{
  "version": "1.0",
  "source_registry_path": "02e_entity_registry.json",
  "summary": {
    "visual_card_count": 20,
    "provider_override_count": 0
  },
  "visual_cards": [
    {
      "visual_card_id": "VC000001",
      "entity_uid": "E000001",
      "identity_summary": "墨竹山法坛前的老道；负责挑选童子",
      "appearance_core": [
        "老道士已经阴沉着脸走过来了"
      ],
      "clothing_core": [
        "法坛前只有个墨帻法褐的老道"
      ],
      "prop_core": [],
      "location_core": [
        "墨竹山法坛前的老道",
        "法坛前只有个墨帻法褐的老道"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：老道 / 老道士",
        "常见关联对象：朱木剑、修士、李凡",
        "已处理文本出现范围：C0001 -> C0002"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000002",
      "entity_uid": "E000002",
      "identity_summary": "二十一童子之一；现代穿越者",
      "appearance_core": [
        "二十一童子之一",
        "现代穿越者",
        "研究系统",
        "吃芝麻饼"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：李凡 / 穿越者",
        "常见关联对象：穿越者心理健康维护系统、老道、镇静一点",
        "已处理文本出现范围：C0001 -> C0002"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000003",
      "entity_uid": "E000003",
      "identity_summary": "险峻山脉；人烟罕至",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "险峻山脉",
        "墨竹山地方三千里"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0001 -> C0001"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000004",
      "entity_uid": "E000004",
      "identity_summary": "法坛中央雕像；建起一座魔尊法相",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "魔尊法相",
        "法坛中央雕像",
        "建起一座魔尊法相",
        "八臂六首相貌不似人型"
      ],
      "location_core": [
        "法坛中央雕像"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0001 -> C0001"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000005",
      "entity_uid": "E000005",
      "identity_summary": "老道怀抱的剑；怀抱着一把三尺七寸的朱木剑",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "老道怀抱的剑",
        "怀抱着一把三尺七寸的朱木剑"
      ],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：老道",
        "已处理文本出现范围：C0001 -> C0001"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000006",
      "entity_uid": "E000006",
      "identity_summary": "居中修士背上的剑；背上缚着把三尺三寸的铜钱剑",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "居中修士背上的剑",
        "背上缚着把三尺三寸的铜钱剑"
      ],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：居中修士",
        "已处理文本出现范围：C0001 -> C0001"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000007",
      "entity_uid": "E000007",
      "identity_summary": "李凡的系统；显示心情值",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持界面样式、排版和提示层级一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡、抽奖功能",
        "已处理文本出现范围：C0001 -> C0002"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000008",
      "entity_uid": "E000008",
      "identity_summary": "玉蟾婆所在；瑶光洞的玉蟾婆来观里作客",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "瑶光洞的玉蟾婆来观里作客"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：玉蟾婆",
        "已处理文本出现范围：C0001 -> C0001"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000009",
      "entity_uid": "E000009",
      "identity_summary": "瑶光洞的妖怪；玉蟾婆来观里作客吃了不少童子",
      "appearance_core": [
        "瑶光洞的妖怪",
        "玉蟾婆来观里作客吃了不少童子"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "瑶光洞的妖怪",
        "玉蟾婆来观里作客吃了不少童子"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物种体态、皮毛鳞甲或躯体特征一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：瑶光洞",
        "已处理文本出现范围：C0001 -> C0001"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000010",
      "entity_uid": "E000010",
      "identity_summary": "墨竹山之主；和山主弈棋输了",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "墨竹山之主",
        "和山主弈棋输了",
        "送去给山主下酒"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0001 -> C0001"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000011",
      "entity_uid": "E000011",
      "identity_summary": "居中修士与铜钱剑存在稳定剧情关联",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：铜钱剑"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000012",
      "entity_uid": "E000012",
      "identity_summary": "修士与老道存在稳定剧情关联",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：老道"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000013",
      "entity_uid": "E000013",
      "identity_summary": "心情波动只变一点；确认宿主选择先天气运，镇静一点",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "确认宿主选择先天气运，镇静一点"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：镇静一点 / 先天气运",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0002 -> C0002"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000014",
      "entity_uid": "E000014",
      "identity_summary": "老道给的食物；从虚空里抓出几个芝麻饼来",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "芝麻饼",
        "老道给的食物",
        "从虚空里抓出几个芝麻饼来"
      ],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0002 -> C0002"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000015",
      "entity_uid": "E000015",
      "identity_summary": "系统功能；需充能",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持界面样式、排版和提示层级一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：穿越者心理健康维护系统",
        "已处理文本出现范围：C0002 -> C0002"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000016",
      "entity_uid": "E000016",
      "identity_summary": "两轮月亮；一青一紫",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：虚月 / 明月",
        "已处理文本出现范围：C0002 -> C0002"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000017",
      "entity_uid": "E000017",
      "identity_summary": "托着月亮；六道首级",
      "appearance_core": [
        "托着月亮",
        "六道首级",
        "八臂魔尊托在掌心"
      ],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物种体态、皮毛鳞甲或躯体特征一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：魔尊 / 八臂魔尊",
        "已处理文本出现范围：C0002 -> C0002"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000018",
      "entity_uid": "E000018",
      "identity_summary": "蒸腾瘴气；整个墨色竹林中",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "整个墨色竹林中"
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0002 -> C0002"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000019",
      "entity_uid": "E000019",
      "identity_summary": "老道画的圈；老道士用木剑所画的圆圈",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "老道士用木剑所画的圆圈"
      ],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：老道",
        "已处理文本出现范围：C0002 -> C0002"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000020",
      "entity_uid": "E000020",
      "identity_summary": "黑风狂卷；遮蔽天幕",
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "黑风狂卷",
        "平地里刮起了一阵龙卷"
      ],
      "location_core": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：龙卷 / 旋风",
        "已处理文本出现范围：C0002 -> C0002"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    }
  ]
}