{
  "version": "1.0",
  "source_registry_path": "02e_entity_registry.json",
  "summary": {
    "visual_card_count": 67,
    "provider_override_count": 0
  },
  "visual_cards": [
    {
      "visual_card_id": "VC000001",
      "entity_uid": "E000001",
      "identity_summary": "周朝君主；御驾亲征",
      "visual_anchor_summary": "周朝君主；御驾亲征",
      "design_keywords": [
        "周宣王",
        "周朝君主",
        "御驾亲征",
        "询问童谣"
      ],
      "design_prompt_fragments": [
        "周朝君主；御驾亲征",
        "周宣王",
        "周朝君主",
        "御驾亲征",
        "询问童谣"
      ],
      "appearance_core": [
        "周朝君主",
        "御驾亲征",
        "询问童谣",
        "下令查女婴"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "镐京",
        "姜戎",
        "太原料民",
        "伯阳父"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000001:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "周朝君主",
            "御驾亲征",
            "询问童谣"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [
        {
          "variant_id": "VC000001:state:weak",
          "label": "虚弱态",
          "variant_type": "weak",
          "signals": [
            "病"
          ],
          "evidence": [
            "托孤后病逝"
          ],
          "notes": "候选状态变体，仅在后续剧情明确进入该状态时使用。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：周宣王 / 宣王 / 太子靖 / 朕 / 吾王 / 君王",
        "常见关联对象：镐京、姜戎、太原料民",
        "已处理文本出现范围：C0001 -> C0005"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000002",
      "entity_uid": "E000002",
      "identity_summary": "化厉鸣冤",
      "visual_anchor_summary": "化厉鸣冤",
      "design_keywords": [
        "杜大夫",
        "化厉鸣冤",
        "杜大夫化厲鳴冤"
      ],
      "design_prompt_fragments": [
        "化厉鸣冤",
        "杜大夫",
        "杜大夫化厲鳴冤"
      ],
      "appearance_core": [
        "化厉鸣冤",
        "杜大夫化厲鳴冤"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [
        {
          "variant_id": "VC000002:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "化厉鸣冤",
            "杜大夫化厲鳴冤"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0001 -> C0001"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000003",
      "entity_uid": "E000003",
      "identity_summary": "宣王亲自料民",
      "visual_anchor_summary": "宣王亲自料民",
      "design_keywords": [
        "太原料民"
      ],
      "design_prompt_fragments": [
        "宣王亲自料民",
        "太原料民"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "周宣王"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：周宣王",
        "已处理文本出现范围：C0001 -> C0001"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000004",
      "entity_uid": "E000004",
      "identity_summary": "市井小儿传唱；红衣小儿传唱",
      "visual_anchor_summary": "红衣小儿传唱",
      "design_keywords": [
        "童谣",
        "红衣小儿传唱",
        "市井小儿传唱"
      ],
      "design_prompt_fragments": [
        "红衣小儿传唱",
        "童谣",
        "市井小儿传唱"
      ],
      "appearance_core": [],
      "clothing_core": [
        "红衣小儿传唱"
      ],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [
        "市井小儿传唱"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "红衣小儿",
        "周宣王"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：童谣 / 谣言",
        "常见关联对象：红衣小儿、周宣王",
        "已处理文本出现范围：C0001 -> C0002"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000006",
      "entity_uid": "E000006",
      "identity_summary": "周朝外敌",
      "visual_anchor_summary": "周朝外敌",
      "design_keywords": [
        "姜戎"
      ],
      "design_prompt_fragments": [
        "周朝外敌",
        "姜戎"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "周宣王"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持组织标识、服制或空间归属母题一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：姜戎 / 犬戎",
        "常见关联对象：周宣王",
        "已处理文本出现范围：C0001 -> C0001"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000007",
      "entity_uid": "E000007",
      "identity_summary": "解释童谣天象；占卜龙漦",
      "visual_anchor_summary": "解释童谣天象；占卜龙漦",
      "design_keywords": [
        "伯阳父",
        "解释童谣天象",
        "占卜龙漦",
        "解释童谣",
        "伯阳父执大夫赵叔带手叹曰"
      ],
      "design_prompt_fragments": [
        "解释童谣天象；占卜龙漦",
        "伯阳父",
        "解释童谣天象",
        "占卜龙漦",
        "解释童谣",
        "伯阳父执大夫赵叔带手叹曰"
      ],
      "appearance_core": [
        "解释童谣天象",
        "占卜龙漦",
        "解释童谣",
        "解梦预言女祸"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [
        "伯阳父执大夫赵叔带手叹曰"
      ],
      "owner_candidates": [
        "周宣王",
        "幽王"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000007:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "解释童谣天象",
            "占卜龙漦",
            "解释童谣"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：伯阳父 / 太史伯陽父 / 伯陽父 / 太史伯阳父",
        "常见关联对象：周宣王、幽王",
        "已处理文本出现范围：C0001 -> C0009"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000008",
      "entity_uid": "E000008",
      "identity_summary": "天戒人君化身",
      "visual_anchor_summary": "天戒人君化身",
      "design_keywords": [
        "红衣小儿",
        "天戒人君化身",
        "熒惑星化為小儿"
      ],
      "design_prompt_fragments": [
        "天戒人君化身",
        "红衣小儿",
        "熒惑星化為小儿"
      ],
      "appearance_core": [
        "天戒人君化身",
        "熒惑星化為小儿"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "童谣"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000008:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "天戒人君化身",
            "熒惑星化為小儿"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物种体态、皮毛鳞甲或躯体特征一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：红衣小儿 / 荧惑星",
        "常见关联对象：童谣",
        "已处理文本出现范围：C0001 -> C0001"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000009",
      "entity_uid": "E000009",
      "identity_summary": "解释童谣弓矢；随宣王狩猎",
      "visual_anchor_summary": "解释童谣弓矢；随宣王狩猎",
      "design_keywords": [
        "大宗伯召虎",
        "解释童谣弓矢",
        "随宣王狩猎",
        "受命托孤"
      ],
      "design_prompt_fragments": [
        "解释童谣弓矢；随宣王狩猎",
        "大宗伯召虎",
        "解释童谣弓矢",
        "随宣王狩猎",
        "受命托孤"
      ],
      "appearance_core": [
        "解释童谣弓矢",
        "随宣王狩猎",
        "受命托孤",
        "大宗伯召虎对曰"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "周宣王"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000009:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "解释童谣弓矢",
            "随宣王狩猎",
            "受命托孤"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：大宗伯召虎 / 召虎",
        "常见关联对象：周宣王",
        "已处理文本出现范围：C0002 -> C0005"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000010",
      "entity_uid": "E000010",
      "identity_summary": "劝谏罢兵",
      "visual_anchor_summary": "劝谏罢兵",
      "design_keywords": [
        "太宰仲山甫",
        "劝谏罢兵",
        "太宰仲山甫奏曰"
      ],
      "design_prompt_fragments": [
        "劝谏罢兵",
        "太宰仲山甫",
        "太宰仲山甫奏曰"
      ],
      "appearance_core": [
        "劝谏罢兵",
        "太宰仲山甫奏曰"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "太宰仲山甫奏曰"
      ],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "周宣王"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000010:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "劝谏罢兵",
            "太宰仲山甫奏曰"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：太宰仲山甫 / 仲山甫",
        "常见关联对象：周宣王",
        "已处理文本出现范围：C0002 -> C0002"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000011",
      "entity_uid": "E000011",
      "identity_summary": "周宣王王后；报告女婴异事",
      "visual_anchor_summary": "周宣王王后；报告女婴异事",
      "design_keywords": [
        "姜后",
        "周宣王王后",
        "报告女婴异事",
        "知宣王病不复谏"
      ],
      "design_prompt_fragments": [
        "周宣王王后；报告女婴异事",
        "姜后",
        "周宣王王后",
        "报告女婴异事",
        "知宣王病不复谏"
      ],
      "appearance_core": [
        "周宣王王后",
        "报告女婴异事",
        "知宣王病不复谏",
        "姜后迎入"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "周宣王"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000011:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "周宣王王后",
            "报告女婴异事",
            "知宣王病不复谏"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [
        {
          "variant_id": "VC000011:state:weak",
          "label": "虚弱态",
          "variant_type": "weak",
          "signals": [
            "病"
          ],
          "evidence": [
            "知宣王病不复谏",
            "姜后知宣王病不复谏"
          ],
          "notes": "候选状态变体，仅在后续剧情明确进入该状态时使用。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：周宣王",
        "已处理文本出现范围：C0002 -> C0004"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000012",
      "entity_uid": "E000012",
      "identity_summary": "怀孕四十年生女；先王宫女",
      "visual_anchor_summary": "怀孕四十年生女；先王宫女",
      "design_keywords": [
        "老宫人",
        "怀孕四十年生女",
        "先王宫女",
        "老宫人跪而答曰"
      ],
      "design_prompt_fragments": [
        "怀孕四十年生女；先王宫女",
        "老宫人",
        "怀孕四十年生女",
        "先王宫女",
        "老宫人跪而答曰"
      ],
      "appearance_core": [
        "怀孕四十年生女",
        "先王宫女",
        "老宫人跪而答曰"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "周宣王"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000012:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "怀孕四十年生女",
            "先王宫女",
            "老宫人跪而答曰"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：老宫人 / 婢子",
        "常见关联对象：周宣王",
        "已处理文本出现范围：C0002 -> C0002"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000013",
      "entity_uid": "E000013",
      "identity_summary": "龙涎化成元鼋；藏于内库",
      "visual_anchor_summary": "龙漦",
      "design_keywords": [
        "龙漦",
        "龙涎化成元鼋",
        "取金盘收其涎沫"
      ],
      "design_prompt_fragments": [
        "龙漦",
        "龙涎化成元鼋",
        "取金盘收其涎沫"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "龙漦",
        "龙涎化成元鼋",
        "藏于内库",
        "取金盘收其涎沫"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "取金盘收其涎沫"
      ],
      "form_core": [
        "取金盘收其涎沫"
      ],
      "usage_core": [
        "取金盘收其涎沫"
      ],
      "owner_candidates": [
        "周宣王"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：龙漦 / 涎沫 / 龙之精气",
        "常见关联对象：周宣王",
        "已处理文本出现范围：C0002 -> C0002"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000014",
      "entity_uid": "E000014",
      "identity_summary": "督查女婴事；被宣王斩首",
      "visual_anchor_summary": "督查女婴事；被宣王斩首",
      "design_keywords": [
        "杜伯",
        "督查女婴事",
        "被宣王斩首",
        "鬼魂复仇",
        "杜伯被斩首；鬼魂射箭复仇"
      ],
      "design_prompt_fragments": [
        "督查女婴事；被宣王斩首",
        "杜伯",
        "督查女婴事",
        "被宣王斩首",
        "鬼魂复仇",
        "杜伯被斩首；鬼魂射箭复仇"
      ],
      "appearance_core": [
        "督查女婴事",
        "被宣王斩首",
        "鬼魂复仇",
        "命上大夫杜伯專督其事"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [
        "被宣王斩首",
        "杜伯被斩首；鬼魂射箭复仇"
      ],
      "owner_candidates": [
        "周宣王",
        "杜陵"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000014:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "督查女婴事",
            "被宣王斩首",
            "鬼魂复仇"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：杜伯 / 上大夫杜伯",
        "常见关联对象：周宣王、杜陵",
        "已处理文本出现范围：C0003 -> C0004"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000015",
      "entity_uid": "E000015",
      "identity_summary": "督禁弓袋；审妇人案",
      "visual_anchor_summary": "督禁弓袋；审妇人案",
      "design_keywords": [
        "左儒",
        "督禁弓袋",
        "审妇人案",
        "谏阻杀杜伯"
      ],
      "design_prompt_fragments": [
        "督禁弓袋；审妇人案",
        "左儒",
        "督禁弓袋",
        "审妇人案",
        "谏阻杀杜伯"
      ],
      "appearance_core": [
        "督禁弓袋",
        "审妇人案",
        "谏阻杀杜伯",
        "自刎而死"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "周宣王"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000015:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "督禁弓袋",
            "审妇人案",
            "谏阻杀杜伯"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：左儒 / 下大夫左儒",
        "常见关联对象：周宣王",
        "已处理文本出现范围：C0003 -> C0004"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000016",
      "entity_uid": "E000016",
      "identity_summary": "卖箕袋被擒；违禁处死",
      "visual_anchor_summary": "卖箕袋被擒；违禁处死",
      "design_keywords": [
        "妇人",
        "卖箕袋被擒",
        "违禁处死",
        "有一婦人，抱著几個箭袋"
      ],
      "design_prompt_fragments": [
        "卖箕袋被擒；违禁处死",
        "妇人",
        "卖箕袋被擒",
        "违禁处死",
        "有一婦人，抱著几個箭袋"
      ],
      "appearance_core": [
        "卖箕袋被擒",
        "违禁处死",
        "有一婦人，抱著几個箭袋"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "箕袋"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000016:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "卖箕袋被擒",
            "违禁处死",
            "有一婦人，抱著几個箭袋"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：箕袋",
        "已处理文本出现范围：C0003 -> C0003"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000017",
      "entity_uid": "E000017",
      "identity_summary": "背桑弓逃脱；拾女婴",
      "visual_anchor_summary": "背桑弓逃脱；拾女婴",
      "design_keywords": [
        "男子",
        "背桑弓逃脱",
        "拾女婴",
        "一男子背著山桑木弓"
      ],
      "design_prompt_fragments": [
        "背桑弓逃脱；拾女婴",
        "男子",
        "背桑弓逃脱",
        "拾女婴",
        "一男子背著山桑木弓"
      ],
      "appearance_core": [
        "背桑弓逃脱",
        "拾女婴",
        "一男子背著山桑木弓",
        "怀抱妖女，逃奔褒地，欲行撫養"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "一男子背著山桑木弓"
      ],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "一男子背著山桑木弓"
      ],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "清水河边",
        "褒城",
        "女婴",
        "褒姒"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000017:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "背桑弓逃脱",
            "拾女婴",
            "一男子背著山桑木弓"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：男子 / 賣桑木弓的男子 / 賣桑木弓箕草袋的男子",
        "常见关联对象：清水河边、褒城、女婴",
        "已处理文本出现范围：C0003 -> C0006"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000018",
      "entity_uid": "E000018",
      "identity_summary": "水中被救；大贵之人",
      "visual_anchor_summary": "水中被救；大贵之人",
      "design_keywords": [
        "女婴",
        "水中被救",
        "大贵之人",
        "原來是一個女嬰"
      ],
      "design_prompt_fragments": [
        "水中被救；大贵之人",
        "女婴",
        "水中被救",
        "大贵之人",
        "原來是一個女嬰"
      ],
      "appearance_core": [
        "水中被救",
        "大贵之人",
        "原來是一個女嬰"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "男子"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000018:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "水中被救",
            "大贵之人",
            "原來是一個女嬰"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：女婴 / 草席包儿",
        "常见关联对象：男子",
        "已处理文本出现范围：C0003 -> C0003"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000019",
      "entity_uid": "E000019",
      "identity_summary": "投奔之地",
      "visual_anchor_summary": "乃望褒城投奔相識而去",
      "design_keywords": [
        "褒城",
        "城镇/疆域",
        "乃望褒城投奔相識而去"
      ],
      "design_prompt_fragments": [
        "乃望褒城投奔相識而去",
        "褒城",
        "城镇/疆域"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "乃望褒城投奔相識而去"
      ],
      "landmark_core": [
        "乃望褒城投奔相識而去"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "男子"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：男子",
        "已处理文本出现范围：C0003 -> C0003"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000020",
      "entity_uid": "E000020",
      "identity_summary": "箕袋与妇人存在稳定剧情关联",
      "visual_anchor_summary": "箕袋",
      "design_keywords": [
        "箕袋",
        "其他道具"
      ],
      "design_prompt_fragments": [
        "箕袋",
        "其他道具"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "箕袋"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "箕袋"
      ],
      "usage_core": [],
      "owner_candidates": [
        "妇人"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：妇人"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000023",
      "entity_uid": "E000023",
      "identity_summary": "清水河边与男子存在稳定剧情关联",
      "visual_anchor_summary": "清水河边",
      "design_keywords": [
        "清水河边",
        "山岳/洞天"
      ],
      "design_prompt_fragments": [
        "清水河边",
        "山岳/洞天"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "清水河边"
      ],
      "landmark_core": [
        "清水河边"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "男子"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：男子"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000024",
      "entity_uid": "E000024",
      "identity_summary": "随宣王狩猎",
      "visual_anchor_summary": "随宣王狩猎",
      "design_keywords": [
        "尹吉哺",
        "随宣王狩猎",
        "尹吉哺随宣王狩猎"
      ],
      "design_prompt_fragments": [
        "随宣王狩猎",
        "尹吉哺",
        "尹吉哺随宣王狩猎"
      ],
      "appearance_core": [
        "随宣王狩猎",
        "尹吉哺随宣王狩猎"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [
        {
          "variant_id": "VC000024:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "随宣王狩猎",
            "尹吉哺随宣王狩猎"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：尹吉哺 / 尹公",
        "已处理文本出现范围：C0004 -> C0004"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000025",
      "entity_uid": "E000025",
      "identity_summary": "立杜伯祠",
      "visual_anchor_summary": "杜陵",
      "design_keywords": [
        "杜陵",
        "立杜伯祠"
      ],
      "design_prompt_fragments": [
        "杜陵",
        "立杜伯祠"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "杜陵",
        "立杜伯祠",
        "立祠于杜陵"
      ],
      "landmark_core": [
        "杜陵",
        "立杜伯祠",
        "立祠于杜陵"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "杜伯"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：杜伯",
        "已处理文本出现范围：C0004 -> C0004"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000027",
      "entity_uid": "E000027",
      "identity_summary": "受命托孤；后去世",
      "visual_anchor_summary": "受命托孤；后去世",
      "design_keywords": [
        "尹吉甫",
        "受命托孤",
        "后去世",
        "召老臣尹吉甫召虎托孤"
      ],
      "design_prompt_fragments": [
        "受命托孤；后去世",
        "尹吉甫",
        "受命托孤",
        "后去世",
        "召老臣尹吉甫召虎托孤"
      ],
      "appearance_core": [
        "受命托孤",
        "后去世",
        "召老臣尹吉甫召虎托孤",
        "尹吉甫召虎一班老臣相继而亡"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "周宣王"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000027:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "受命托孤",
            "后去世",
            "召老臣尹吉甫召虎托孤"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：周宣王",
        "已处理文本出现范围：C0005 -> C0005"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000028",
      "entity_uid": "E000028",
      "identity_summary": "周朝君主；不理朝政",
      "visual_anchor_summary": "周朝君主；不理朝政",
      "design_keywords": [
        "幽王",
        "周朝君主",
        "不理朝政",
        "迷恋褒姒",
        "幽王退朝，直入瓊台",
        "幽王聞奏，即宣褒擬上殿",
        "是为幽王",
        "幽王大喜傳旨"
      ],
      "design_prompt_fragments": [
        "周朝君主；不理朝政",
        "幽王",
        "周朝君主",
        "不理朝政",
        "迷恋褒姒",
        "幽王退朝，直入瓊台",
        "幽王聞奏，即宣褒擬上殿",
        "是为幽王"
      ],
      "appearance_core": [
        "周朝君主",
        "不理朝政",
        "迷恋褒姒",
        "寵幸褒姒"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "幽王聞奏，即宣褒擬上殿"
      ],
      "landmark_core": [
        "幽王退朝，直入瓊台",
        "幽王聞奏，即宣褒擬上殿"
      ],
      "atmosphere_core": [
        "是为幽王",
        "幽王大喜傳旨",
        "幽王为人暴戾寡恩",
        "幽王退朝，直入瓊台"
      ],
      "material_core": [],
      "form_core": [],
      "usage_core": [
        "幽王愛如珍寶，名曰伯服"
      ],
      "owner_candidates": [
        "虢石父",
        "褒姒",
        "申后",
        "鎬京"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000028:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "周朝君主",
            "不理朝政",
            "迷恋褒姒"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：幽王 / 太子宫涅 / 天子 / 吾王 / 幽工 / 父王 / 王爺",
        "常见关联对象：虢石父、褒姒、申后",
        "已处理文本出现范围：C0005 -> C0009"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000029",
      "entity_uid": "E000029",
      "identity_summary": "言官；预言山崩之兆",
      "visual_anchor_summary": "言官；预言山崩之兆",
      "design_keywords": [
        "赵叔带",
        "言官",
        "预言山崩之兆",
        "伯阳父执大夫赵叔带手叹曰"
      ],
      "design_prompt_fragments": [
        "言官；预言山崩之兆",
        "赵叔带",
        "言官",
        "预言山崩之兆",
        "伯阳父执大夫赵叔带手叹曰"
      ],
      "appearance_core": [
        "言官",
        "预言山崩之兆",
        "伯阳父执大夫赵叔带手叹曰",
        "赵叔带乃上表谏曰"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "预言山崩之兆"
      ],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [
        "伯阳父执大夫赵叔带手叹曰"
      ],
      "owner_candidates": [
        "晋国",
        "周朝"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000029:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "言官",
            "预言山崩之兆",
            "伯阳父执大夫赵叔带手叹曰"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：赵叔带 / 大夫赵叔带",
        "常见关联对象：晋国、周朝",
        "已处理文本出现范围：C0005 -> C0005"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000030",
      "entity_uid": "E000030",
      "identity_summary": "三公之一；排挤忠臣",
      "visual_anchor_summary": "三公之一；排挤忠臣",
      "design_keywords": [
        "虢石父",
        "三公之一",
        "排挤忠臣",
        "與尹球商議",
        "献计烽火戏诸侯",
        "虢石父奏曰",
        "貌石父獻計曰",
        "支持废太子"
      ],
      "design_prompt_fragments": [
        "三公之一；排挤忠臣",
        "虢石父",
        "三公之一",
        "排挤忠臣",
        "與尹球商議",
        "献计烽火戏诸侯",
        "虢石父奏曰",
        "貌石父獻計曰"
      ],
      "appearance_core": [
        "三公之一",
        "排挤忠臣",
        "與尹球商議",
        "揣知王意"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [
        "献计烽火戏诸侯"
      ],
      "material_core": [
        "虢石父奏曰",
        "貌石父獻計曰",
        "早有人报知虢公石父",
        "虢石父揣知王意，遂与尹球商議"
      ],
      "form_core": [],
      "usage_core": [
        "支持废太子"
      ],
      "owner_candidates": [
        "幽王"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000030:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "三公之一",
            "排挤忠臣",
            "與尹球商議"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：虢石父 / 虢公石父 / 貌石父 / 石父",
        "常见关联对象：幽王",
        "已处理文本出现范围：C0005 -> C0009"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000031",
      "entity_uid": "E000031",
      "identity_summary": "倾国倾城之貌；被褒洪德买下献王",
      "visual_anchor_summary": "倾国倾城之貌；被褒洪德买下献王",
      "design_keywords": [
        "褒姒",
        "倾国倾城之貌",
        "被褒洪德买下献王",
        "幽王寵妃",
        "幽王宠妃"
      ],
      "design_prompt_fragments": [
        "倾国倾城之貌；被褒洪德买下献王",
        "褒姒",
        "倾国倾城之貌",
        "被褒洪德买下献王",
        "幽王寵妃",
        "幽王宠妃"
      ],
      "appearance_core": [
        "倾国倾城之貌",
        "被褒洪德买下献王",
        "幽王寵妃",
        "懷孕生子"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "倾国倾城之貌"
      ],
      "landmark_core": [],
      "atmosphere_core": [
        "幽王宠妃",
        "幽王寵妃"
      ],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "男子",
        "褒洪德",
        "幽王",
        "鎬京"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000031:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "倾国倾城之貌",
            "被褒洪德买下献王",
            "幽王寵妃"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：褒姒 / 妖女 / 褒拟 / 褒擬 / 褒妃 / 愛卿 / 賤婢",
        "常见关联对象：男子、褒洪德、幽王",
        "已处理文本出现范围：C0005 -> C0011"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000033",
      "entity_uid": "E000033",
      "identity_summary": "晋国与赵叔带存在稳定剧情关联",
      "visual_anchor_summary": "晋国",
      "design_keywords": [
        "晋国",
        "城镇/疆域"
      ],
      "design_prompt_fragments": [
        "晋国",
        "城镇/疆域"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "晋国"
      ],
      "landmark_core": [
        "晋国"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "赵叔带"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：赵叔带"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000034",
      "entity_uid": "E000034",
      "identity_summary": "天子所在；庄公假称往朝",
      "visual_anchor_summary": "周朝",
      "design_keywords": [
        "周朝",
        "天子所在"
      ],
      "design_prompt_fragments": [
        "周朝",
        "天子所在"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "周朝",
        "天子所在",
        "庄公假称往朝",
        "自己往周朝面君輔政；只說往周"
      ],
      "landmark_core": [
        "周朝",
        "天子所在",
        "庄公假称往朝"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "赵叔带",
        "掘突",
        "郑庄公"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：赵叔带、掘突、郑庄公",
        "已处理文本出现范围：C0015 -> C0015"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000035",
      "entity_uid": "E000035",
      "identity_summary": "收养褒姒；住居鄉僻",
      "visual_anchor_summary": "收养褒姒；住居鄉僻",
      "design_keywords": [
        "姒大",
        "收养褒姒",
        "住居鄉僻",
        "姒大住居鄉僻"
      ],
      "design_prompt_fragments": [
        "收养褒姒；住居鄉僻",
        "姒大",
        "收养褒姒",
        "住居鄉僻",
        "姒大住居鄉僻"
      ],
      "appearance_core": [
        "收养褒姒",
        "住居鄉僻",
        "姒大住居鄉僻"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [
        {
          "variant_id": "VC000035:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "收养褒姒",
            "住居鄉僻",
            "姒大住居鄉僻"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：姒大 / 擬大",
        "已处理文本出现范围：C0006 -> C0006"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000036",
      "entity_uid": "E000036",
      "identity_summary": "褒晌之子；买褒姒献王赎父",
      "visual_anchor_summary": "褒晌之子；买褒姒献王赎父",
      "design_keywords": [
        "褒洪德",
        "褒晌之子",
        "买褒姒献王赎父",
        "褒響之子洪德"
      ],
      "design_prompt_fragments": [
        "褒晌之子；买褒姒献王赎父",
        "褒洪德",
        "褒晌之子",
        "买褒姒献王赎父",
        "褒響之子洪德"
      ],
      "appearance_core": [
        "褒晌之子",
        "买褒姒献王赎父",
        "褒響之子洪德"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "鎬京",
        "褒姒",
        "褒晌"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000036:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "褒晌之子",
            "买褒姒献王赎父",
            "褒響之子洪德"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：褒洪德 / 洪德",
        "常见关联对象：鎬京、褒姒、褒晌",
        "已处理文本出现范围：C0006 -> C0006"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000037",
      "entity_uid": "E000037",
      "identity_summary": "洪德之父；囚于鎬京狱中",
      "visual_anchor_summary": "洪德之父；囚于鎬京狱中",
      "design_keywords": [
        "褒晌",
        "洪德之父",
        "囚于鎬京狱中",
        "父親囚于鎬京獄中"
      ],
      "design_prompt_fragments": [
        "洪德之父；囚于鎬京狱中",
        "褒晌",
        "洪德之父",
        "囚于鎬京狱中",
        "父親囚于鎬京獄中"
      ],
      "appearance_core": [
        "洪德之父",
        "囚于鎬京狱中",
        "父親囚于鎬京獄中"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "褒洪德"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000037:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "洪德之父",
            "囚于鎬京狱中",
            "父親囚于鎬京獄中"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：褒洪德",
        "已处理文本出现范围：C0006 -> C0006"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000038",
      "entity_uid": "E000038",
      "identity_summary": "幽王王后；愤恨褒姒",
      "visual_anchor_summary": "幽王王后；愤恨褒姒",
      "design_keywords": [
        "申后",
        "幽王王后",
        "愤恨褒姒",
        "太子之母",
        "被废入冷宫"
      ],
      "design_prompt_fragments": [
        "幽王王后；愤恨褒姒",
        "申后",
        "幽王王后",
        "愤恨褒姒",
        "太子之母",
        "被废入冷宫"
      ],
      "appearance_core": [
        "幽王王后",
        "愤恨褒姒",
        "太子之母",
        "被废入冷宫"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [
        "幽王王后",
        "被废入冷宫"
      ],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "幽王",
        "太子宜臼",
        "溫媼",
        "申侯"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000038:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "幽王王后",
            "愤恨褒姒",
            "太子之母"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：申后 / 王后 / 吾母 / 正宮娘娘",
        "常见关联对象：幽王、太子宜臼、溫媼",
        "已处理文本出现范围：C0006 -> C0008"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000039",
      "entity_uid": "E000039",
      "identity_summary": "京城；有监狱",
      "visual_anchor_summary": "京城",
      "design_keywords": [
        "鎬京",
        "京城"
      ],
      "design_prompt_fragments": [
        "京城",
        "鎬京"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "京城"
      ],
      "landmark_core": [
        "京城"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "褒洪德",
        "褒姒",
        "幽王"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：褒洪德、褒姒、幽王",
        "已处理文本出现范围：C0006 -> C0006"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000040",
      "entity_uid": "E000040",
      "identity_summary": "申后之子；被貶申國",
      "visual_anchor_summary": "申后之子；被貶申國",
      "design_keywords": [
        "太子宜臼",
        "申后之子",
        "被貶申國",
        "即王位为平王"
      ],
      "design_prompt_fragments": [
        "申后之子；被貶申國",
        "太子宜臼",
        "申后之子",
        "被貶申國",
        "即王位为平王"
      ],
      "appearance_core": [
        "申后之子",
        "被貶申國",
        "即王位为平王",
        "迁都洛邑"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "申后",
        "镐京",
        "申侯",
        "洛邑"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000040:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "申后之子",
            "被貶申國",
            "即王位为平王"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：太子宜臼 / 太子 / 宜日 / 吾儿 / 千歲 / 平王 / 平玉",
        "常见关联对象：申后、镐京、申侯",
        "已处理文本出现范围：C0007 -> C0014"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000041",
      "entity_uid": "E000041",
      "identity_summary": "褒姒之子；幽王珍愛",
      "visual_anchor_summary": "褒姒之子；幽王珍愛",
      "design_keywords": [
        "伯服",
        "褒姒之子",
        "幽王珍愛",
        "立为太子",
        "幽王愛如珍寶，名曰伯服",
        "立褒妃為后，怕服為太子"
      ],
      "design_prompt_fragments": [
        "褒姒之子；幽王珍愛",
        "伯服",
        "褒姒之子",
        "幽王珍愛",
        "立为太子",
        "幽王愛如珍寶，名曰伯服",
        "立褒妃為后，怕服為太子"
      ],
      "appearance_core": [
        "褒姒之子",
        "幽王珍愛",
        "立为太子",
        "被立为太子"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [
        "幽王珍愛"
      ],
      "material_core": [],
      "form_core": [],
      "usage_core": [
        "幽王愛如珍寶，名曰伯服",
        "立褒妃為后，怕服為太子",
        "生下一千。幽王愛如珍寶，名曰伯服"
      ],
      "owner_candidates": [
        "褒姒",
        "幽王"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000041:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "褒姒之子",
            "幽王珍愛",
            "立为太子"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：伯服 / 怕服",
        "常见关联对象：褒姒、幽王",
        "已处理文本出现范围：C0007 -> C0009"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000042",
      "entity_uid": "E000042",
      "identity_summary": "與虢石父商議；暗通褒姒",
      "visual_anchor_summary": "與虢石父商議；暗通褒姒",
      "design_keywords": [
        "尹球",
        "與虢石父商議",
        "暗通褒姒",
        "佞臣",
        "支持立褒姒"
      ],
      "design_prompt_fragments": [
        "與虢石父商議；暗通褒姒",
        "尹球",
        "與虢石父商議",
        "暗通褒姒",
        "佞臣",
        "支持立褒姒"
      ],
      "appearance_core": [
        "與虢石父商議",
        "暗通褒姒",
        "佞臣",
        "支持立褒姒"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [
        "暗通褒姒"
      ],
      "material_core": [
        "與虢石父商議"
      ],
      "form_core": [],
      "usage_core": [
        "支持立褒姒"
      ],
      "owner_candidates": [
        "幽王"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000042:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "與虢石父商議",
            "暗通褒姒",
            "佞臣"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：幽王",
        "已处理文本出现范围：C0007 -> C0009"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000043",
      "entity_uid": "E000043",
      "identity_summary": "幽王居所；褒姒住處",
      "visual_anchor_summary": "瓊台",
      "design_keywords": [
        "瓊台",
        "幽王居所",
        "居之瓊台",
        "徑到瓊台"
      ],
      "design_prompt_fragments": [
        "瓊台",
        "幽王居所",
        "居之瓊台",
        "徑到瓊台"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "瓊台",
        "幽王居所",
        "褒姒住處",
        "居之瓊台"
      ],
      "landmark_core": [
        "居之瓊台",
        "徑到瓊台"
      ],
      "atmosphere_core": [
        "幽王居所"
      ],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "褒姒",
        "幽王"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：瓊台 / 台中 / 台下",
        "常见关联对象：褒姒、幽王",
        "已处理文本出现范围：C0007 -> C0007"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000045",
      "entity_uid": "E000045",
      "identity_summary": "宫人母亲；传递书信",
      "visual_anchor_summary": "宫人母亲；传递书信",
      "design_keywords": [
        "溫媼",
        "宫人母亲",
        "传递书信",
        "妾母溫姐，頗知醫術"
      ],
      "design_prompt_fragments": [
        "宫人母亲；传递书信",
        "溫媼",
        "宫人母亲",
        "传递书信",
        "妾母溫姐，頗知醫術"
      ],
      "appearance_core": [
        "宫人母亲",
        "传递书信",
        "妾母溫姐，頗知醫術"
      ],
      "clothing_core": [],
      "prop_core": [
        "传递书信"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "传递书信"
      ],
      "usage_core": [],
      "owner_candidates": [
        "申后"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000045:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "宫人母亲",
            "传递书信",
            "妾母溫姐，頗知醫術"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：溫媼 / 溫姐",
        "常见关联对象：申后",
        "已处理文本出现范围：C0008 -> C0008"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000046",
      "entity_uid": "E000046",
      "identity_summary": "以女妻掘突；遣人告急",
      "visual_anchor_summary": "以女妻掘突；遣人告急",
      "design_keywords": [
        "申侯",
        "以女妻掘突",
        "遣人告急",
        "偏爱次子段",
        "申侯大排筵席，管待四路诸侯…",
        "即命將姜氏送去穎地安置，遺…",
        "申侯在城内，见宫中火起"
      ],
      "design_prompt_fragments": [
        "以女妻掘突；遣人告急",
        "申侯",
        "以女妻掘突",
        "遣人告急",
        "偏爱次子段",
        "申侯大排筵席，管待四路诸侯…",
        "即命將姜氏送去穎地安置，遺…",
        "申侯在城内，见宫中火起"
      ],
      "appearance_core": [
        "以女妻掘突",
        "遣人告急",
        "偏爱次子段",
        "欲立幼为嗣"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "申侯在城内，见宫中火起",
        "申侯大排筵席，管待四路诸侯；平王宣申伯上殿"
      ],
      "landmark_core": [
        "申侯大排筵席，管待四路诸侯；平王宣申伯上殿",
        "即命將姜氏送去穎地安置，遺以誓言曰：“不及黃泉，無相見也！”"
      ],
      "atmosphere_core": [
        "申侯在城内，见宫中火起"
      ],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "申后",
        "镐京",
        "犬戎主",
        "太子宜臼"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000046:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "以女妻掘突",
            "遣人告急",
            "偏爱次子段"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：申侯 / 申伯 / 国舅 / 申公 / 申侯之女 / 姜氏 / 夫人",
        "常见关联对象：申后、镐京、犬戎主",
        "已处理文本出现范围：C0009 -> C0016"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000047",
      "entity_uid": "E000047",
      "identity_summary": "烽火台所在地；游玩地点",
      "visual_anchor_summary": "同后游玩儷山",
      "design_keywords": [
        "骊山",
        "山岳/洞天",
        "同后游玩儷山",
        "烽火台所在地"
      ],
      "design_prompt_fragments": [
        "同后游玩儷山",
        "骊山",
        "山岳/洞天",
        "烽火台所在地"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "同后游玩儷山"
      ],
      "landmark_core": [
        "烽火台所在地"
      ],
      "atmosphere_core": [
        "烽火台所在地"
      ],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "幽王",
        "褒姒"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：骊山 / 儷山 / 驪山 / 儷宮",
        "常见关联对象：幽王、褒姒",
        "已处理文本出现范围：C0009 -> C0009"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000048",
      "entity_uid": "E000048",
      "identity_summary": "西戎首领；发兵攻鎬",
      "visual_anchor_summary": "西戎首领；发兵攻鎬",
      "design_keywords": [
        "犬戎主",
        "发兵攻鎬",
        "盘踞京城"
      ],
      "design_prompt_fragments": [
        "西戎首领；发兵攻鎬",
        "犬戎主",
        "发兵攻鎬",
        "盘踞京城"
      ],
      "appearance_core": [
        "发兵攻鎬"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "盘踞京城"
      ],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "盘踞京城"
      ],
      "usage_core": [],
      "owner_candidates": [
        "镐京",
        "褒姒",
        "申侯"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000048:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "发兵攻鎬"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：犬戎主 / 戎主",
        "常见关联对象：镐京、褒姒、申侯",
        "已处理文本出现范围：C0010 -> C0011"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000049",
      "entity_uid": "E000049",
      "identity_summary": "申国大夫；献策借兵",
      "visual_anchor_summary": "申国大夫；献策借兵",
      "design_keywords": [
        "吕章",
        "申国大夫",
        "献策借兵",
        "大夫吕章進曰"
      ],
      "design_prompt_fragments": [
        "申国大夫；献策借兵",
        "吕章",
        "申国大夫",
        "献策借兵",
        "大夫吕章進曰"
      ],
      "appearance_core": [
        "申国大夫",
        "献策借兵",
        "大夫吕章進曰"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [
        {
          "variant_id": "VC000049:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "申国大夫",
            "献策借兵",
            "大夫吕章進曰"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：吕章 / 大夫吕章",
        "已处理文本出现范围：C0010 -> C0010"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000050",
      "entity_uid": "E000050",
      "identity_summary": "周朝司徒；保驾幽王",
      "visual_anchor_summary": "周朝司徒；保驾幽王",
      "design_keywords": [
        "郑伯友",
        "周朝司徒",
        "保驾幽王",
        "司徒鄭伯友自后赶上"
      ],
      "design_prompt_fragments": [
        "周朝司徒；保驾幽王",
        "郑伯友",
        "周朝司徒",
        "保驾幽王",
        "司徒鄭伯友自后赶上"
      ],
      "appearance_core": [
        "周朝司徒",
        "保驾幽王",
        "司徒鄭伯友自后赶上"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [
        "保驾幽王"
      ],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "幽王"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000050:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "周朝司徒",
            "保驾幽王",
            "司徒鄭伯友自后赶上"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：郑伯友 / 司徒郑伯友 / 郑伯 / 郑桓",
        "常见关联对象：幽王",
        "已处理文本出现范围：C0010 -> C0010"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000051",
      "entity_uid": "E000051",
      "identity_summary": "被戎兵围攻；被戎兵占据",
      "visual_anchor_summary": "宣王回城",
      "design_keywords": [
        "镐京",
        "宣王回城"
      ],
      "design_prompt_fragments": [
        "宣王回城",
        "镐京"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "宣王回城"
      ],
      "landmark_core": [
        "宣王回城"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "周宣王",
        "申侯",
        "犬戎主",
        "掘突"
      ],
      "costume_variants": [],
      "state_variants": [
        {
          "variant_id": "VC000051:state:wounded",
          "label": "伤损态",
          "variant_type": "wounded",
          "signals": [
            "残"
          ],
          "evidence": [
            "宫室残毁",
            "宫阙残毁"
          ],
          "notes": "候选状态变体，仅在后续剧情明确进入该状态时使用。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：镐京 / 王城 / 鎬京 / 京师 / 京城 / 西京 / 大邑",
        "常见关联对象：周宣王、申侯、犬戎主",
        "已处理文本出现范围：C0001 -> C0015"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000052",
      "entity_uid": "E000052",
      "identity_summary": "东迁目的地；新都城",
      "visual_anchor_summary": "新都城",
      "design_keywords": [
        "洛邑",
        "新都城",
        "平王欲迁都于洛，市井稠密宫…"
      ],
      "design_prompt_fragments": [
        "新都城",
        "洛邑",
        "平王欲迁都于洛，市井稠密宫…"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "新都城"
      ],
      "landmark_core": [
        "平王欲迁都于洛，市井稠密宫阙壮丽"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "太子宜臼"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：洛邑 / 东都 / 洛阳",
        "常见关联对象：太子宜臼",
        "已处理文本出现范围：C0010 -> C0013"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000053",
      "entity_uid": "E000053",
      "identity_summary": "新周天子；东迁洛邑",
      "visual_anchor_summary": "新周天子；东迁洛邑",
      "design_keywords": [
        "周平王",
        "新周天子",
        "东迁洛邑",
        "周平王東遷洛邑"
      ],
      "design_prompt_fragments": [
        "新周天子；东迁洛邑",
        "周平王",
        "新周天子",
        "东迁洛邑",
        "周平王東遷洛邑"
      ],
      "appearance_core": [
        "新周天子",
        "东迁洛邑",
        "周平王東遷洛邑"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [
        {
          "variant_id": "VC000053:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "新周天子",
            "东迁洛邑",
            "周平王東遷洛邑"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0010 -> C0010"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000054",
      "entity_uid": "E000054",
      "identity_summary": "周朝大臣；死于乱军",
      "visual_anchor_summary": "周朝大臣；死于乱军",
      "design_keywords": [
        "祭公",
        "周朝大臣",
        "死于乱军",
        "祭公已死于亂軍之中"
      ],
      "design_prompt_fragments": [
        "周朝大臣；死于乱军",
        "祭公",
        "周朝大臣",
        "死于乱军",
        "祭公已死于亂軍之中"
      ],
      "appearance_core": [
        "周朝大臣",
        "死于乱军",
        "祭公已死于亂軍之中"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [
        "祭公已死于亂軍之中"
      ],
      "owner_candidates": [],
      "costume_variants": [
        {
          "variant_id": "VC000054:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "周朝大臣",
            "死于乱军",
            "祭公已死于亂軍之中"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0010 -> C0010"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000055",
      "entity_uid": "E000055",
      "identity_summary": "郑伯世子；率兵复仇",
      "visual_anchor_summary": "郑伯世子；率兵复仇",
      "design_keywords": [
        "掘突",
        "郑伯世子",
        "率兵复仇",
        "袭爵为伯"
      ],
      "design_prompt_fragments": [
        "郑伯世子；率兵复仇",
        "掘突",
        "郑伯世子",
        "率兵复仇",
        "袭爵为伯"
      ],
      "appearance_core": [
        "郑伯世子",
        "率兵复仇",
        "袭爵为伯",
        "被封为卿士"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "再說鄭世子掘突嗣位，是為武公。武公乘周亂，并有東虢及鄭地，遷都干部，謂之新鄭。以榮陽為京城，設關于制邑。鄭自是亦遂強大，与衛武公同為周朝卿士。"
      ],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "镐京",
        "申国",
        "郑国",
        "周朝"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000055:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "郑伯世子",
            "率兵复仇",
            "袭爵为伯"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：掘突 / 郑世子 / 郑伯掘突 / 武公 / 郑武公",
        "常见关联对象：镐京、申国、郑国",
        "已处理文本出现范围：C0011 -> C0014"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000056",
      "entity_uid": "E000056",
      "identity_summary": "卫国诸侯；八十余岁",
      "visual_anchor_summary": "卫国诸侯；八十余岁",
      "design_keywords": [
        "卫武公",
        "卫国诸侯",
        "八十余岁",
        "诸侯之一"
      ],
      "design_prompt_fragments": [
        "卫国诸侯；八十余岁",
        "卫武公",
        "卫国诸侯",
        "八十余岁",
        "诸侯之一"
      ],
      "appearance_core": [
        "卫国诸侯",
        "八十余岁",
        "诸侯之一",
        "进爵为公"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "镐京",
        "诸侯",
        "太子宜臼"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000056:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "卫国诸侯",
            "八十余岁",
            "诸侯之一"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：卫武公 / 卫侯 / 姬和 / 卫侯和 / 老司徒",
        "常见关联对象：镐京、诸侯、太子宜臼",
        "已处理文本出现范围：C0011 -> C0013"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000057",
      "entity_uid": "E000057",
      "identity_summary": "秦国君主；勇悍善战",
      "visual_anchor_summary": "秦国君主；勇悍善战",
      "design_keywords": [
        "秦襄公",
        "秦国君主",
        "勇悍善战",
        "加封秦伯",
        "秦襄公告辭回國。平王曰：“…",
        "绣旗上大书秦字"
      ],
      "design_prompt_fragments": [
        "秦国君主；勇悍善战",
        "秦襄公",
        "秦国君主",
        "勇悍善战",
        "加封秦伯",
        "秦襄公告辭回國。平王曰：“…",
        "绣旗上大书秦字"
      ],
      "appearance_core": [
        "秦国君主",
        "勇悍善战",
        "加封秦伯",
        "领兵护驾"
      ],
      "clothing_core": [],
      "prop_core": [
        "绣旗上大书秦字"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [
        "秦襄公告辭回國。平王曰：“今歧丰之地，半被犬戎侵据，卿若能驅逐犬戎，此地盡以賜卿，少酬扈從之勞。永作西藩，豈不美哉？”秦襄公槽首受命而歸。即整頓戎馬，為滅戎之計。不及三年，殺得犬戎七零八落，其大將丰丁滿也速等，俱死于戰陣，戎主遠遁西荒。岐丰一片，盡為秦有，辟地千里，遂成大國。"
      ],
      "material_core": [],
      "form_core": [
        "绣旗上大书秦字"
      ],
      "usage_core": [],
      "owner_candidates": [
        "镐京",
        "诸侯",
        "太子宜臼",
        "歧丰之地"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000057:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "秦国君主",
            "勇悍善战",
            "加封秦伯"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：秦襄公 / 秦君 / 赢开 / 秦伯",
        "常见关联对象：镐京、诸侯、太子宜臼",
        "已处理文本出现范围：C0011 -> C0014"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000058",
      "entity_uid": "E000058",
      "identity_summary": "晋国诸侯；北路勤王",
      "visual_anchor_summary": "晋国诸侯；北路勤王",
      "design_keywords": [
        "晋侯",
        "晋国诸侯",
        "北路勤王",
        "晋兵亦至，已于北门立寨"
      ],
      "design_prompt_fragments": [
        "晋国诸侯；北路勤王",
        "晋侯",
        "晋国诸侯",
        "北路勤王",
        "晋兵亦至，已于北门立寨"
      ],
      "appearance_core": [
        "晋国诸侯",
        "北路勤王",
        "晋兵亦至，已于北门立寨"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [
        "晋兵亦至，已于北门立寨"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "镐京"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000058:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "晋国诸侯",
            "北路勤王",
            "晋兵亦至，已于北门立寨"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：晋侯 / 姬仇",
        "常见关联对象：镐京",
        "已处理文本出现范围：C0011 -> C0011"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000059",
      "entity_uid": "E000059",
      "identity_summary": "太子宜臼所在地；申侯本国",
      "visual_anchor_summary": "申国",
      "design_keywords": [
        "申国",
        "城镇/疆域",
        "太子宜臼所在地"
      ],
      "design_prompt_fragments": [
        "申国",
        "城镇/疆域",
        "太子宜臼所在地"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "申国",
        "太子宜臼所在地",
        "申侯本国",
        "掘突遂往申国；宜臼在申"
      ],
      "landmark_core": [
        "申国",
        "太子宜臼所在地",
        "申侯本国"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "掘突"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：掘突",
        "已处理文本出现范围：C0012 -> C0012"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000060",
      "entity_uid": "E000060",
      "identity_summary": "杀死幽王的部族；迫近戎狄",
      "visual_anchor_summary": "杀死幽王的部族；迫近戎狄",
      "design_keywords": [
        "犬戎",
        "杀死幽王的部族",
        "迫近戎狄",
        "侵占周疆"
      ],
      "design_prompt_fragments": [
        "杀死幽王的部族；迫近戎狄",
        "犬戎",
        "杀死幽王的部族",
        "迫近戎狄",
        "侵占周疆"
      ],
      "appearance_core": [
        "杀死幽王的部族",
        "迫近戎狄",
        "侵占周疆",
        "逼近镐京"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [
        "杀死幽王的部族"
      ],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "歧丰之地",
        "镐京"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000060:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "杀死幽王的部族",
            "迫近戎狄",
            "侵占周疆"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物种体态、皮毛鳞甲或躯体特征一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：犬戎 / 西戎",
        "常见关联对象：歧丰之地、镐京",
        "已处理文本出现范围：C0012 -> C0014"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000063",
      "entity_uid": "E000063",
      "identity_summary": "诸侯与卫武公、秦襄公存在稳定剧情关联",
      "visual_anchor_summary": "诸侯与卫武公、秦襄公存在稳定剧情关联",
      "design_keywords": [
        "诸侯"
      ],
      "design_prompt_fragments": [
        "诸侯与卫武公、秦襄公存在稳定剧情关联",
        "诸侯"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "卫武公",
        "秦襄公"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：卫武公、秦襄公"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000064",
      "entity_uid": "E000064",
      "identity_summary": "庄公统治之国；都城",
      "visual_anchor_summary": "都城",
      "design_keywords": [
        "郑国",
        "城镇/疆域",
        "都城"
      ],
      "design_prompt_fragments": [
        "都城",
        "郑国",
        "城镇/疆域"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "都城"
      ],
      "landmark_core": [
        "都城"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "掘突",
        "公子吕",
        "祭足",
        "共叔段"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：掘突、公子吕、祭足",
        "已处理文本出现范围：C0015 -> C0015"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000066",
      "entity_uid": "E000066",
      "identity_summary": "歧丰之地与犬戎、秦襄公存在稳定剧情关联",
      "visual_anchor_summary": "歧丰之地",
      "design_keywords": [
        "歧丰之地",
        "城镇/疆域"
      ],
      "design_prompt_fragments": [
        "歧丰之地",
        "城镇/疆域"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "歧丰之地"
      ],
      "landmark_core": [
        "歧丰之地"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "犬戎",
        "秦襄公"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：犬戎、秦襄公"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000067",
      "entity_uid": "E000067",
      "identity_summary": "梦黄蛇化小儿；立白帝庙",
      "visual_anchor_summary": "梦黄蛇化小儿；立白帝庙",
      "design_keywords": [
        "秦文公",
        "梦黄蛇化小儿",
        "立白帝庙",
        "襄公斃，子文公立，時平王十…"
      ],
      "design_prompt_fragments": [
        "梦黄蛇化小儿；立白帝庙",
        "秦文公",
        "梦黄蛇化小儿",
        "立白帝庙",
        "襄公斃，子文公立，時平王十…"
      ],
      "appearance_core": [
        "梦黄蛇化小儿",
        "立白帝庙",
        "襄公斃，子文公立，時平王十五年也。一日，文公夢邵邑之野，有黃蛇自天而降，止于山販。頭如車輪，下屬于地，共尾連天。俄頃化為小儿，謂文公曰：“我上帝之子也。帝命汝為白帝，以主西方之把。”言訖不見。"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "襄公斃，子文公立，時平王十五年也。一日，文公夢邵邑之野，有黃蛇自天而降，止于山販。頭如車輪，下屬于地，共尾連天。俄頃化為小儿，謂文公曰：“我上帝之子也。帝命汝為白帝，以主西方之把。”言訖不見。"
      ],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "秦襄公"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000067:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "梦黄蛇化小儿",
            "立白帝庙",
            "襄公斃，子文公立，時平王十五年也。一日，文公夢邵邑之野，有黃蛇自天而降，止于山販。頭如車輪，下屬于地，共尾連天。俄頃化為小儿，謂文公曰：“我上帝之子也。帝命汝為白帝，以主西方之把。”言訖不見。"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：秦文公 / 文公",
        "常见关联对象：秦襄公",
        "已处理文本出现范围：C0014 -> C0014"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000068",
      "entity_uid": "E000068",
      "identity_summary": "继位郑国君主；母欲封弟京城",
      "visual_anchor_summary": "继位郑国君主；母欲封弟京城",
      "design_keywords": [
        "郑庄公",
        "继位郑国君主",
        "母欲封弟京城",
        "郑国君主"
      ],
      "design_prompt_fragments": [
        "继位郑国君主；母欲封弟京城",
        "郑庄公",
        "继位郑国君主",
        "母欲封弟京城",
        "郑国君主"
      ],
      "appearance_core": [
        "继位郑国君主",
        "母欲封弟京城",
        "郑国君主",
        "姜氏之子"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "攻破共城",
        "母欲封弟京城"
      ],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "掘突",
        "共叔段",
        "周朝",
        "申侯"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000068:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "继位郑国君主",
            "母欲封弟京城",
            "郑国君主"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：郑庄公 / 寤生 / 庄公 / 主公 / 寡人",
        "常见关联对象：掘突、共叔段、周朝",
        "已处理文本出现范围：C0014 -> C0016"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000069",
      "entity_uid": "E000069",
      "identity_summary": "多力善射武艺高强；封于共城",
      "visual_anchor_summary": "多力善射武艺高强；封于共城",
      "design_keywords": [
        "共叔段",
        "及生次子段，長成得一表人才…"
      ],
      "design_prompt_fragments": [
        "多力善射武艺高强；封于共城",
        "共叔段",
        "及生次子段，長成得一表人才…"
      ],
      "appearance_core": [
        "及生次子段，長成得一表人才，面如傅粉，唇若涂朱，又且多力善射，武藝高強。姜氏心中偏愛此子。遂立有生為世子。只以小小共城，為段之食邑，號曰共叔。"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "封于京城",
        "封于共城",
        "死于共城"
      ],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "掘突",
        "申侯",
        "镐京",
        "郑庄公"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000069:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "及生次子段，長成得一表人才，面如傅粉，唇若涂朱，又且多力善射，武藝高強。姜氏心中偏愛此子。遂立有生為世子。只以小小共城，為段之食邑，號曰共叔。"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：共叔段 / 共叔 / 太叔段 / 京城太叔 / 大叔 / 太叔",
        "常见关联对象：掘突、申侯、镐京",
        "已处理文本出现范围：C0014 -> C0016"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000070",
      "entity_uid": "E000070",
      "identity_summary": "郑国上卿；谏言诛段",
      "visual_anchor_summary": "郑国上卿；谏言诛段",
      "design_keywords": [
        "公子吕",
        "郑国上卿",
        "谏言诛段",
        "乃是上卿公于呂；公子呂奏曰…"
      ],
      "design_prompt_fragments": [
        "郑国上卿；谏言诛段",
        "公子吕",
        "郑国上卿",
        "谏言诛段",
        "乃是上卿公于呂；公子呂奏曰…"
      ],
      "appearance_core": [
        "郑国上卿",
        "谏言诛段",
        "乃是上卿公于呂；公子呂奏曰；公子呂出外"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "郑国"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000070:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "郑国上卿",
            "谏言诛段",
            "乃是上卿公于呂；公子呂奏曰；公子呂出外"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [
        {
          "variant_id": "VC000070:state:age",
          "label": "青年感",
          "variant_type": "age",
          "signals": [
            "青年感"
          ],
          "evidence": [
            "乃是上卿公于呂；公子呂奏曰；公子呂出外"
          ],
          "notes": "年龄感属于静态主设约束，可直接用于角色资产初始化。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：公子吕 / 子封 / 卿",
        "常见关联对象：郑国",
        "已处理文本出现范围：C0015 -> C0015"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000071",
      "entity_uid": "E000071",
      "identity_summary": "郑国大夫；监国",
      "visual_anchor_summary": "郑国大夫；监国",
      "design_keywords": [
        "祭足",
        "郑国大夫",
        "监国",
        "大夫祭足諫曰；謂正卿祭足曰…"
      ],
      "design_prompt_fragments": [
        "郑国大夫；监国",
        "祭足",
        "郑国大夫",
        "监国",
        "大夫祭足諫曰；謂正卿祭足曰…"
      ],
      "appearance_core": [
        "郑国大夫",
        "监国",
        "大夫祭足諫曰；謂正卿祭足曰；使大夫祭足監國"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [
        "大夫祭足諫曰；謂正卿祭足曰；使大夫祭足監國"
      ],
      "owner_candidates": [
        "郑国"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000071:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "郑国大夫",
            "监国",
            "大夫祭足諫曰；謂正卿祭足曰；使大夫祭足監國"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：祭足 / 大夫 / 正卿",
        "常见关联对象：郑国",
        "已处理文本出现范围：C0015 -> C0015"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000072",
      "entity_uid": "E000072",
      "identity_summary": "献计解黄泉誓；调停母子",
      "visual_anchor_summary": "献计解黄泉誓；调停母子",
      "design_keywords": [
        "颖考叔",
        "献计解黄泉誓",
        "调停母子",
        "考叔不行怀肉針，庄公安肯認…"
      ],
      "design_prompt_fragments": [
        "献计解黄泉誓；调停母子",
        "颖考叔",
        "献计解黄泉誓",
        "调停母子",
        "考叔不行怀肉針，庄公安肯認…"
      ],
      "appearance_core": [
        "献计解黄泉誓",
        "调停母子",
        "考叔不行怀肉針，庄公安肯認天親！"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [
        "献计解黄泉誓"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "郑国"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000072:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "献计解黄泉誓",
            "调停母子",
            "考叔不行怀肉針，庄公安肯認天親！"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：颖考叔 / 封人 / 考叔",
        "常见关联对象：郑国",
        "已处理文本出现范围：C0016 -> C0016"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000073",
      "entity_uid": "E000073",
      "identity_summary": "借卫兵攻郑；逃奔卫国",
      "visual_anchor_summary": "借卫兵攻郑；逃奔卫国",
      "design_keywords": [
        "公孙滑",
        "借卫兵攻郑",
        "逃奔卫国",
        "共叔之子公孫滑，請得衛師…"
      ],
      "design_prompt_fragments": [
        "借卫兵攻郑；逃奔卫国",
        "公孙滑",
        "借卫兵攻郑",
        "逃奔卫国",
        "共叔之子公孫滑，請得衛師…"
      ],
      "appearance_core": [
        "借卫兵攻郑",
        "逃奔卫国",
        "共叔之子公孫滑，請得衛師，行至半途，聞共叔見殺，遂逃奔衛"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "卫国",
        "共叔段"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000073:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [
            "借卫兵攻郑",
            "逃奔卫国",
            "共叔之子公孫滑，請得衛師，行至半途，聞共叔見殺，遂逃奔衛"
          ],
          "clothing": [],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：卫国、共叔段",
        "已处理文本出现范围：C0016 -> C0016"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000074",
      "entity_uid": "E000074",
      "identity_summary": "共叔段封地；被庄公攻破",
      "visual_anchor_summary": "于是走入共城，閉門自守。庄公引兵攻之…",
      "design_keywords": [
        "共城",
        "城镇/疆域",
        "于是走入共城，閉門自守。庄…"
      ],
      "design_prompt_fragments": [
        "于是走入共城，閉門自守。庄公引兵攻之…",
        "共城",
        "城镇/疆域",
        "于是走入共城，閉門自守。庄…"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "于是走入共城，閉門自守。庄公引兵攻之...須臾攻破。"
      ],
      "landmark_core": [
        "于是走入共城，閉門自守。庄公引兵攻之...須臾攻破。"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "共叔段",
        "郑庄公"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：共叔段、郑庄公",
        "已处理文本出现范围：C0016 -> C0016"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000075",
      "entity_uid": "E000075",
      "identity_summary": "安置姜氏之地；牛脾山所在",
      "visual_anchor_summary": "牛脾山所在",
      "design_keywords": [
        "颖地",
        "牛脾山所在"
      ],
      "design_prompt_fragments": [
        "牛脾山所在",
        "颖地"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "牛脾山所在"
      ],
      "landmark_core": [
        "牛脾山所在"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "申侯"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：颖地 / 颖邑",
        "常见关联对象：申侯",
        "已处理文本出现范围：C0016 -> C0016"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000076",
      "entity_uid": "E000076",
      "identity_summary": "公孙滑借兵；卫桓公兴师",
      "visual_anchor_summary": "公孙滑借兵；卫桓公兴师",
      "design_keywords": [
        "卫国"
      ],
      "design_prompt_fragments": [
        "公孙滑借兵；卫桓公兴师",
        "卫国"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "公孙滑",
        "郑国"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持组织标识、服制或空间归属母题一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：公孙滑、郑国",
        "已处理文本出现范围：C0016 -> C0016"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    }
  ]
}