{
  "version": "1.0",
  "source_registry_path": "02e_entity_registry.json",
  "summary": {
    "visual_card_count": 11,
    "provider_override_count": 0
  },
  "visual_cards": [
    {
      "visual_card_id": "VC000001",
      "entity_uid": "E000001",
      "identity_summary": "法坛前只有个墨帻法褐的老道；墨竹山法坛前的老道士",
      "visual_anchor_summary": "法坛前只有个墨帻法褐的老道",
      "design_keywords": [
        "老道",
        "法坛前只有个墨帻法褐的老道"
      ],
      "design_prompt_fragments": [
        "法坛前只有个墨帻法褐的老道",
        "老道"
      ],
      "appearance_core": [],
      "clothing_core": [
        "法坛前只有个墨帻法褐的老道"
      ],
      "prop_core": [],
      "location_core": [
        "法坛前只有个墨帻法褐的老道"
      ],
      "landmark_core": [
        "法坛前只有个墨帻法褐的老道"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "朱木剑",
        "修士",
        "童子"
      ],
      "costume_variants": [
        {
          "variant_id": "VC000001:costume:default",
          "label": "基础造型",
          "variant_type": "default",
          "appearance": [],
          "clothing": [
            "法坛前只有个墨帻法褐的老道"
          ],
          "props": [],
          "source_mode": "static_core",
          "notes": "默认角色主设；后续镜头只在此基础上叠加情绪、动作和状态。"
        }
      ],
      "state_variants": [
        {
          "variant_id": "VC000001:state:age",
          "label": "幼年感",
          "variant_type": "age",
          "signals": [
            "幼年感"
          ],
          "evidence": [],
          "notes": "年龄感属于静态主设约束，可直接用于角色资产初始化。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "别名与本名指向同一实体：老道 / 老道士",
        "常见关联对象：朱木剑、修士、童子",
        "已处理文本出现范围：C0001 -> C0001"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000002",
      "entity_uid": "E000002",
      "identity_summary": "李凡：二十一童子中的穿越者；二十一人中有一个平平无奇的小童是一名穿越者",
      "visual_anchor_summary": "李凡：二十一童子中的穿越者；二十一人中有一个平平无奇的小童是一名穿越者",
      "design_keywords": [
        "李凡"
      ],
      "design_prompt_fragments": [
        "李凡：二十一童子中的穿越者；二十一人中有一个平平无奇的小童是一名穿越者",
        "李凡"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "穿越者心理健康维护系统"
      ],
      "costume_variants": [],
      "state_variants": [
        {
          "variant_id": "VC000002:state:age",
          "label": "幼年感",
          "variant_type": "age",
          "signals": [
            "幼年感"
          ],
          "evidence": [],
          "notes": "年龄感属于静态主设约束，可直接用于角色资产初始化。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：穿越者心理健康维护系统",
        "已处理文本出现范围：C0001 -> C0001"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000003",
      "entity_uid": "E000003",
      "identity_summary": "墨竹山：仙侠修真地点；人烟罕至的险地",
      "visual_anchor_summary": "墨竹山地方三千里两山十四峰",
      "design_keywords": [
        "墨竹山",
        "山岳/洞天",
        "墨竹山地方三千里两山十四峰"
      ],
      "design_prompt_fragments": [
        "墨竹山地方三千里两山十四峰",
        "墨竹山",
        "山岳/洞天"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [
        "墨竹山地方三千里两山十四峰"
      ],
      "landmark_core": [
        "墨竹山地方三千里两山十四峰"
      ],
      "atmosphere_core": [],
      "material_core": [
        "墨竹山地方三千里两山十四峰"
      ],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持场景结构、地标和整体氛围一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要在不同镜头中随意改变空间布局和地标位置"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0001 -> C0001"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000004",
      "entity_uid": "E000004",
      "identity_summary": "魔尊法相：法坛中央的雕像；魔尊形象",
      "visual_anchor_summary": "魔尊法相；法坛中央的雕像",
      "design_keywords": [
        "魔尊法相",
        "法坛中央的雕像",
        "建起一座八臂六首相貌不似人…"
      ],
      "design_prompt_fragments": [
        "魔尊法相；法坛中央的雕像",
        "魔尊法相",
        "法坛中央的雕像",
        "建起一座八臂六首相貌不似人…"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "魔尊法相",
        "法坛中央的雕像",
        "魔尊形象",
        "建起一座八臂六首相貌不似人型的魔尊法相"
      ],
      "location_core": [
        "法坛中央的雕像"
      ],
      "landmark_core": [
        "法坛中央的雕像"
      ],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [
        "魔尊法相",
        "法坛中央的雕像",
        "魔尊形象"
      ],
      "usage_core": [
        "建起一座八臂六首相貌不似人型的魔尊法相"
      ],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0001 -> C0001"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000005",
      "entity_uid": "E000005",
      "identity_summary": "朱木剑：老道怀抱的剑；朱木材质",
      "visual_anchor_summary": "老道怀抱的剑",
      "design_keywords": [
        "朱木剑",
        "兵器",
        "老道怀抱的剑",
        "朱木材质",
        "怀抱着一把三尺七寸的朱木剑"
      ],
      "design_prompt_fragments": [
        "老道怀抱的剑",
        "朱木剑",
        "兵器",
        "朱木材质",
        "怀抱着一把三尺七寸的朱木剑"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "老道怀抱的剑"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "朱木材质"
      ],
      "form_core": [
        "老道怀抱的剑"
      ],
      "usage_core": [
        "怀抱着一把三尺七寸的朱木剑"
      ],
      "owner_candidates": [
        "老道"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：老道",
        "已处理文本出现范围：C0001 -> C0001"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000006",
      "entity_uid": "E000006",
      "identity_summary": "铜钱剑：修士背上的剑；铜钱串成",
      "visual_anchor_summary": "修士背上的剑",
      "design_keywords": [
        "铜钱剑",
        "兵器",
        "修士背上的剑",
        "铜钱串成",
        "背上缚着把三尺三寸的铜钱剑"
      ],
      "design_prompt_fragments": [
        "修士背上的剑",
        "铜钱剑",
        "兵器",
        "铜钱串成",
        "背上缚着把三尺三寸的铜钱剑"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [
        "修士背上的剑"
      ],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [
        "铜钱串成"
      ],
      "form_core": [
        "修士背上的剑"
      ],
      "usage_core": [
        "背上缚着把三尺三寸的铜钱剑"
      ],
      "owner_candidates": [
        "修士"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物件材质、形制和关键纹样一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定",
        "不要把使用状态、破损状态当作恒定外观"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：修士",
        "已处理文本出现范围：C0001 -> C0001"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000007",
      "entity_uid": "E000007",
      "identity_summary": "穿越者心理健康维护系统，系统",
      "visual_anchor_summary": "穿越者心理健康维护系统，系统",
      "design_keywords": [
        "穿越者心理健康维护系统",
        "系统"
      ],
      "design_prompt_fragments": [
        "穿越者心理健康维护系统，系统",
        "穿越者心理健康维护系统",
        "系统"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "李凡"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持界面样式、排版和提示层级一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：李凡",
        "已处理文本出现范围：C0001 -> C0001"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000008",
      "entity_uid": "E000008",
      "identity_summary": "瑶光洞的玉蟾婆来观里作客吃了不少童子；瑶光洞的妖怪",
      "visual_anchor_summary": "瑶光洞的玉蟾婆来观里作客吃了不少童子；瑶光洞的妖怪",
      "design_keywords": [
        "玉蟾婆"
      ],
      "design_prompt_fragments": [
        "瑶光洞的玉蟾婆来观里作客吃了不少童子；瑶光洞的妖怪",
        "玉蟾婆"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [
        {
          "variant_id": "VC000008:state:age",
          "label": "幼年感",
          "variant_type": "age",
          "signals": [
            "幼年感"
          ],
          "evidence": [],
          "notes": "年龄感属于静态主设约束，可直接用于角色资产初始化。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持物种体态、皮毛鳞甲或躯体特征一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0001 -> C0001"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000009",
      "entity_uid": "E000009",
      "identity_summary": "墨竹山的主人；和山主弈棋输了",
      "visual_anchor_summary": "墨竹山的主人；和山主弈棋输了",
      "design_keywords": [
        "山主"
      ],
      "design_prompt_fragments": [
        "墨竹山的主人；和山主弈棋输了",
        "山主"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "已处理文本出现范围：C0001 -> C0001"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000010",
      "entity_uid": "E000010",
      "identity_summary": "童子中有一个实在是装不下去了；被挑选的孩童",
      "visual_anchor_summary": "童子中有一个实在是装不下去了；被挑选的孩童",
      "design_keywords": [
        "童子"
      ],
      "design_prompt_fragments": [
        "童子中有一个实在是装不下去了；被挑选的孩童",
        "童子"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "老道"
      ],
      "costume_variants": [],
      "state_variants": [
        {
          "variant_id": "VC000010:state:age",
          "label": "幼年感",
          "variant_type": "age",
          "signals": [
            "幼年感"
          ],
          "evidence": [],
          "notes": "年龄感属于静态主设约束，可直接用于角色资产初始化。"
        }
      ],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：老道",
        "已处理文本出现范围：C0001 -> C0001"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    },
    {
      "visual_card_id": "VC000011",
      "entity_uid": "E000011",
      "identity_summary": "修士，角色姓名",
      "visual_anchor_summary": "修士，角色姓名",
      "design_keywords": [
        "修士",
        "角色姓名"
      ],
      "design_prompt_fragments": [
        "修士，角色姓名",
        "修士",
        "角色姓名"
      ],
      "appearance_core": [],
      "clothing_core": [],
      "prop_core": [],
      "location_core": [],
      "landmark_core": [],
      "atmosphere_core": [],
      "material_core": [],
      "form_core": [],
      "usage_core": [],
      "owner_candidates": [
        "铜钱剑",
        "老道"
      ],
      "costume_variants": [],
      "state_variants": [],
      "style_constraints": [
        "保持同一实体在跨镜头中的核心身份稳定",
        "保持角色核心外貌、服饰母题和主要随身物一致"
      ],
      "negative_constraints": [
        "不要把当前镜头的临时情绪、动作、伤势写入静态身份卡",
        "不要凭空改动已建立的核心外观设定"
      ],
      "consistency_rules": [
        "后续 scene 与 shot 只能在此静态身份卡之上叠加动态状态",
        "常见关联对象：铜钱剑、老道"
      ],
      "provider_prompt_overrides": {},
      "notes": "程序聚合卡，后续可在不改 entity_uid 的前提下人工补强。"
    }
  ]
}