一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：望舒、李凡",
        "已处理文本出现范围：C0007 -> C0007"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000044",
      "entity_uid": "E000044",
      "identity_summary": "山主所属门派；望舒教导李光耀门楣",
      "visual_anchor_summary": "我乃墨竹山带发修行的女冠；山主所属门派",
      "design_keywords": [
        "竹山",
        "我乃墨竹山带发修行的女冠",
        "山主所属门派",
        "镇压一方的大教"
      ],
      "design_prompt_fragments": [
        "我乃墨竹山带发修行的女冠；山主所属门派",
        "竹山",
        "我乃墨竹山带发修行的女冠",
        "山主所属门派",
        "镇压一方的大教"
      ],
      "appearance_core": [
        "我乃墨竹山带发修行的女冠"
      ],
      "clothing_core": [
        "我乃墨竹山带发修行的女冠"
      ],
      "prop_core": [],
      "location_core": [
        "山主所属门派",
        "镇压一方的大教"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持组织标识、服制或空间归属母题一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：竹山 / 竹山门楣 / 墨竹山 / 本教",
        "常见关联对象：山主、望舒",
        "已处理文本出现范围：C0007 -> C0012"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000045",
      "entity_uid": "E000045",
      "identity_summary": "李凡来自人间道；与虚星无缘",
      "visual_anchor_summary": "李凡来自人间道；与虚星无缘",
      "design_keywords": [
        "人间道"
      ],
      "design_prompt_fragments": [
        "李凡来自人间道；与虚星无缘",
        "人间道"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0007 -> C0008"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000046",
      "entity_uid": "E000046",
      "identity_summary": "修士感兴趣的存在",
      "visual_anchor_summary": "修士感兴趣的存在",
      "design_keywords": [
        "太素六大道祖"
      ],
      "design_prompt_fragments": [
        "修士感兴趣的存在",
        "太素六大道祖"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0008 -> C0008"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000047",
      "entity_uid": "E000047",
      "identity_summary": "山主喂给李凡的食物；山主喂李凡的食物",
      "visual_anchor_summary": "仙灵玉髓；山主喂李凡的食物",
      "design_keywords": [
        "仙灵玉髓",
        "山主喂给李凡的食物",
        "山主喂李凡的食物"
      ],
      "design_prompt_fragments": [
        "仙灵玉髓；山主喂李凡的食物",
        "仙灵玉髓",
        "山主喂给李凡的食物",
        "山主喂李凡的食物"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "仙灵玉髓",
        "山主喂给李凡的食物",
        "山主喂李凡的食物",
        "上来就喂你仙灵玉髓"
      ],
      "location_core": [
        "山主喂李凡的食物",
        "山主喂给李凡的食物"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：仙灵玉髓 / 团子",
        "常见关联对象：山主",
        "已处理文本出现范围：C0008 -> C0008"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000048",
      "entity_uid": "E000048",
      "identity_summary": "山主给李凡服用的东西；山主喂李凡服用",
      "visual_anchor_summary": "丹婴神胎；山主喂李凡服用",
      "design_keywords": [
        "丹婴神胎",
        "山主给李凡服用的东西",
        "山主喂李凡服用"
      ],
      "design_prompt_fragments": [
        "丹婴神胎；山主喂李凡服用",
        "丹婴神胎",
        "山主给李凡服用的东西",
        "山主喂李凡服用"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "丹婴神胎",
        "山主给李凡服用的东西",
        "山主喂李凡服用",
        "还给你服用丹婴神胎"
      ],
      "location_core": [
        "山主喂李凡服用",
        "山主给李凡服用的东西"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：山主",
        "已处理文本出现范围：C0008 -> C0008"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000049",
      "entity_uid": "E000049",
      "identity_summary": "李凡入定修炼开辟",
      "visual_anchor_summary": "李凡入定修炼开辟",
      "design_keywords": [
        "内景炁海"
      ],
      "design_prompt_fragments": [
        "李凡入定修炼开辟",
        "内景炁海"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0008 -> C0008"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000050",
      "entity_uid": "E000050",
      "identity_summary": "修行走火入魔所化；走火入魔所化",
      "visual_anchor_summary": "修行走火入魔所化；走火入魔所化",
      "design_keywords": [
        "魔胎"
      ],
      "design_prompt_fragments": [
        "修行走火入魔所化；走火入魔所化",
        "魔胎"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "costume_variants": [],
      "state_variants": [
        {
          "variant_id": "VC000050:state:corrupted",
          "label": "异化态",
          "variant_type": "corrupted",
          "signals": [
            "魔化"
          ],
          "evidence": [
            "等你养成了魔胎，走火入魔化为非物之时",
            "等你养成了魔胎，走火入魔化为非物之时，于吾辈修道士，可是上上大补的食材"
          ],
          "notes": "候选状态变体，仅在后续剧情明确进入该状态时使用。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0008 -> C0008"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000051",
      "entity_uid": "E000051",
      "identity_summary": "魔形显化与老道存在稳定剧情关联",
      "visual_anchor_summary": "魔形显化与老道存在稳定剧情关联",
      "design_keywords": [
        "魔形显化"
      ],
      "design_prompt_fragments": [
        "魔形显化与老道存在稳定剧情关联",
        "魔形显化"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：老道"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000052",
      "entity_uid": "E000052",
      "identity_summary": "入门筑基功法；不值一提",
      "visual_anchor_summary": "入门筑基功法；不值一提",
      "design_keywords": [
        "练气筑基"
      ],
      "design_prompt_fragments": [
        "入门筑基功法；不值一提",
        "练气筑基"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：练气筑基 / 后天仙术 / 后天仙道",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0009 -> C0009"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000053",
      "entity_uid": "E000053",
      "identity_summary": "飞行法术；比骑鹤迅疾",
      "visual_anchor_summary": "就如刚才山主御剑飞行时的景象",
      "design_keywords": [
        "御器飞行",
        "就如刚才山主御剑飞行时的景象"
      ],
      "design_prompt_fragments": [
        "就如刚才山主御剑飞行时的景象",
        "御器飞行"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "就如刚才山主御剑飞行时的景象"
      ],
      "location_core": [
        "就如刚才山主御剑飞行时的景象"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：御器飞行 / 御剑飞天",
        "已处理文本出现范围：C0009 -> C0009"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000054",
      "entity_uid": "E000054",
      "identity_summary": "望舒的法器；用于御器飞行",
      "visual_anchor_summary": "望舒的法器",
      "design_keywords": [
        "金镯",
        "法器",
        "望舒的法器"
      ],
      "design_prompt_fragments": [
        "望舒的法器",
        "金镯",
        "法器"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "望舒的法器"
      ],
      "location_core": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：金镯 / 金圈",
        "常见关联对象：望舒",
        "已处理文本出现范围：C0009 -> C0009"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000055",
      "entity_uid": "E000055",
      "identity_summary": "望舒的坐骑；可化成玉钗",
      "visual_anchor_summary": "望舒的坐骑；可化成玉钗",
      "design_keywords": [
        "白鹤",
        "灵禽",
        "望舒的坐骑",
        "可化成玉钗",
        "把坐下的白鹤收走"
      ],
      "design_prompt_fragments": [
        "望舒的坐骑；可化成玉钗",
        "白鹤",
        "灵禽",
        "望舒的坐骑",
        "可化成玉钗",
        "把坐下的白鹤收走"
      ],
      "appearance_core": [
        "望舒的坐骑",
        "可化成玉钗",
        "把坐下的白鹤收走",
        "化成一支雕着鹤首的玉钗"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "costume_variants": [
        {
          "variant_id": "VC000055:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "望舒的坐骑",
            "可化成玉钗",
            "把坐下的白鹤收走"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物种体态、皮毛鳞甲或躯体特征一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：望舒",
        "已处理文本出现范围：C0009 -> C0009"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000056",
      "entity_uid": "E000056",
      "identity_summary": "存放道法的地方；门口悬剑",
      "visual_anchor_summary": "门口悬剑；来到内院一间书阁前",
      "design_keywords": [
        "经楼",
        "洞府/殿阁",
        "门口悬剑",
        "来到内院一间书阁前"
      ],
      "design_prompt_fragments": [
        "门口悬剑；来到内院一间书阁前",
        "经楼",
        "洞府/殿阁",
        "门口悬剑",
        "来到内院一间书阁前"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "门口悬剑"
      ],
      "location_core": [
        "来到内院一间书阁前"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：经楼 / 书阁",
        "常见关联对象：望舒、李凡",
        "已处理文本出现范围：C0009 -> C0010"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000057",
      "entity_uid": "E000057",
      "identity_summary": "神龛供奉的两个字",
      "visual_anchor_summary": "一书天一书鬼",
      "design_keywords": [
        "天鬼",
        "一书天一书鬼"
      ],
      "design_prompt_fragments": [
        "一书天一书鬼",
        "天鬼"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "一书天一书鬼"
      ],
      "location_core": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0010 -> C0010"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000058",
      "entity_uid": "E000058",
      "identity_summary": "竹山外门弟子；外门弟子",
      "visual_anchor_summary": "脸上有巴掌印；裘衣短褐的外门弟子",
      "design_keywords": [
        "外门弟子",
        "脸上有巴掌印",
        "裘衣短褐的外门弟子"
      ],
      "design_prompt_fragments": [
        "脸上有巴掌印；裘衣短褐的外门弟子",
        "外门弟子",
        "脸上有巴掌印",
        "裘衣短褐的外门弟子"
      ],
      "appearance_core": [
        "脸上有巴掌印"
      ],
      "clothing_core": [
        "裘衣短褐的外门弟子"
      ],
      "prop_core": [
        "脸上有巴掌印"
      ],
      "location_core": [
        "竹山外门弟子"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000058:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "脸上有巴掌印"
          ],
          "clothing": [
            "裘衣短褐的外门弟子"
          ],
          "props": [
            "脸上有巴掌印"
          ],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：外门弟子 / 褐裘弟子 / 小胖王爷 / 王爷 / 小王爷 / 孽徒",
        "常见关联对象：五行遁法、李凡、武人",
        "已处理文本出现范围：C0010 -> C0012"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000059",
      "entity_uid": "E000059",
      "identity_summary": "墨竹制成的功法载体",
      "visual_anchor_summary": "书架上摆着一堆堆竹简",
      "design_keywords": [
        "竹简",
        "经卷典籍",
        "书架上摆着一堆堆竹简",
        "抓住了一个竹简"
      ],
      "design_prompt_fragments": [
        "书架上摆着一堆堆竹简",
        "竹简",
        "经卷典籍",
        "抓住了一个竹简"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "书架上摆着一堆堆竹简",
        "抓住了一个竹简"
      ],
      "location_core": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：竹简 / 道法",
        "已处理文本出现范围：C0010 -> C0010"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000060",
      "entity_uid": "E000060",
      "identity_summary": "基础五行功法体系",
      "visual_anchor_summary": "基础五行功法体系",
      "design_keywords": [
        "五行遁法",
        "功法"
      ],
      "design_prompt_fragments": [
        "基础五行功法体系",
        "五行遁法",
        "功法"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：五行遁法 / 神罡紫霞玄冥赤煞归尘",
        "常见关联对象：外门弟子",
        "已处理文本出现范围：C0010 -> C0010"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000061",
      "entity_uid": "E000061",
      "identity_summary": "剑意系统；与系统签约",
      "visual_anchor_summary": "剑意系统；玄天剑意品鉴竹山剑道",
      "design_keywords": [
        "玄天剑意",
        "剑意系统",
        "玄天剑意品鉴竹山剑道"
      ],
      "design_prompt_fragments": [
        "剑意系统；玄天剑意品鉴竹山剑道",
        "玄天剑意",
        "剑意系统",
        "玄天剑意品鉴竹山剑道"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "剑意系统"
      ],
      "location_core": [
        "玄天剑意品鉴竹山剑道"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持界面样式、排版和提示层级一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：玄天剑意 / 小剑 / 奖品",
        "常见关联对象：李凡、墨剑、虚月",
        "已处理文本出现范围：C0011 -> C0012"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000062",
      "entity_uid": "E000062",
      "identity_summary": "黄色竹简；剑道基础",
      "visual_anchor_summary": "剑道基础；竹山剑条目下",
      "design_keywords": [
        "基础剑气入门",
        "剑道基础",
        "黄色竹简",
        "竹山剑条目下"
      ],
      "design_prompt_fragments": [
        "剑道基础；竹山剑条目下",
        "基础剑气入门",
        "剑道基础",
        "黄色竹简",
        "竹山剑条目下"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "剑道基础",
        "黄色竹简",
        "竹山剑条目下",
        "玄天剑意评价还可以"
      ],
      "location_core": [
        "竹山剑条目下"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：基础剑气入门 / 黄简",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0011 -> C0012"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000063",
      "entity_uid": "E000063",
      "identity_summary": "黄色竹简；剑术进阶",
      "visual_anchor_summary": "剑术进阶",
      "design_keywords": [
        "进阶剑术指导",
        "剑术进阶",
        "黄色竹简"
      ],
      "design_prompt_fragments": [
        "剑术进阶",
        "进阶剑术指导",
        "黄色竹简"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "剑术进阶",
        "黄色竹简"
      ],
      "location_core": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0011 -> C0011"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000064",
      "entity_uid": "E000064",
      "identity_summary": "黄色竹简；高级剑法",
      "visual_anchor_summary": "高级剑法",
      "design_keywords": [
        "高级剑法精讲",
        "高级剑法",
        "黄色竹简"
      ],
      "design_prompt_fragments": [
        "高级剑法",
        "高级剑法精讲",
        "黄色竹简"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "高级剑法",
        "黄色竹简"
      ],
      "location_core": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0011 -> C0011"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000065",
      "entity_uid": "E000065",
      "identity_summary": "黄色竹简；实战剑诀",
      "visual_anchor_summary": "实战剑诀",
      "design_keywords": [
        "实战剑诀演习",
        "实战剑诀",
        "黄色竹简"
      ],
      "design_prompt_fragments": [
        "实战剑诀",
        "实战剑诀演习",
        "黄色竹简"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "实战剑诀",
        "黄色竹简"
      ],
      "location_core": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0011 -> C0011"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000066",
      "entity_uid": "E000066",
      "identity_summary": "剑道条目；四册一套",
      "visual_anchor_summary": "古剑术；竹山剑",
      "design_keywords": [
        "竹山剑",
        "古剑术",
        "剑道条目",
        "竹山剑法是创派时散修所传的…"
      ],
      "design_prompt_fragments": [
        "古剑术；竹山剑",
        "竹山剑",
        "古剑术",
        "剑道条目",
        "竹山剑法是创派时散修所传的…"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "古剑术",
        "剑道条目"
      ],
      "location_core": [
        "竹山剑",
        "竹山剑法是创派时散修所传的古剑术"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：竹山剑 / 竹山剑法",
        "已处理文本出现范围：C0011 -> C0012"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000067",
      "entity_uid": "E000067",
      "identity_summary": "墨简；神藏法",
      "visual_anchor_summary": "墨简",
      "design_keywords": [
        "太阴五罗剑鬼神藏秘炼纲要",
        "墨简",
        "五行剑炁祭炼之法"
      ],
      "design_prompt_fragments": [
        "墨简",
        "太阴五罗剑鬼神藏秘炼纲要",
        "五行剑炁祭炼之法"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "墨简",
        "五行剑炁祭炼之法"
      ],
      "location_core": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：太阴五罗剑鬼神藏秘炼纲要 / 五鬼剑 / 墨简",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0011 -> C0011"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000068",
      "entity_uid": "E000068",
      "identity_summary": "王爷的爷爷；威严",
      "visual_anchor_summary": "王爷的爷爷；威严",
      "design_keywords": [
        "武人",
        "王爷的爷爷",
        "威严",
        "王爷叫来的帮手"
      ],
      "design_prompt_fragments": [
        "王爷的爷爷；威严",
        "武人",
        "王爷的爷爷",
        "威严",
        "王爷叫来的帮手"
      ],
      "appearance_core": [
        "王爷的爷爷",
        "威严",
        "王爷叫来的帮手",
        "瞪视李凡"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "山神"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000068:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "王爷的爷爷",
            "威严",
            "王爷叫来的帮手"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：武人 / 皇爷爷 / 星官天王 / 小神",
        "常见关联对象：外门弟子、李凡、望舒",
        "已处理文本出现范围：C0011 -> C0012"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000069",
      "entity_uid": "E000069",
      "identity_summary": "剑仙一道；杀伐太重易入魔",
      "visual_anchor_summary": "剑仙一道",
      "design_keywords": [
        "太阴剑经",
        "剑仙一道",
        "剑仙修行功法"
      ],
      "design_prompt_fragments": [
        "剑仙一道",
        "太阴剑经",
        "剑仙修行功法"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "剑仙一道",
        "剑仙修行功法"
      ],
      "location_core": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：太阴剑经 / 太阴剑意",
        "已处理文本出现范围：C0012 -> C0012"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000070",
      "entity_uid": "E000070",
      "identity_summary": "望舒真人的侍婢；情同姐妹",
      "visual_anchor_summary": "望舒真人的侍婢；从庭阁中掀起珠帘，走出一位髻梳云鬓...",
      "design_keywords": [
        "茯苓",
        "望舒真人的侍婢",
        "情同姐妹",
        "望舒真人侍婢",
        "从庭阁中掀起珠帘，走出一位…"
      ],
      "design_prompt_fragments": [
        "望舒真人的侍婢；从庭阁中掀起珠帘，走出一位髻梳云鬓...",
        "茯苓",
        "望舒真人的侍婢",
        "情同姐妹",
        "望舒真人侍婢",
        "从庭阁中掀起珠帘，走出一位…"
      ],
      "appearance_core": [
        "望舒真人的侍婢",
        "情同姐妹",
        "望舒真人侍婢",
        "茯苓自小在我身边侍奉"
      ],
      "clothing_core": [],
      "prop_core": [
        "从庭阁中掀起珠帘，走出一位髻梳云鬓..."
      ],
      "location_core": [
        "从庭阁中掀起珠帘，走出一位髻梳云鬓..."
      ],
      "costume_variants": [
        {
          "variant_id": "VC000070:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "望舒真人的侍婢",
            "情同姐妹",
            "望舒真人侍婢"
          ],
          "clothing": [],
          "props": [
            "从庭阁中掀起珠帘，走出一位髻梳云鬓..."
          ],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：茯苓 / 美妇 / 姐姐",
        "常见关联对象：望舒",
        "已处理文本出现范围：C0012 -> C0012"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000071",
      "entity_uid": "E000071",
      "identity_summary": "望舒真人的居所；峰顶有寒潭",
      "visual_anchor_summary": "飞峰之上",
      "design_keywords": [
        "洞府",
        "洞府/殿阁",
        "飞峰之上",
        "峰顶有寒潭"
      ],
      "design_prompt_fragments": [
        "飞峰之上",
        "洞府",
        "洞府/殿阁",
        "峰顶有寒潭"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "飞峰之上",
        "峰顶有寒潭"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：洞府 / 飞峰 / 寒潭 / 水阁小居",
        "常见关联对象：望舒、李凡",
        "已处理文本出现范围：C0012 -> C0012"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    }
  ]
}