{
  "version": "1.0",
  "source_registry_path": "02e_entity_registry.json",
  "summary": {
    "visual_card_count": 169,
    "provider_override_count": 0
  },
  "visual_cards": [
    {
      "visual_card_id": "VC000001",
      "entity_uid": "E000001",
      "identity_summary": "地方三千里；两山十四峰",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "两山十四峰",
        "镇子背靠",
        "墨竹山，地方三千里，两山十四峰，妖兽横行，毒瘴密布，人烟罕至。",
        "李凡所在的墨竹山洞天"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：墨竹山 / 墨竹山洞天",
        "常见关联对象：修道士、童子、魔尊法相",
        "已处理文本出现范围：C0001 -> C0021"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000002",
      "entity_uid": "E000002",
      "identity_summary": "带李凡消火；金丹级法师",
      "appearance_core": [
        "带李凡消火",
        "金丹级法师",
        "带人飞天",
        "金丹期修士"
      ],
      "clothing_core": [],
      "prop_core": [
        "传授剑法",
        "教李凡剑法",
        "秦剑师重伤"
      ],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：老道 / 上师 / 老道士 / 老头 / 秦剑师 / 老夫 / 金丹老头",
        "常见关联对象：修道士、朱木剑、童子",
        "已处理文本出现范围：C0001 -> C0036"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000003",
      "entity_uid": "E000003",
      "identity_summary": "运起赤脉童子法门；欣赏少女容貌",
      "appearance_core": [
        "欣赏少女容貌",
        "李凡探头往酒坛子里张望了一眼；李凡缩回头；李凡招招手；李凡眼睛都要和鲲一样瞪出来了",
        "李凡凝聚目力不是看人家少妇身材的",
        "李凡又看了一眼"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "观察武林中人实力",
        "观察太监",
        "李凡探头往酒坛子里张望了一眼；李凡缩回头；李凡招招手；李凡眼睛都要和鲲一样瞪出来了"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：李凡 / 穿越者 / 小友 / 小相公 / 小子 / 清月 / 李清月",
        "常见关联对象：穿越者心理健康维护系统、老道、蒲团",
        "已处理文本出现范围：C0001 -> C0050"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000004",
      "entity_uid": "E000004",
      "identity_summary": "相貌不似人型；法坛中央立像",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "魔尊法相",
        "相貌不似人型",
        "法坛中央立像",
        "被建起一座八臂六首，相貌不似人型的魔尊法相。"
      ],
      "location_core": [
        "法坛中央立像"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：墨竹山",
        "已处理文本出现范围：C0001 -> C0001"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000005",
      "entity_uid": "E000005",
      "identity_summary": "老道怀抱之剑；老道手持之剑",
      "appearance_core": [
        "老道松开手...把那亮得发光的赤剑往怀里一揣"
      ],
      "clothing_core": [],
      "prop_core": [
        "老道怀抱之剑",
        "老道手持之剑",
        "怀抱着一把三尺七寸的朱木剑",
        "那把朱木剑分明绽放着虹光"
      ],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：朱木剑 / 赤剑",
        "常见关联对象：老道",
        "已处理文本出现范围：C0001 -> C0003"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000006",
      "entity_uid": "E000006",
      "identity_summary": "修士背负之剑；背上缚着把三尺三寸的铜钱剑，用红绳斜串在肩头。",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "修士背负之剑",
        "背上缚着把三尺三寸的铜钱剑，用红绳斜串在肩头。"
      ],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：修道士",
        "已处理文本出现范围：C0001 -> C0001"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000007",
      "entity_uid": "E000007",
      "identity_summary": "三人蒙面；引领童子",
      "appearance_core": [
        "三人蒙面",
        "引领童子",
        "三个蒙面",
        "拜服山主"
      ],
      "clothing_core": [
        "三个皂衣青冠，锦帛覆面的修道士"
      ],
      "prop_core": [],
      "location_core": [
        "拜服山主",
        "这时竹林一阵响动，却是那三个蒙面的修士"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：修道士 / 修士 / 蒙面人",
        "常见关联对象：老道、铜钱剑、墨竹山",
        "已处理文本出现范围：C0001 -> C0005"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000008",
      "entity_uid": "E000008",
      "identity_summary": "二十一人；四五岁至十三四岁",
      "appearance_core": [
        "二十一人",
        "四五岁至十三四岁",
        "已尽皆不见",
        "前边甲板打架"
      ],
      "clothing_core": [
        "前边甲板打架",
        "另外两个童子在前边甲板上打架"
      ],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：童子 / 金童 / 双修道侣",
        "常见关联对象：墨竹山、老道、李凡",
        "已处理文本出现范围：C0001 -> C0042"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000009",
      "entity_uid": "E000009",
      "identity_summary": "玉蟾婆作客处；瑶光洞的玉蟾婆来观里作客",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "瑶光洞的玉蟾婆来观里作客"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0001 -> C0001"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000010",
      "entity_uid": "E000010",
      "identity_summary": "显示心情值；提供抽奖功能",
      "appearance_core": [
        "发出警报"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持界面样式、排版和提示层级一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：穿越者心理健康维护系统 / 吊系统",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0001 -> C0007"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000011",
      "entity_uid": "E000011",
      "identity_summary": "瑶光洞的化神大修士；玉蟾婆是南边瑶光洞的化神大修士",
      "appearance_core": [
        "瑶光洞的化神大修士",
        "玉蟾婆是南边瑶光洞的化神大修士"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "瑶光洞的化神大修士",
        "玉蟾婆是南边瑶光洞的化神大修士"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物种体态、皮毛鳞甲或躯体特征一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：玉蟾婆 / 癞蛤蟆",
        "常见关联对象：修道士、玄宝、墨竹山",
        "已处理文本出现范围：C0045 -> C0045"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000012",
      "entity_uid": "E000012",
      "identity_summary": "心情波动只变化一点；镇静一点，心情发生波动时只变化一点",
      "appearance_core": [
        "镇静一点，心情发生波动时只变化一点"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "镇静一点，心情发生波动时只变化一点"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0002 -> C0002"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000013",
      "entity_uid": "E000013",
      "identity_summary": "老道从虚空抓出；李凡啃食后心情上升",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "芝麻饼",
        "老道从虚空抓出",
        "李凡啃食后心情上升",
        "从虚空里抓出几个芝麻饼来"
      ],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：老道",
        "已处理文本出现范围：C0002 -> C0002"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000014",
      "entity_uid": "E000014",
      "identity_summary": "老道和李凡所坐；李凡所坐",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "蒲团",
        "老道和李凡所坐",
        "李凡所坐",
        "李凡坐蒲团出事"
      ],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡、老道、望舒",
        "已处理文本出现范围：C0002 -> C0034"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000015",
      "entity_uid": "E000015",
      "identity_summary": "两轮皓月当空；虚月当空忌修行",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "困住玄天剑意"
      ],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：虚月 / 明月 / 皓月 / 虚星",
        "常见关联对象：魔尊、小剑",
        "已处理文本出现范围：C0002 -> C0011"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000016",
      "entity_uid": "E000016",
      "identity_summary": "托着明月；六道首级脸面",
      "appearance_core": [
        "六道首级脸面",
        "魔尊的六道首级脸面"
      ],
      "clothing_core": [],
      "prop_core": [
        "六首八臂的魔尊，被一剑劈开，从中线斩作两断"
      ],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物种体态、皮毛鳞甲或躯体特征一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：魔尊 / 八臂魔尊",
        "常见关联对象：虚月、老道",
        "已处理文本出现范围：C0002 -> C0003"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000017",
      "entity_uid": "E000017",
      "identity_summary": "蒸腾起黑紫色瘴气；整个墨色竹林中",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "整个墨色竹林中"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：木剑",
        "已处理文本出现范围：C0002 -> C0002"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000018",
      "entity_uid": "E000018",
      "identity_summary": "老道士画圈所用；老道士用木剑所画的圆圈",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "老道士用木剑所画的圆圈"
      ],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：墨色竹林",
        "已处理文本出现范围：C0002 -> C0002"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000019",
      "entity_uid": "E000019",
      "identity_summary": "环绕蒲团外；直通苍穹的漩涡",
      "appearance_core": [
        "眼前的黑风狂卷"
      ],
      "clothing_core": [],
      "prop_core": [
        "平地里刮起了一阵龙卷",
        "眼前的黑风狂卷"
      ],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：龙卷 / 旋风 / 狂沙龙卷",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0002 -> C0002"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000020",
      "entity_uid": "E000020",
      "identity_summary": "评论蟠龙；指点修行",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "玄天剑意表示宿主不必妄自菲薄",
        "玄天剑意表示宿主有啥好激动的",
        "剑意表示",
        "传授北辰剑宗绝招"
      ],
      "location_core": [
        "玄天剑意表示，那里有家客栈；玄天剑意表示，这有什么不吉利的"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：小剑 / 右手 / 玄天剑意 / 白光 / 玄天剑祖 / 剑意",
        "常见关联对象：李凡、金光、虚月",
        "已处理文本出现范围：C0003 -> C0047"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000021",
      "entity_uid": "E000021",
      "identity_summary": "抱画轴回庭院；突破在即",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "抱画轴回庭院",
        "墨竹山修为最高者",
        "山主说得满面红光，兴奋异常",
        "山主座下的真传弟子"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：山主 / 仙尊 / 师尊",
        "常见关联对象：老道、李凡、血珍珠",
        "已处理文本出现范围：C0003 -> C0038"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000022",
      "entity_uid": "E000022",
      "identity_summary": "说李凡有人味；‘赤虬说你还有人味，杀不得’",
      "appearance_core": [
        "说李凡有人味",
        "‘赤虬说你还有人味，杀不得’"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物种体态、皮毛鳞甲或躯体特征一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：老道",
        "已处理文本出现范围：C0003 -> C0003"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000023",
      "entity_uid": "E000023",
      "identity_summary": "山主赠李凡；眼泪叮叮当当得滚落在地上化成红色珍珠",
      "appearance_core": [
        "眼泪叮叮当当得滚落在地上化成红色珍珠"
      ],
      "clothing_core": [],
      "prop_core": [
        "眼泪叮叮当当得滚落在地上化成红色珍珠"
      ],
      "location_core": [
        "山主赠李凡"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：血珍珠 / 红色珍珠",
        "常见关联对象：山主",
        "已处理文本出现范围：C0004 -> C0004"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000024",
      "entity_uid": "E000024",
      "identity_summary": "如蜻蜓盘旋；两把小剑",
      "appearance_core": [],
      "clothing_core": [
        "从红袍里洒出两道金光",
        "他把衣袖一抖，从红袍里洒出两道金光"
      ],
      "prop_core": [
        "两把小剑",
        "门口悬剑",
        "曾挑衅玄天剑意",
        "八方席卷"
      ],
      "location_core": [
        "山外差点请去",
        "山外差点连墨剑都请去",
        "有几十颗流星从林中周围聚拢来，拉出满天的金线，龙吟剑啸"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：金光 / 金线 / 长蜻蜓 / 飞剑 / 金剑 / 墨剑 / 剑光",
        "常见关联对象：山主、小剑、望舒",
        "已处理文本出现范围：C0004 -> C0034"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000025",
      "entity_uid": "E000025",
      "identity_summary": "高达百尺；鳄甲蝎子尾",
      "appearance_core": [
        "高达百尺",
        "鳄甲蝎子尾",
        "身长四十丈",
        "四对鸟翼"
      ],
      "clothing_core": [
        "鳄甲蝎子尾",
        "一头是高达百尺的金目褐猿，生着鳄甲蝎子尾"
      ],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物种体态、皮毛鳞甲或躯体特征一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：金目褐猿 / 巨兽 / 巨妖 / 独角青蛇",
        "常见关联对象：山主",
        "已处理文本出现范围：C0005 -> C0005"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000026",
      "entity_uid": "E000026",
      "identity_summary": "悬空飞山与山主、李凡存在稳定剧情关联",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "悬空飞山"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：山主、李凡"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000027",
      "entity_uid": "E000027",
      "identity_summary": "洞天福地与山主存在稳定剧情关联",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：山主"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000028",
      "entity_uid": "E000028",
      "identity_summary": "三人二八芳华；散作飞花消失",
      "appearance_core": [
        "三人二八芳华",
        "散作飞花消失",
        "现出三个二八芳华的少女",
        "统统散作飞花"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：侍婢 / 少女 / 莺莺燕燕",
        "常见关联对象：溪水边、李凡",
        "已处理文本出现范围：C0006 -> C0006"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000029",
      "entity_uid": "E000029",
      "identity_summary": "山主手持；墨迹混沌",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "山主抱着一卷画轴",
        "那是一卷水墨画",
        "梅夫人托身的画卷"
      ],
      "location_core": [
        "山主手持",
        "可山斋门口被偷",
        "山主抱着一卷画轴"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：画轴 / 画卷 / 水墨画 / 奉宴图 / 菜谱 / 梅妻奉宴图",
        "常见关联对象：山主、可山斋主、飞天神女",
        "已处理文本出现范围：C0006 -> C0022"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000030",
      "entity_uid": "E000030",
      "identity_summary": "先天至尊；太素六祖之一",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：太素道祖 / 非物之祖",
        "已处理文本出现范围：C0006 -> C0006"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000031",
      "entity_uid": "E000031",
      "identity_summary": "混沌兽母等；先天存在",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：太素六祖 / 先天道祖",
        "已处理文本出现范围：C0006 -> C0007"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000032",
      "entity_uid": "E000032",
      "identity_summary": "太易太初等；宇宙起源阶段",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0006 -> C0006"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000033",
      "entity_uid": "E000033",
      "identity_summary": "玉碟中两个；唇齿留香",
      "appearance_core": [
        "唇齿留香"
      ],
      "clothing_core": [],
      "prop_core": [
        "青团",
        "玉碟中两个",
        "唇齿留香",
        "却是玉碟里青团两个"
      ],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：青团 / 仙家上膳",
        "常见关联对象：山主、李凡",
        "已处理文本出现范围：C0006 -> C0006"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000034",
      "entity_uid": "E000034",
      "identity_summary": "青叶杯盏盛；神清气爽",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "仙酒",
        "青叶杯盏盛",
        "神清气爽",
        "青叶似杯盏里浅酒一斟"
      ],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：仙酒 / 浅酒",
        "常见关联对象：山主、李凡",
        "已处理文本出现范围：C0006 -> C0006"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000035",
      "entity_uid": "E000035",
      "identity_summary": "鸿蒙之始；晦涩难通",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：先天大道 / 先天太素大道",
        "常见关联对象：李凡、望舒",
        "已处理文本出现范围：C0006 -> C0031"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000036",
      "entity_uid": "E000036",
      "identity_summary": "庭院与山主存在稳定剧情关联",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "庭院"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：山主"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000037",
      "entity_uid": "E000037",
      "identity_summary": "溪水边与侍婢存在稳定剧情关联",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "溪水边"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：侍婢"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000038",
      "entity_uid": "E000038",
      "identity_summary": "闭目修息；突破化神",
      "appearance_core": [
        "闭目修息",
        "突破化神",
        "嘱咐药膳",
        "山主亲传弟子"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "山主亲传弟子"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：望舒 / 女冠 / 姜望舒 / 望舒真人 / 望舒仙子 / 仙子 / 小姐",
        "常见关联对象：山主、李凡、仙鹤",
        "已处理文本出现范围：C0007 -> C0047"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000039",
      "entity_uid": "E000039",
      "identity_summary": "逼格下降；明码标价买卖",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "你个后天仙道最善杀伐的剑仙倒先被说服了"
      ],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：后天仙道 / 左术 / 人间道 / 后天仙术 / 后天功法 / 古法",
        "常见关联对象：茯苓、姜记商行",
        "已处理文本出现范围：C0007 -> C0030"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000040",
      "entity_uid": "E000040",
      "identity_summary": "天边飞来；载人飞行",
      "appearance_core": [
        "天边飞来",
        "载人飞行",
        "天边传来一声鹤唳",
        "一只翼展竟有两丈的仙鹤背上站定"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物种体态、皮毛鳞甲或躯体特征一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：仙鹤 / 白影",
        "常见关联对象：望舒、李凡",
        "已处理文本出现范围：C0007 -> C0007"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000041",
      "entity_uid": "E000041",
      "identity_summary": "山外朝廷宗室送来；外门总坛",
      "appearance_core": [
        "发放道牒法箓",
        "拿的是竹山道发的道牒法箓"
      ],
      "clothing_core": [],
      "prop_core": [
        "练气修士用剑气"
      ],
      "location_core": [
        "山外朝廷宗室送来",
        "外门总坛",
        "内山道传弟子月俸",
        "借着竹山的名头傍身"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持组织标识、服制或空间归属母题一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：竹山 / 竹山门楣 / 竹山外门 / 墨竹山 / 墨竹山娄观道 / 竹山教",
        "常见关联对象：山主、李凡、魔胎",
        "已处理文本出现范围：C0007 -> C0036"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000042",
      "entity_uid": "E000042",
      "identity_summary": "修士感兴趣的存在；对那什么太素六大道祖很感兴趣",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0008 -> C0008"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000043",
      "entity_uid": "E000043",
      "identity_summary": "山主喂给李凡；喂你仙灵玉髓",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "仙灵玉髓",
        "山主喂给李凡",
        "喂你仙灵玉髓",
        "两个团子一杯酒"
      ],
      "location_core": [
        "山主喂给李凡"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：仙灵玉髓 / 团子",
        "常见关联对象：山主",
        "已处理文本出现范围：C0008 -> C0008"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000044",
      "entity_uid": "E000044",
      "identity_summary": "可能给李凡服用；山主给李凡服用",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "丹婴神胎",
        "可能给李凡服用",
        "山主给李凡服用",
        "还给你服用丹婴神胎"
      ],
      "location_core": [
        "山主给李凡服用"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0008 -> C0008"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000045",
      "entity_uid": "E000045",
      "identity_summary": "李凡内景开辟；李凡已开辟",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：炁海 / 内景",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0008 -> C0013"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000046",
      "entity_uid": "E000046",
      "identity_summary": "走火入魔所化；茯苓见过望舒现魔形",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "伺机潜入我山门捣鬼的魔胎罢了"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：魔胎 / 非物 / 魔形",
        "常见关联对象：李凡、竹山、望舒",
        "已处理文本出现范围：C0008 -> C0032"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000047",
      "entity_uid": "E000047",
      "identity_summary": "弟子修行道法；随意取一部",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：练气筑基 / 练气筑基的功法",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0009 -> C0009"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000048",
      "entity_uid": "E000048",
      "identity_summary": "金圈绕人飞行；比骑鹤迅疾",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：御器飞行 / 御剑飞天",
        "常见关联对象：望舒",
        "已处理文本出现范围：C0009 -> C0009"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000049",
      "entity_uid": "E000049",
      "identity_summary": "内院书阁；门口悬剑",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "内院书阁",
        "门口悬剑",
        "内有神龛书架",
        "来到内院一间书阁前"
      ],
      "location_core": [
        "内院书阁",
        "来到内院一间书阁前"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：经楼 / 书阁",
        "常见关联对象：望舒、李凡、外门弟子",
        "已处理文本出现范围：C0009 -> C0011"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000050",
      "entity_uid": "E000050",
      "identity_summary": "送来练气筑基；跪拜不敢抬头",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持组织标识、服制或空间归属母题一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：世家门阀 / 朝廷宗室 / 王侯公卿 / 王孙公子",
        "常见关联对象：竹山",
        "已处理文本出现范围：C0009 -> C0009"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000051",
      "entity_uid": "E000051",
      "identity_summary": "道祖亲传道统；与玄冥相关",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0010 -> C0010"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000052",
      "entity_uid": "E000052",
      "identity_summary": "道祖亲传道统；与紫霞相关",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0010 -> C0010"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000053",
      "entity_uid": "E000053",
      "identity_summary": "神龛供奉大字；白纸墨画",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "一书‘天’ 一书‘鬼’"
      ],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0010 -> C0010"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000054",
      "entity_uid": "E000054",
      "identity_summary": "王爷出身；外门弟子",
      "appearance_core": [
        "王爷捂着脸看了李凡一会儿"
      ],
      "clothing_core": [
        "李凡能看见那些裘衣短褐的外门弟子",
        "褐衣服的外门弟子就得交纳一块块墨色竹牌"
      ],
      "prop_core": [
        "被李凡抢书"
      ],
      "location_core": [
        "围观李凡喝汤"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：外门弟子 / 褐裘弟子 / 小胖王爷 / 王爷 / 孽徒 / 褐衣弟子 / 褐衣服弟子",
        "常见关联对象：李凡、经楼、武人",
        "已处理文本出现范围：C0010 -> C0024"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000055",
      "entity_uid": "E000055",
      "identity_summary": "鬼叫；提示心情下降",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "系统，你怎么和剑意解释的"
      ],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持界面样式、排版和提示层级一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：系统 / 抽奖系统",
        "常见关联对象：小剑、李凡",
        "已处理文本出现范围：C0010 -> C0050"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000056",
      "entity_uid": "E000056",
      "identity_summary": "黄色竹简；竹山剑基础",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "黄色竹简",
        "竹山剑基础",
        "竹山剑条目下",
        "玄天剑意推荐"
      ],
      "location_core": [
        "竹山剑基础",
        "竹山剑条目下"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：基础剑气入门 / 黄简 / 竹山剑法基础篇",
        "常见关联对象：小剑、李凡",
        "已处理文本出现范围：C0011 -> C0015"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000057",
      "entity_uid": "E000057",
      "identity_summary": "墨竹简；被玄天剑意否定",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "墨竹简",
        "被玄天剑意否定"
      ],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：五行遁法 / 练气功法",
        "已处理文本出现范围：C0011 -> C0015"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000058",
      "entity_uid": "E000058",
      "identity_summary": "剑法系列；四册一套",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "剑法系列",
        "列在《竹山剑》的条目下面",
        "竹山剑法是创派时散修所传的古剑术",
        "不逊于那些正经剑宗"
      ],
      "location_core": [
        "列在《竹山剑》的条目下面",
        "竹山剑法是创派时散修所传的古剑术"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：竹山剑 / 古剑术 / 竹山剑法",
        "已处理文本出现范围：C0011 -> C0012"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000059",
      "entity_uid": "E000059",
      "identity_summary": "墨简；神藏法",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "墨简",
        "五行剑炁祭炼",
        "《太阴五罗剑鬼神藏秘炼纲要》",
        "太阴五罗剑鬼神藏秘炼纲要"
      ],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：太阴五罗剑鬼神藏秘炼纲要 / 五鬼剑 / 墨简 / 太阴五罗剑 / 太阴五罗剑鬼",
        "常见关联对象：小剑、李凡",
        "已处理文本出现范围：C0011 -> C0042"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000060",
      "entity_uid": "E000060",
      "identity_summary": "王爷的爷爷；威严星官扮相",
      "appearance_core": [
        "王爷的爷爷",
        "威严星官扮相",
        "王爷叫来撑腰",
        "瞪视李凡"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：武人 / 皇爷爷 / 星官天王 / 山神",
        "常见关联对象：外门弟子、李凡、望舒",
        "已处理文本出现范围：C0011 -> C0012"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000061",
      "entity_uid": "E000061",
      "identity_summary": "资质较差；招待李凡",
      "appearance_core": [
        "茯苓倒是一眼就看出他在想什么"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：茯苓 / 美妇 / 姐姐 / 女婢 / 茯苓姐 / 神仙姐姐 / 玄女",
        "常见关联对象：望舒、玉镯、李凡",
        "已处理文本出现范围：C0012 -> C0047"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000062",
      "entity_uid": "E000062",
      "identity_summary": "虚月当空好修行；杀伐重易入魔",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "剑仙功法",
        "太阴剑经也不错",
        "太阴剑意最好修行",
        "太阴剑经也不错，如今的天道是虚月当空，太阴剑意最好修行"
      ],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：太阴剑经 / 太阴剑意",
        "已处理文本出现范围：C0012 -> C0012"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000063",
      "entity_uid": "E000063",
      "identity_summary": "峰顶有寒潭；望舒居住地",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "峰顶有寒潭",
        "望舒真人洞府",
        "她的洞府在一座飞峰之上",
        "落到漂浮于潭心水面上的水阁小居内"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：洞府 / 飞峰 / 水阁小居 / 竹山洞府",
        "常见关联对象：望舒、李凡",
        "已处理文本出现范围：C0012 -> C0013"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000064",
      "entity_uid": "E000064",
      "identity_summary": "水深蓝如墨；望舒游泳处",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "峰顶有一弯寒潭",
        "峰顶有一弯寒潭，远远望去就见森森白气，腾地而起"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：寒潭 / 冰潭 / 深蓝墨池",
        "常见关联对象：望舒",
        "已处理文本出现范围：C0012 -> C0013"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000065",
      "entity_uid": "E000065",
      "identity_summary": "教非乐；底蕴不及中土",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "两山十四峰",
        "咱墨竹山教的是非乐",
        "那边阁楼好似是墨竹山外门的食堂",
        "我们墨竹山"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持组织标识、服制或空间归属母题一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：墨竹山 / 本教 / 竹山派",
        "常见关联对象：山主、观主、仙宫",
        "已处理文本出现范围：C0012 -> C0045"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000066",
      "entity_uid": "E000066",
      "identity_summary": "玉镯与茯苓存在稳定剧情关联",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "玉镯"
      ],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：茯苓"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000067",
      "entity_uid": "E000067",
      "identity_summary": "茯苓引李凡入；有禅室",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "小居",
        "茯苓引李凡入",
        "有禅室",
        "建在丹池上"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：小居 / 望舒小居 / 小楼",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0013 -> C0015"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000068",
      "entity_uid": "E000068",
      "identity_summary": "茯苓所赠；可储物",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "茯苓给李凡的储物玉佩",
        "掌中现出一个双鱼玉佩",
        "这储物玉佩中",
        "茯苓把手腕一翻，掌中现出一个双鱼玉佩"
      ],
      "location_core": [
        "把怀里的经卷和山主给的珍珠收入玉佩"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：储物玉佩 / 双鱼玉佩 / 空间法宝",
        "常见关联对象：茯苓、李凡、萱娘",
        "已处理文本出现范围：C0013 -> C0049"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000069",
      "entity_uid": "E000069",
      "identity_summary": "暖流属性真炁；李凡调用真炁",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "法器消耗"
      ],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：道息 / 真炁 / 灵炁 / 一口道息 / 玄冥真炁 / 赤煞真炁 / 神罡真炁",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0013 -> C0035"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000070",
      "entity_uid": "E000070",
      "identity_summary": "提炼真炁；后天仙道功法",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：炼炁 / 练气",
        "常见关联对象：李凡、太监",
        "已处理文本出现范围：C0013 -> C0015"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000071",
      "entity_uid": "E000071",
      "identity_summary": "之前望舒所寻；已逝",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：侍奉童子 / 女娃",
        "常见关联对象：望舒",
        "已处理文本出现范围：C0013 -> C0013"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000073",
      "entity_uid": "E000073",
      "identity_summary": "特殊物性变化；李凡呼唤",
      "appearance_core": [
        "爆发无穷剑气",
        "用剑岚爆发出的无穷剑气"
      ],
      "clothing_core": [],
      "prop_core": [
        "爆发无穷剑气",
        "剑炁是炁的一种变化，更精纯锋锐",
        "剑炁！剑炁！",
        "用剑岚爆发出的无穷剑气"
      ],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：剑炁 / 剑气 / 剑岚",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0015 -> C0032"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000074",
      "entity_uid": "E000074",
      "identity_summary": "李凡施展的剑气；随手就把紫霞剑气朝墙外一甩",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "李凡施展的剑气",
        "随手就把紫霞剑气朝墙外一甩"
      ],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：紫霞剑气 / 气剑",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0016 -> C0016"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000075",
      "entity_uid": "E000075",
      "identity_summary": "李凡体内空间；李凡已开辟",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：内景 / 炁海",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0016 -> C0017"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000077",
      "entity_uid": "E000077",
      "identity_summary": "李凡悟出；炁体循环仙道",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：周天炁体循环 / 周天循环",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0017 -> C0017"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000078",
      "entity_uid": "E000078",
      "identity_summary": "李凡接近筑基；凝气成液态",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0017 -> C0017"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000079",
      "entity_uid": "E000079",
      "identity_summary": "传授道法；高深莫测",
      "appearance_core": [
        "传授道法",
        "高深莫测",
        "虚星道祖居然还会传授练气期的道法"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0017 -> C0017"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000080",
      "entity_uid": "E000080",
      "identity_summary": "李凡看过；修行快千百倍",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0017 -> C0017"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000082",
      "entity_uid": "E000082",
      "identity_summary": "机关道具乘风御浪；有青铜鸢首金翅机杼",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "飞舟",
        "机关道具乘风御浪",
        "有青铜鸢首金翅机杼",
        "茯苓的交通工具"
      ],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：飞舟 / 机关道具 / 木舟",
        "常见关联对象：茯苓、陆师兄、蟠龙",
        "已处理文本出现范围：C0018 -> C0042"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000083",
      "entity_uid": "E000083",
      "identity_summary": "李凡选择学习；望舒去准备",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0018 -> C0018"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000084",
      "entity_uid": "E000084",
      "identity_summary": "望舒百年前成就；望舒的境界",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：望舒",
        "已处理文本出现范围：C0018 -> C0018"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000085",
      "entity_uid": "E000085",
      "identity_summary": "天圆地方三色；仙人也要花钱",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "金钱",
        "天圆地方三色",
        "仙人也要花钱",
        "茯苓展示的货币"
      ],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：金钱 / 铜币银币金币 / 铜币 / 银币 / 金币",
        "常见关联对象：茯苓",
        "已处理文本出现范围：C0018 -> C0018"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000086",
      "entity_uid": "E000086",
      "identity_summary": "十二仙宫流通货币；十二仙宫指名的货币",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "神罡钱",
        "十二仙宫流通货币",
        "十二仙宫指名的货币",
        "请仙宫赐福做法"
      ],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：神罡钱 / 金的 / 青铜",
        "常见关联对象：十二仙宫",
        "已处理文本出现范围：C0019 -> C0019"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000087",
      "entity_uid": "E000087",
      "identity_summary": "九大玄门货币；九大玄门铸的货币",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "这枚银的，是九大玄门铸的辟兵钱，用的是白银，可以辟邪去煞，祛魔镇恶当作法器使用，倒是在散修中用的比较多，凡人都拿来镇宅的，招着厄，变成黑的就不能用了。"
      ],
      "location_core": [
        "这枚银的，是九大玄门铸的辟兵钱，用的是白银，可以辟邪去煞，祛魔镇恶当作法器使用，倒是在散修中用的比较多，凡人都拿来镇宅的，招着厄，变成黑的就不能用了。"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：辟兵钱 / 银的 / 白银",
        "常见关联对象：九大玄门",
        "已处理文本出现范围：C0019 -> C0019"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000088",
      "entity_uid": "E000088",
      "identity_summary": "十绝神教货币；十绝神教用秘法铸",
      "appearance_core": [
        "这枚赤色的，则是十绝神教用秘法铸的血铢钱，在神教的势力范围内流通，这些年十绝神教势力越发壮大，用血铢钱的商号也越来越多了。听说是把紫铜用魔胎妖血泡过，也不知真假。"
      ],
      "clothing_core": [],
      "prop_core": [
        "血铢钱",
        "十绝神教货币",
        "十绝神教用秘法铸",
        "魔胎妖血泡过"
      ],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：血铢钱 / 赤色的 / 紫铜",
        "常见关联对象：十绝神教",
        "已处理文本出现范围：C0019 -> C0019"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000089",
      "entity_uid": "E000089",
      "identity_summary": "发行神罡钱；十二仙宫势力最大，而且和人间道牵连最为密切，神罡钱也是流通最多的。",
      "appearance_core": [
        "发行神罡钱"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持组织标识、服制或空间归属母题一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：神罡钱",
        "已处理文本出现范围：C0019 -> C0019"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000090",
      "entity_uid": "E000090",
      "identity_summary": "玄门势力；这枚银的，是九大玄门铸的辟兵钱，用的是白银，可以辟邪去煞，祛魔镇恶当作法器使用，倒是在散修中用的比较多，凡人都拿来镇宅的，招着厄，变成黑的就不能用了。",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "这枚银的，是九大玄门铸的辟兵钱，用的是白银，可以辟邪去煞，祛魔镇恶当作法器使用，倒是在散修中用的比较多，凡人都拿来镇宅的，招着厄，变成黑的就不能用了。"
      ],
      "location_core": [
        "这枚银的，是九大玄门铸的辟兵钱，用的是白银，可以辟邪去煞，祛魔镇恶当作法器使用，倒是在散修中用的比较多，凡人都拿来镇宅的，招着厄，变成黑的就不能用了。"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持组织标识、服制或空间归属母题一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：辟兵钱",
        "已处理文本出现范围：C0019 -> C0019"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000091",
      "entity_uid": "E000091",
      "identity_summary": "神教势力；这枚赤色的，则是十绝神教用秘法铸的血铢钱，在神教的势力范围内流通，这些年十绝神教势力越发壮大，用血铢钱的商号也越来越多了。",
      "appearance_core": [
        "这枚赤色的，则是十绝神教用秘法铸的血铢钱，在神教的势力范围内流通，这些年十绝神教势力越发壮大，用血铢钱的商号也越来越多了。"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持组织标识、服制或空间归属母题一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：血铢钱",
        "已处理文本出现范围：C0019 -> C0019"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000092",
      "entity_uid": "E000092",
      "identity_summary": "玄门第一剑宗；玄天剑意吊念",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "玄门第一剑宗",
        "玄天剑意吊念",
        "剑宗",
        "这北辰剑宗当年是玄门第一剑宗，剑仙杀伐的功夫更是诸仙道第一，可惜……"
      ],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持组织标识、服制或空间归属母题一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：北辰剑宗 / 剑仙之祖 / 玄门魁首",
        "常见关联对象：幽泉、小剑、赤脉童子剑法",
        "已处理文本出现范围：C0019 -> C0044"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000093",
      "entity_uid": "E000093",
      "identity_summary": "灭门势力；灭门北辰剑宗的势力",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "灭门北辰剑宗的势力"
      ],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持组织标识、服制或空间归属母题一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：北辰剑宗",
        "已处理文本出现范围：C0019 -> C0019"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000094",
      "entity_uid": "E000094",
      "identity_summary": "给李凡佩戴；不过，你先把这个戴上。茯苓摸出一块丝绸方巾。",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "给李凡佩戴"
      ],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：茯苓",
        "已处理文本出现范围：C0019 -> C0019"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000095",
      "entity_uid": "E000095",
      "identity_summary": "遮面绢巾；降低心情波动",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "不知面",
        "遮面绢巾",
        "降低心情波动",
        "戴后无人注意"
      ],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：茯苓、李凡",
        "已处理文本出现范围：C0020 -> C0022"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000096",
      "entity_uid": "E000096",
      "identity_summary": "辟邪镇魇符咒；茯苓为李凡所画",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "辟邪镇魇符咒"
      ],
      "location_core": [
        "辟邪镇魇符咒",
        "此为椒图镇心咒，也算不得什么禁法，倒也能辟邪镇魇"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：茯苓",
        "已处理文本出现范围：C0020 -> C0020"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000097",
      "entity_uid": "E000097",
      "identity_summary": "七层道塔所在；有宫阁庭院",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "有宫阁庭院",
        "那是墨竹山山外宗门，等会儿带你去领个差事"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：墨竹山山外宗门 / 竹山教",
        "常见关联对象：茯苓",
        "已处理文本出现范围：C0020 -> C0020"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000098",
      "entity_uid": "E000098",
      "identity_summary": "望舒俗家私产；茯苓代为看管",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持组织标识、服制或空间归属母题一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：姜记商行 / 商会",
        "常见关联对象：茯苓、后天仙道",
        "已处理文本出现范围：C0020 -> C0022"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000099",
      "entity_uid": "E000099",
      "identity_summary": "酒楼饭庄；牌匾写着",
      "appearance_core": [
        "发现自己站在可山斋门厅里"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "镇中高档酒楼",
        "李凡没走两步就找到一间，牌匾上写着，可山斋",
        "发现自己站在可山斋门厅里"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：可山斋 / 酒楼 / 饭庄 / 网红店",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0021 -> C0022"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000100",
      "entity_uid": "E000100",
      "identity_summary": "壁画上画着；手捧佳酿仙肴",
      "appearance_core": [
        "壁画上画着",
        "手捧佳酿仙肴",
        "可山斋壁画菜单人物",
        "会说话招待"
      ],
      "clothing_core": [],
      "prop_core": [
        "被封印在画中",
        "封印其夫人梅氏所成的‘物’",
        "封印其夫人梅氏"
      ],
      "location_core": [
        "可山斋壁画菜单人物",
        "可山斋主夫人"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：飞天神女 / 神女 / 小姐姐 / 梅夫人 / 梅氏 / 妻子",
        "常见关联对象：李凡、小剑、可山斋主",
        "已处理文本出现范围：C0021 -> C0022"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000101",
      "entity_uid": "E000101",
      "identity_summary": "菜品名；梅花蜜饯",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "这道朱明冰梅，就是十月以后，以竹刀取上好梅蕊，浸渍蜜蜡封存",
        "这道朱明冰梅，就是十月以后，以竹刀取上好梅蕊"
      ],
      "location_core": [
        "可山斋特色菜品"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：朱明冰梅 / 梅花蜜饯",
        "已处理文本出现范围：C0021 -> C0021"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000102",
      "entity_uid": "E000102",
      "identity_summary": "右手摸出；刺穿神女",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "玄天剑意攻击招式",
        "右手已经摸出一道神罡剑气，把面前的神女当胸刺了个对穿",
        "神罡剑气犹如钻头一般旋转",
        "从手中乱放神罡剑气"
      ],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：神罡剑气 / 神罡剑炁",
        "常见关联对象：小剑、李凡",
        "已处理文本出现范围：C0021 -> C0031"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000103",
      "entity_uid": "E000103",
      "identity_summary": "厨艺一绝；依附竹山的散修",
      "appearance_core": [
        "厨艺一绝",
        "依附竹山的散修",
        "梅夫人丈夫",
        "依附竹山散修"
      ],
      "clothing_core": [],
      "prop_core": [
        "可山斋主封印其夫人"
      ],
      "location_core": [
        "依附竹山的散修",
        "依附竹山散修",
        "可山斋主封印其夫人"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：可山斋主 / 斋主",
        "常见关联对象：飞天神女、竹山、画轴",
        "已处理文本出现范围：C0022 -> C0022"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000104",
      "entity_uid": "E000104",
      "identity_summary": "高达三十丈；前殿有三尊仙像",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "前殿有三尊仙像",
        "李凡仰望高塔上《墨竹山娄观道》的牌匾"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：茯苓、李凡",
        "已处理文本出现范围：C0022 -> C0023"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000105",
      "entity_uid": "E000105",
      "identity_summary": "报告偷画事件；姜记商行的管事也去看了热闹回来说道",
      "appearance_core": [
        "报告偷画事件",
        "姜记商行的管事也去看了热闹回来说道"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：姜记商行管事 / 管事",
        "常见关联对象：茯苓",
        "已处理文本出现范围：C0022 -> C0022"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000106",
      "entity_uid": "E000106",
      "identity_summary": "练气期补气汤；一日五碗",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "五仙汤",
        "练气期补气汤",
        "一日五碗",
        "五仙灵炁大补汤，修行仙道的哪有像你这么快的"
      ],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：五仙汤 / 五仙灵炁大补汤 / 升仙汤",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0024 -> C0024"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000108",
      "entity_uid": "E000108",
      "identity_summary": "体大如牛青毛赤发；头有三角三目",
      "appearance_core": [
        "体大如牛青毛赤发",
        "个个体大如牛，青毛赤发"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物种体态、皮毛鳞甲或躯体特征一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：雷猴 / 猴子 / 猩猩狒狒",
        "常见关联对象：老道、李凡",
        "已处理文本出现范围：C0025 -> C0027"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000109",
      "entity_uid": "E000109",
      "identity_summary": "气剑长三尺青冥；可随心操纵",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "气剑长三尺青冥",
        "青冥气剑",
        "李凡使用的剑气",
        "用归尘剑炁"
      ],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：归尘剑炁 / 归尘真炁 / 剑气 / 归尘剑气",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0025 -> C0027"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000110",
      "entity_uid": "E000110",
      "identity_summary": "猴眉心紫电晶石；稀有灵材",
      "appearance_core": [
        "猴眉心紫电晶石",
        "眉心长着一颗紫电闪闪的晶石"
      ],
      "clothing_core": [],
      "prop_core": [
        "雷灵晶",
        "猴眉心紫电晶石",
        "稀有灵材",
        "眉心长着一颗紫电闪闪的晶石"
      ],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：雷灵晶 / 晶石",
        "已处理文本出现范围：C0025 -> C0025"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000111",
      "entity_uid": "E000111",
      "identity_summary": "李凡施展对抗灰蛇；从足部爆发",
      "appearance_core": [
        "从足部爆发",
        "用剑岚爆发出的无穷剑气反推"
      ],
      "clothing_core": [],
      "prop_core": [
        "剑气反推",
        "乾坤飞龙剑乃北辰剑宗上乘剑法",
        "一招飞龙剑在雷猴屁股上绞个血洞",
        "乾坤飞龙剑！呐！根本砍不断"
      ],
      "location_core": [
        "一招飞龙剑在雷猴屁股上绞个血洞"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：乾坤飞龙剑 / 剑法 / 飞龙剑",
        "常见关联对象：老道、李凡",
        "已处理文本出现范围：C0026 -> C0043"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000112",
      "entity_uid": "E000112",
      "identity_summary": "茯苓为李凡寻的差事；看管四条小龙",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "捧法剑跟随",
        "持银铃金钟铜鞭",
        "捧法剑跟从",
        "全称叫作侍剑牧龙童子"
      ],
      "location_core": [
        "竹山养着不少灵禽珍兽"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：牧龙童子 / 差事 / 侍剑牧龙童子",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0027 -> C0040"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000113",
      "entity_uid": "E000113",
      "identity_summary": "茯苓为李凡请来；牧龙童子所用",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "茯苓手里的旗与剑"
      ],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：茯苓",
        "已处理文本出现范围：C0027 -> C0027"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000114",
      "entity_uid": "E000114",
      "identity_summary": "线虫状神像；感应煞气预警",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "小剑躲其背后"
      ],
      "location_core": [
        "法坛上守护",
        "法坛上都有一座尊天魔"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：尊天魔 / 魔尊石像 / 魔形怪胎 / 外身",
        "常见关联对象：法坛、小剑、望舒",
        "已处理文本出现范围：C0028 -> C0033"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000115",
      "entity_uid": "E000115",
      "identity_summary": "修行仪式；有入魔风险",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：拜月 / 拜虚月",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0028 -> C0030"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000116",
      "entity_uid": "E000116",
      "identity_summary": "茯苓安排的任务；酬劳五千金",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0028 -> C0028"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000117",
      "entity_uid": "E000117",
      "identity_summary": "法坛与望舒、尊天魔存在稳定剧情关联",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "法坛"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：望舒、尊天魔"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000118",
      "entity_uid": "E000118",
      "identity_summary": "元婴境界与望舒存在稳定剧情关联",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：望舒"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000119",
      "entity_uid": "E000119",
      "identity_summary": "李凡抽奖后抵达；五行属金",
      "appearance_core": [
        "李凡睁开眼，看到自己坐在一片广阔的，充斥着灰色淤泥的海洋里",
        "李凡睁开眼，看到自己坐在一片广阔的，充斥着灰色淤泥的海洋里。"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "灰色淤泥海洋",
        "李凡抽奖后抵达",
        "五行属金",
        "李凡陷入其中"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：灰色淤泥海洋 / 沼泽 / 泥沼之海 / 灰色淤泥的海洋 / 灰色泥沼之海 / 泥沼",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0030 -> C0032"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000120",
      "entity_uid": "E000120",
      "identity_summary": "冰属性真炁；扩散成冰花",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "先试了试玄冥真炁，想模仿之前竹林的时候，用真炁飘起来浮在沼泽上。"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：玄冥真炁 / 玄冥炁",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0030 -> C0030"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000121",
      "entity_uid": "E000121",
      "identity_summary": "火属性真炁；逼开淤泥",
      "appearance_core": [
        "赤煞真炁自李凡周身穴窍迸发，真炁环身整个人如同火炬照亮，把灰蒙蒙的淤泥沼泽一齐逼开"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：赤煞真炁 / 赤煞炁",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0030 -> C0030"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000122",
      "entity_uid": "E000122",
      "identity_summary": "李凡乱放；赤煞剑气",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "赤煞剑气"
      ],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0031 -> C0031"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000123",
      "entity_uid": "E000123",
      "identity_summary": "攻击李凡；被李凡绞碎",
      "appearance_core": [
        "攻击李凡",
        "被李凡绞碎",
        "数以百计攻击",
        "被剑岚击飞"
      ],
      "clothing_core": [],
      "prop_core": [
        "被剑岚击飞"
      ],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物种体态、皮毛鳞甲或躯体特征一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：灰蛇 / 脑袋 / 食道 / 首蛇 / 颅首 / 群首",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0031 -> C0032"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000124",
      "entity_uid": "E000124",
      "identity_summary": "月光下的场景；李凡返回之地",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "再次看到了那片月光下的墨竹林"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0032 -> C0032"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000125",
      "entity_uid": "E000125",
      "identity_summary": "太素道场所在；昆仑之北大荒之土",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "曰九山源泽"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0033 -> C0033"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000126",
      "entity_uid": "E000126",
      "identity_summary": "九首人面青背灰鳞；神话常见怪物",
      "appearance_core": [
        "九首人面青背灰鳞",
        "神话常见怪物",
        "法相魔形",
        "道法相繇"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物种体态、皮毛鳞甲或躯体特征一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：九头蛇 / 相繇 / 相柳 / 大道真形",
        "常见关联对象：望舒",
        "已处理文本出现范围：C0033 -> C0034"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000127",
      "entity_uid": "E000127",
      "identity_summary": "望舒参悟的道场；呈现九山源泽",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "呈现九山源泽"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0033 -> C0033"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000128",
      "entity_uid": "E000128",
      "identity_summary": "望舒突破；需闭关稳固",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：化神 / 突破化神",
        "常见关联对象：望舒",
        "已处理文本出现范围：C0034 -> C0036"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000129",
      "entity_uid": "E000129",
      "identity_summary": "望舒让李凡自学；墨竹简制成",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "墨竹简制成",
        "《机关枢机概要》，这也是墨竹简制成的法书"
      ],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：《机关枢机概要》 / 法书 / 机关枢机概要",
        "常见关联对象：望舒、李凡",
        "已处理文本出现范围：C0034 -> C0035"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000130",
      "entity_uid": "E000130",
      "identity_summary": "雕着鹤首的玉钗；法器坐骑",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "法器坐骑",
        "还有一枚雕着鹤首的玉钗，是之前李凡也坐过的白鹤坐骑法器"
      ],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：鹤童 / 白鹤坐骑法器 / 玉钗 / 飞鹤",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0035 -> C0035"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000131",
      "entity_uid": "E000131",
      "identity_summary": "吃豆腐；喝汤吃苹果",
      "appearance_core": [
        "鲲也鼓着眼凑头看看",
        "随手丢出去给鲲捡；李凡眼睛都要和鲲一样瞪出来了"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物种体态、皮毛鳞甲或躯体特征一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：鲲 / 灵兽 / 鲶鱼 / 神兽",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0036 -> C0049"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000132",
      "entity_uid": "E000132",
      "identity_summary": "娄观道门主；主导外山话事",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "娄观道门主",
        "主导外山话事",
        "外门观主的传承",
        "观主一脉"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：观主 / 外门观主",
        "常见关联对象：墨竹山",
        "已处理文本出现范围：C0037 -> C0037"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000133",
      "entity_uid": "E000133",
      "identity_summary": "统御仙界人间道；打压左道",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持组织标识、服制或空间归属母题一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：墨竹山",
        "已处理文本出现范围：C0037 -> C0037"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000135",
      "entity_uid": "E000135",
      "identity_summary": "天工机关一系；年轻俊朗阳光",
      "appearance_core": [
        "天工机关一系",
        "年轻俊朗阳光",
        "立于舟头挥令旗",
        "解释不周山"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "解释不周山",
        "墨竹山弟子"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：陆师兄 / 陆瑜",
        "常见关联对象：杜工师、茯苓、李凡",
        "已处理文本出现范围：C0038 -> C0046"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000136",
      "entity_uid": "E000136",
      "identity_summary": "天工机关一系；陆师兄师尊",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：杜工师 / 工师",
        "常见关联对象：陆师兄",
        "已处理文本出现范围：C0038 -> C0038"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000137",
      "entity_uid": "E000137",
      "identity_summary": "需五行天才地宝；可凝练五鬼飞剑",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "可凝练五鬼飞剑"
      ],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：五炁完美筑基 / 五炁筑基",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0038 -> C0038"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000138",
      "entity_uid": "E000138",
      "identity_summary": "外门娄观道塔与茯苓存在稳定剧情关联",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "外门娄观道塔"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：茯苓"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000139",
      "entity_uid": "E000139",
      "identity_summary": "十三节水磨竹节硬鞭；红铜铸成有咒印",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "十三节水磨竹节硬鞭",
        "红铜铸成有咒印",
        "此为打龙鞭"
      ],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：打龙鞭 / 铜鞭",
        "常见关联对象：陆师兄",
        "已处理文本出现范围：C0039 -> C0039"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000140",
      "entity_uid": "E000140",
      "identity_summary": "机关造物动力核心；真炁发动机",
      "appearance_core": [
        "真炁发动机"
      ],
      "clothing_core": [],
      "prop_core": [
        "物源枢机",
        "机关造物动力核心",
        "真炁发动机",
        "物源枢机具体是何物"
      ],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：陆师兄",
        "已处理文本出现范围：C0039 -> C0040"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000141",
      "entity_uid": "E000141",
      "identity_summary": "杜工师编撰；机关术经牍",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "枢机概要",
        "杜工师编撰",
        "机关术经牍",
        "真人昨日才讨去枢机概要"
      ],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0039 -> C0039"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000142",
      "entity_uid": "E000142",
      "identity_summary": "牧龙之地；墨竹山以北",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "墨竹山以北",
        "苍龙涧在墨竹山以北"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：陆师兄、墨竹山、李凡",
        "已处理文本出现范围：C0039 -> C0041"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000143",
      "entity_uid": "E000143",
      "identity_summary": "修玄冥遁法；与陈道通撑伞",
      "appearance_core": [
        "元玄宝把眉头一皱"
      ],
      "clothing_core": [],
      "prop_core": [
        "使铁手兵器",
        "元玄宝使着一种更冷僻的兵器"
      ],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：玄宝 / 元 / 童子 / 元玄宝",
        "常见关联对象：梁真人、玄冥遁法、道通",
        "已处理文本出现范围：C0040 -> C0046"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000144",
      "entity_uid": "E000144",
      "identity_summary": "修赤煞遁法；修赤煞遁",
      "appearance_core": [
        "修赤煞遁法",
        "修赤煞遁",
        "击金钟",
        "使手戟"
      ],
      "clothing_core": [],
      "prop_core": [
        "使手戟"
      ],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：道通 / 陈 / 童子 / 陈道通",
        "常见关联对象：梁真人、赤煞遁、玄宝",
        "已处理文本出现范围：C0040 -> C0046"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000145",
      "entity_uid": "E000145",
      "identity_summary": "娄观道真人；拜在梁真人座下",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "娄观道真人"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：玄宝、道通",
        "已处理文本出现范围：C0040 -> C0040"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000146",
      "entity_uid": "E000146",
      "identity_summary": "玄冥遁法与玄宝存在稳定剧情关联",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：玄宝"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000147",
      "entity_uid": "E000147",
      "identity_summary": "陈道通修炼；那修赤煞遁的童子陈道通",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：道通",
        "已处理文本出现范围：C0041 -> C0041"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000148",
      "entity_uid": "E000148",
      "identity_summary": "竹山西北无主之地；上古战场",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "竹山西北无主之地",
        "山脉绵延数万里",
        "古仙人洞府众多",
        "不如去北边不周山地界就食"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：竹山、陆师兄、小镇",
        "已处理文本出现范围：C0041 -> C0046"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000149",
      "entity_uid": "E000149",
      "identity_summary": "青鳞墨脊赤带；四条小龙",
      "appearance_core": [
        "青鳞墨脊赤带",
        "四条小龙",
        "青鳞隐现",
        "乘云飞腾"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物种体态、皮毛鳞甲或躯体特征一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：蟠龙 / 苍龙 / 长虫 / 小龙 / 真龙 / 幼龙",
        "常见关联对象：玄宝、飞舟、墨竹山",
        "已处理文本出现范围：C0041 -> C0044"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000150",
      "entity_uid": "E000150",
      "identity_summary": "强骨锻体易筋洗髓；神教改良而成",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：霸体功法 / 兵家霸体功法 / 霸体奇功",
        "常见关联对象：神教、道通、玄宝",
        "已处理文本出现范围：C0043 -> C0043"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000151",
      "entity_uid": "E000151",
      "identity_summary": "三分天下有其一；收集人间道武学",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持组织标识、服制或空间归属母题一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：霸体功法",
        "已处理文本出现范围：C0043 -> C0043"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000152",
      "entity_uid": "E000152",
      "identity_summary": "从眼睛射出剑光；致盲剑术",
      "appearance_core": [
        "从眼睛射出剑光"
      ],
      "clothing_core": [],
      "prop_core": [
        "从眼睛射出剑光",
        "致盲剑术",
        "叫作赤脉童子剑法"
      ],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：赤脉童子剑法 / 见神杀神，见佛杀佛 / 童子黑眼法 / 白眼赤脉法",
        "常见关联对象：李凡、北辰剑宗",
        "已处理文本出现范围：C0044 -> C0044"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000155",
      "entity_uid": "E000155",
      "identity_summary": "南边洞府；南边瑶光洞的化神大修士",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "南边洞府",
        "南边瑶光洞的化神大修士"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持组织标识、服制或空间归属母题一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0045 -> C0045"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000156",
      "entity_uid": "E000156",
      "identity_summary": "瑶光洞与墨竹山存在稳定剧情关联",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：墨竹山"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000159",
      "entity_uid": "E000159",
      "identity_summary": "不周山边界小镇；散修聚集",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "不周山边界小镇",
        "那边有个小镇；三个童子也驾舟寻着小镇去逛街了"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：小镇 / 古镇",
        "常见关联对象：不周山、龙门客栈",
        "已处理文本出现范围：C0046 -> C0046"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000160",
      "entity_uid": "E000160",
      "identity_summary": "客栈名；卖雷觞酒",
      "appearance_core": [
        "发生插曲的地方",
        "发生冲突"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "客栈名",
        "看着牌匾上‘龙门客栈’四个大字；李凡走进客栈",
        "在龙门客栈这种地方也不算少见",
        "龙门客栈这名字不吉利"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡、小镇",
        "已处理文本出现范围：C0046 -> C0049"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000161",
      "entity_uid": "E000161",
      "identity_summary": "北陆商队运来；又辣又刺",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "雷觞",
        "北陆商队运来",
        "又辣又刺",
        "买酒，哦，那什么，雷觞；元燥雷觞，承惠两千金"
      ],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：雷觞 / 元燥雷觞",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0046 -> C0046"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000162",
      "entity_uid": "E000162",
      "identity_summary": "法门聚目力；无聊得运起赤脉童子的法门",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0047 -> C0047"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000163",
      "entity_uid": "E000163",
      "identity_summary": "混血儿容貌出众；带护卫住店",
      "appearance_core": [
        "混血儿容貌出众"
      ],
      "clothing_core": [
        "黄衫毡帽的异邦少女；碧纱窗外黄鹂语"
      ],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡、客栈",
        "已处理文本出现范围：C0047 -> C0047"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000164",
      "entity_uid": "E000164",
      "identity_summary": "李凡观察旅人处；观看来往于客栈间的旅人；从客栈门口传来一阵骚动",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "李凡观察旅人处",
        "观看来往于客栈间的旅人；从客栈门口传来一阵骚动"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：异邦少女、混血少女",
        "已处理文本出现范围：C0047 -> C0047"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000165",
      "entity_uid": "E000165",
      "identity_summary": "四郎的妻子；取出马蹄金",
      "appearance_core": [
        "四郎的妻子",
        "取出马蹄金",
        "衣衫被打湿",
        "身段玲珑"
      ],
      "clothing_core": [
        "衣衫被打湿",
        "身上衣衫都被热水打湿了"
      ],
      "prop_core": [
        "刀剑轮舞御敌",
        "那个萱娘也是被军汉们看得粉面娇红，把左手刀右手剑一亮嗔怒道"
      ],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：萱娘 / 少妇 / 女郎 / 小娘皮",
        "常见关联对象：储物玉佩、军汉",
        "已处理文本出现范围：C0048 -> C0050"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000166",
      "entity_uid": "E000166",
      "identity_summary": "萱娘的丈夫；要求住马厩",
      "appearance_core": [
        "萱娘的丈夫",
        "要求住马厩",
        "下令杀出去",
        "四郎你觉得怎么样，真不要紧吗"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：四郎 / 受伤男子",
        "常见关联对象：掌柜的、五弟",
        "已处理文本出现范围：C0048 -> C0050"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000167",
      "entity_uid": "E000167",
      "identity_summary": "四郎的兄弟；准备喷人",
      "appearance_core": [
        "四郎的兄弟",
        "准备喷人",
        "鼓起大胸肌",
        "扯栏杆砸人"
      ],
      "clothing_core": [],
      "prop_core": [
        "持朴刀战军汉",
        "五弟当即提着掌柜的领子把他扔出去，抽出朴刀就和军士们战成一团。"
      ],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：五弟 / 背刀汉子",
        "常见关联对象：戟长、军汉、四郎",
        "已处理文本出现范围：C0048 -> C0050"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000168",
      "entity_uid": "E000168",
      "identity_summary": "包下二楼客房；带八名护卫",
      "appearance_core": [
        "包下二楼客房",
        "带八名护卫",
        "炼过气",
        "五官端正"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "拦侍卫观战",
        "稳如泰山",
        "太监却抬手拦住侍卫，倒有点见多识广稳如泰山的意思"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：太监 / 公公 / 男人 / 大人",
        "常见关联对象：储物玉佩、炼炁、掌柜的",
        "已处理文本出现范围：C0048 -> C0050"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000169",
      "entity_uid": "E000169",
      "identity_summary": "太监的随从；八人静立",
      "appearance_core": [
        "太监的随从",
        "八人静立",
        "膀大腰圆",
        "修炼霸体功法"
      ],
      "clothing_core": [],
      "prop_core": [
        "身后八个头戴斗笠的带刀护卫"
      ],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：护卫 / 带刀护卫 / 军人",
        "常见关联对象：霸体功法",
        "已处理文本出现范围：C0048 -> C0049"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000170",
      "entity_uid": "E000170",
      "identity_summary": "掌柜的与四郎、太监、伙计存在稳定剧情关联",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：四郎、太监、伙计"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000171",
      "entity_uid": "E000171",
      "identity_summary": "伙计与掌柜的存在稳定剧情关联",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：掌柜的"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000172",
      "entity_uid": "E000172",
      "identity_summary": "戴方冠穿长袍；虎口有茧",
      "appearance_core": [
        "大胡子眼珠子一转，撩起袍子就要走。"
      ],
      "clothing_core": [
        "戴方冠穿长袍",
        "戴着方冠，身穿长袍",
        "那头领是个大胡子，戴着方冠，身穿长袍",
        "大胡子眼珠子一转，撩起袍子就要走。"
      ],
      "prop_core": [
        "大胡子眼珠子一转，撩起袍子就要走。"
      ],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：商人头领 / 大胡子 / 头领 / 师兄",
        "常见关联对象：商人",
        "已处理文本出现范围：C0049 -> C0050"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000173",
      "entity_uid": "E000173",
      "identity_summary": "戴青纱；带两个随从",
      "appearance_core": [
        "那蒙面混血的少女，居然也坐在桌边没动，安之若素得看着眼前的争斗"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "坐观争斗"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：混血少女 / 外族姑娘 / 蒙面混血少女",
        "常见关联对象：客栈、李凡、侍从",
        "已处理文本出现范围：C0049 -> C0050"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000174",
      "entity_uid": "E000174",
      "identity_summary": "络腮胡光头；怀搂铁盔",
      "appearance_core": [
        "络腮胡光头",
        "怀搂铁盔",
        "插锦鸡羽铁盔",
        "带军汉"
      ],
      "clothing_core": [
        "二十来个披挂穿甲的军汉"
      ],
      "prop_core": [
        "戴兜鍪挺戟",
        "光头戟长爬起来，一见这打得乱成一团，粗着嗓子怒骂"
      ],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：戟长 / 光头 / 络腮胡子 / 络腮胡子光头",
        "常见关联对象：五弟、军汉",
        "已处理文本出现范围：C0049 -> C0050"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000175",
      "entity_uid": "E000175",
      "identity_summary": "披甲持戟；吵吵闹闹",
      "appearance_core": [
        "披甲持戟",
        "吵吵闹闹",
        "披挂穿甲",
        "持长戟"
      ],
      "clothing_core": [
        "披甲持戟",
        "披挂穿甲",
        "披挂穿甲的军汉",
        "二十来个披挂穿甲的军汉"
      ],
      "prop_core": [
        "披甲持戟",
        "持长戟",
        "拔刀围攻",
        "持戟列阵"
      ],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：军汉 / 武卫 / 弟兄们 / 巡山卫 / 兵士 / 军卒 / 士兵",
        "常见关联对象：五弟、戟长、萱娘",
        "已处理文本出现范围：C0049 -> C0050"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000176",
      "entity_uid": "E000176",
      "identity_summary": "商人与商人头领存在稳定剧情关联",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：商人头领"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000177",
      "entity_uid": "E000177",
      "identity_summary": "侍卫与太监存在稳定剧情关联",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：太监"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000178",
      "entity_uid": "E000178",
      "identity_summary": "侍从与混血少女存在稳定剧情关联",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：混血少女"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    }
  ]
}