{
  "messages": [
    {
      "role": "system",
      "content": "You are a screenwriting agent. The program already created a script skeleton and shot plan. Do not change scene_id or shot_id ordering. Keep the number of shots stable. Chronology is program-owned. Use it to keep flashback, dream, rumor, and parallel-line language consistent, but do not rewrite chronology fields. Adaptation is also program-owned. Use the adaptation brief to decide what to fully dramatize, what to compress, and what to turn into bridge narration. Refine language, dialogue, narration, and shot descriptions while preserving the program structure. Prefer the existing entity display names from the entity context. Do not invent unnecessary new speaker variants when the candidate already provides a stable character name. Return JSON only."
    },
    {
      "role": "user",
      "content": "Given the scene payload, chronology context, adaptation context, entity context, and the program-generated script candidate, refine it into a concise screenplay. Output STRICT JSON with keys: scene_id, shots (list), scene_notes, audio_notes, narrator_profile_id. Shot schema: {shot_id,description,camera,actions,dialogue,narration,on_screen_text,narrator_profile_id,narration_delivery_hint}. dialogue is a list of {speaker,speaker_entity_uid,delivery_hint,line}. speaker_entity_uid and narrator_profile_id are program-owned identity fields: preserve the candidate values when unsure, and do not fabricate random IDs. Keep the same shot count as the candidate unless the candidate is malformed. Keep the narrative presentation order, but make the script language consistent with chronology time_mode, anchor, ordering hints, and adaptation decision/presentation_mode. Prefer existing characters and locations. Return a single JSON object and nothing else (no markdown, no code fences). If unsure, return {\"scene_id\":\"\",\"shots\":[]}.\n\nSCENE:\n{\"candidate_id\": \"C0001-SC04\", \"title\": \"系统初现\", \"summary\": \"心理健康维护系统出现。\", \"type\": [\"系统/设定\"], \"tone\": [\"中性\", \"诧异\"], \"importance\": \"主线\", \"presentation\": [\"文字卡片\", \"旁白+画面\"], \"key_beats\": [\"系统出现\", \"显示欢迎信息\", \"李凡疑惑\"], \"characters\": [\"李凡\"], \"locations\": [], \"continuation_of_prev\": false, \"source_chunk_id\": \"C0001\", \"source_start_para\": 21, \"source_end_para\": 25, \"text\": \"系统？\\n\\n于是系统就出现了。\\n\\n‘欢迎使用穿越者心理健康维护系统’\\n\\n嗯，还好有……？？\\n\\n心理健康？心理健康是很重要……个鬼啊！\", \"text_preview\": \"系统？ 于是系统就出现了。 ‘欢迎使用穿越者心理健康维护系统’ 嗯，还好有……？？ 心理健康？心理健康是很重要……个鬼啊！\", \"candidate_meta\": {\"candidate_id\": \"C0001-SC04\", \"record_count\": 5, \"char_len\": 65, \"structure_counts\": {\"short_line\": 3, \"dialogue\": 1, \"body\": 1}, \"boundary_reasons_after\": [\"system_switch\"], \"matched_entities\": [{\"entity_id\": \"E000010\", \"name\": \"穿越者心理健康维护系统\", \"type\": \"系统面板\", \"subtype\": \"系统\", \"matched_terms\": [\"穿越者心理健康维护系统\"], \"score\": 5.3}, {\"entity_id\": \"E000002\", \"name\": \"李凡\", \"type\": \"人物\", \"subtype\": \"\", \"matched_terms\": [\"穿越者\"], \"score\": 2.3}], \"heuristic_types\": [\"系统/设定\"], \"heuristic_tones\": [\"中性\"], \"heuristic_presentation\": [\"文字卡片\", \"旁白+画面\"], \"heuristic_importance\": \"主线\"}, \"scene_id\": \"S0004\"}\n\nCHRONOLOGY:\n{\"scene_id\": \"S0004\", \"narrative_order\": 4, \"story_chronology_order\": 4, \"story_chronology_group\": \"CG0004\", \"time_mode\": \"mainline\", \"confidence\": 0.81, \"order_delta\": 0, \"temporal_anchor\": {\"label\": \"\", \"normalized_label\": \"unknown\", \"anchor_type\": \"unknown\", \"relative_direction\": \"unknown\", \"amount\": null, \"unit\": \"\", \"time_of_day\": \"\", \"explicit\": false, \"anchor_scene_id\": \"S0002\"}, \"constraints\": [{\"relation\": \"after\", \"target_scene_id\": \"S0002\", \"confidence\": 0.58, \"reason\": \"narrative_forward\"}], \"evidence\": []}\n\nADAPTATION:\n{\"scene_id\": \"S0004\", \"source_chunk_id\": \"C0001\", \"scene_summary\": \"心理健康维护系统出现。\", \"chronology\": {\"scene_id\": \"S0004\", \"narrative_order\": 4, \"story_chronology_order\": 4, \"story_chronology_group\": \"CG0004\", \"time_mode\": \"mainline\", \"confidence\": 0.81, \"order_delta\": 0, \"temporal_anchor\": {\"label\": \"\", \"normalized_label\": \"unknown\", \"anchor_type\": \"unknown\", \"relative_direction\": \"unknown\", \"amount\": null, \"unit\": \"\", \"time_of_day\": \"\", \"explicit\": false, \"anchor_scene_id\": \"S0002\"}, \"constraints\": [{\"relation\": \"after\", \"target_scene_id\": \"S0002\", \"confidence\": 0.58, \"reason\": \"narrative_forward\"}], \"evidence\": []}, \"decision\": \"retain\", \"presentation_mode\": \"exposition\", \"story_function\": [\"信息揭示\", \"设定引入\"], \"adaptation_focus\": \"系统首次出现及主角的即时反应\", \"must_keep\": [\"系统出现\", \"显示欢迎信息\", \"李凡的疑惑与吐槽\"], \"may_compress\": [\"心理描写可转旁白\"], \"visual_focus\": [\"李凡的表情变化\", \"系统界面（文字/光效）\", \"环境空镜\"], \"audio_focus\": [\"系统提示音\", \"李凡的内心独白或旁白\", \"环境音\"], \"continuity_requirements\": [\"李凡的连贯情绪\", \"系统视觉风格的首次确立\"], \"script_objective\": \"以视觉化方式引入核心设定（系统），并建立主角李凡对此的初始态度（从期待到错愕）。\", \"conflict\": \"李凡对“心理健康维护系统”的预期（如金手指）与现实（看似无用的功能）之间的内在冲突。\", \"turning_point\": \"李凡从看到系统的“欢迎”信息到意识到其内容是“心理健康”时的情绪转折点。\", \"reason\": \"main_conflict_or_dialogue_dense；exposition_priority；此场景是核心设定的关键引入点，需清晰呈现并奠定系统与主角关系的基调。\", \"candidate_meta\": {\"scene_id\": \"S0004\", \"decision_reasons\": [\"main_conflict_or_dialogue_dense\"], \"presentation_reasons\": [\"exposition_priority\"], \"metrics\": {\"text_length\": 161, \"quote_count\": 0, \"action_score\": 0, \"exposition_score\": 11, \"inner_score\": 1, \"transition_score\": 0, \"reveal_score\": 0, \"tension_score\": 0, \"environment_score\": 0, \"character_count\": 1, \"location_count\": 0, \"beat_count\": 3, \"continuation_of_prev\": false, \"time_mode\": \"mainline\", \"order_delta\": 0}, \"characters\": [\"李凡\"], \"locations\": [], \"key_beats\": [\"系统出现\", \"显示欢迎信息\", \"李凡疑惑\"]}, \"retained_group_id\": \"AG0003\", \"beat_id\": \"AB0003\", \"group_role\": \"lead\", \"group_strategy\": \"compress_block\", \"hard_merge\": true, \"script_render_mode\": \"full_scene\", \"drop_from_script\": false, \"merge_lead_scene_id\": \"S0004\", \"merge_reason\": \"adjacent_narrative_order；same_time_mode；character_overlap；same_source_chunk；close_story_order；group_character_overlap\", \"group_scene_count\": 3, \"group_context\": {\"group_id\": \"AG0003\", \"group_strategy\": \"compress_block\", \"hard_merge\": true, \"lead_scene_id\": \"S0004\", \"support_scene_ids\": [\"S0005\", \"S0006\"], \"merged_scene_count\": 2, \"group_summary\": \"心理健康维护系统出现。 / 系统提示李凡选择先天气运。 李凡因系统提示烦躁咆哮，老道瞪视后扔给他芝… / 李凡看着饼发愣，系统确认选择‘镇静一点’气运，心情下降1点。\", \"script_objective\": \"以视觉化方式引入核心设定（系统），并建立主角李凡对此的初始态度（从期待到错愕）。\", \"story_functions\": [\"信息揭示\", \"设定引入\", \"角色塑造\", \"世界观建立\", \"角色反应\", \"系统引入\"], \"must_keep\": [\"系统出现\", \"显示欢迎信息\", \"李凡的疑惑与吐槽\", \"李凡对‘心理健康维护系统’的吐槽与咆哮\", \"系统列出‘先天气运’选项的界面/提示\", \"老道瞪视并扔芝麻饼的动作\", \"李凡因老道反应而紧张道歉\", \"李凡对饼发愣的瞬间\", \"系统语音/文字确认选择‘镇静一点’气运\", \"李凡心情下降1点的明确反馈\"], \"continuity_requirements\": [\"李凡的连贯情绪\", \"系统视觉风格的首次确立\", \"李凡的现代穿越者思维模式\", \"老道神秘、观察者的角色定位\", \"系统界面风格的统一\", \"李凡的情绪状态需承接前序场景\", \"老道在场但可能处于背景或焦点外\", \"系统UI风格需与前后场景一致\"], \"merged_scene_summaries\": [\"系统提示李凡选择先天气运。 李凡因系统提示烦躁咆哮，老道瞪视后扔给他芝麻饼，然后坐回蒲团。\", \"李凡看着饼发愣，系统确认选择‘镇静一点’气运，心情下降1点。\"]}}\n\nENTITY CONTEXT:\n{\"registry_entities\": [{\"entity_uid\": \"E000002\", \"canonical_name\": \"李凡\", \"aliases\": [\"穿越者\"], \"type\": \"人物\", \"subtype\": \"\", \"voice_card_id\": \"VO000002\"}], \"kg_entities\": [{\"entity_id\": \"E000002\", \"name\": \"李凡\", \"type\": \"人物\", \"subtype\": \"\", \"aliases\": [\"穿越者\"], \"attributes\": {}, \"descriptions\": [\"二十一童子之一\", \"现代穿越者\", \"拥有心理健康系统\"], \"evidence\": [\"二十一人中有一个穿越者\", \"李凡，普普通通的打工人\", \"李凡实在是忍不住了\", \"李凡流着冷汗\"], \"mentions\": [{\"chunk_id\": \"C0001\", \"summary\": \"穿越者童子\", \"evidence\": [\"李凡只记得一睁眼，上来还没摸清楚现在是什么朝代\"], \"attributes\": {}}, {\"chunk_id\": \"C0002\", \"summary\": \"吐槽系统选择气运\", \"evidence\": [\"李凡实在是忍不住了\"], \"attributes\": {}}, {\"chunk_id\": \"C0002\", \"summary\": \"研究系统功能\", \"evidence\": [\"李凡正愁眉苦脸得研究\"], \"attributes\": {}}], \"mention_count\": 3, \"observation_count\": 3, \"first_seen\": \"C0001\", \"last_seen\": \"C0002\"}]}\n\nSCRIPT CANDIDATE:\n{\"scene_id\": \"S0004\", \"scene_notes\": \"心理健康维护系统出现。；重要性：主线；呈现：文字卡片 / 旁白+画面；改编策略：retain；呈现策略：exposition；组策略：compress_block；该场次承担组内合并输出；剧本目标：以视觉化方式引入核心设定（系统），并建立主角李凡对此的初始态度（从期待到错愕）。\", \"audio_notes\": \"保留对白节奏；系统提示音；李凡的内心独白或旁白；环境音\", \"narrator_profile_id\": \"narrator_main_cn\", \"chronology\": {\"scene_id\": \"S0004\", \"narrative_order\": 4, \"story_chronology_order\": 4, \"story_chronology_group\": \"CG0004\", \"time_mode\": \"mainline\", \"confidence\": 0.81, \"order_delta\": 0, \"temporal_anchor\": {\"label\": \"\", \"normalized_label\": \"unknown\", \"anchor_type\": \"unknown\", \"relative_direction\": \"unknown\", \"amount\": null, \"unit\": \"\", \"time_of_day\": \"\", \"explicit\": false, \"anchor_scene_id\": \"S0002\"}, \"constraints\": [{\"relation\": \"after\", \"target_scene_id\": \"S0002\", \"confidence\": 0.58, \"reason\": \"narrative_forward\"}], \"evidence\": []}, \"adaptation\": {\"scene_id\": \"S0004\", \"decision\": \"retain\", \"presentation_mode\": \"exposition\", \"story_function\": [\"信息揭示\", \"设定引入\"], \"adaptation_focus\": \"系统首次出现及主角的即时反应\", \"must_keep\": [\"系统出现\", \"显示欢迎信息\", \"李凡的疑惑与吐槽\"], \"may_compress\": [\"心理描写可转旁白\"], \"visual_focus\": [\"李凡的表情变化\", \"系统界面（文字/光效）\", \"环境空镜\"], \"audio_focus\": [\"系统提示音\", \"李凡的内心独白或旁白\", \"环境音\"], \"continuity_requirements\": [\"李凡的连贯情绪\", \"系统视觉风格的首次确立\"], \"script_objective\": \"以视觉化方式引入核心设定（系统），并建立主角李凡对此的初始态度（从期待到错愕）。\", \"conflict\": \"李凡对“心理健康维护系统”的预期（如金手指）与现实（看似无用的功能）之间的内在冲突。\", \"turning_point\": \"李凡从看到系统的“欢迎”信息到意识到其内容是“心理健康”时的情绪转折点。\", \"reason\": \"main_conflict_or_dialogue_dense；exposition_priority；此场景是核心设定的关键引入点，需清晰呈现并奠定系统与主角关系的基调。\", \"chronology\": {\"scene_id\": \"S0004\", \"narrative_order\": 4, \"story_chronology_order\": 4, \"story_chronology_group\": \"CG0004\", \"time_mode\": \"mainline\", \"confidence\": 0.81, \"order_delta\": 0, \"temporal_anchor\": {\"label\": \"\", \"normalized_label\": \"unknown\", \"anchor_type\": \"unknown\", \"relative_direction\": \"unknown\", \"amount\": null, \"unit\": \"\", \"time_of_day\": \"\", \"explicit\": false, \"anchor_scene_id\": \"S0002\"}, \"constraints\": [{\"relation\": \"after\", \"target_scene_id\": \"S0002\", \"confidence\": 0.58, \"reason\": \"narrative_forward\"}], \"evidence\": []}, \"retained_group_id\": \"AG0003\", \"beat_id\": \"AB0003\", \"group_role\": \"lead\", \"group_strategy\": \"compress_block\", \"script_render_mode\": \"full_scene\", \"drop_from_script\": false, \"hard_merge\": true, \"merge_lead_scene_id\": \"S0004\", \"merge_reason\": \"adjacent_narrative_order；same_time_mode；character_overlap；same_source_chunk；close_story_order；group_character_overlap\", \"group_scene_count\": 3, \"group_context\": {\"group_id\": \"AG0003\", \"group_strategy\": \"compress_block\", \"hard_merge\": true, \"lead_scene_id\": \"S0004\", \"support_scene_ids\": [\"S0005\", \"S0006\"], \"merged_scene_count\": 2, \"group_summary\": \"心理健康维护系统出现。 / 系统提示李凡选择先天气运。 李凡因系统提示烦躁咆哮，老道瞪视后扔给他芝… / 李凡看着饼发愣，系统确认选择‘镇静一点’气运，心情下降1点。\", \"script_objective\": \"以视觉化方式引入核心设定（系统），并建立主角李凡对此的初始态度（从期待到错愕）。\", \"story_functions\": [\"信息揭示\", \"设定引入\", \"角色塑造\", \"世界观建立\", \"角色反应\", \"系统引入\"], \"must_keep\": [\"系统出现\", \"显示欢迎信息\", \"李凡的疑惑与吐槽\", \"李凡对‘心理健康维护系统’的吐槽与咆哮\", \"系统列出‘先天气运’选项的界面/提示\", \"老道瞪视并扔芝麻饼的动作\", \"李凡因老道反应而紧张道歉\", \"李凡对饼发愣的瞬间\", \"系统语音/文字确认选择‘镇静一点’气运\", \"李凡心情下降1点的明确反馈\"], \"continuity_requirements\": [\"李凡的连贯情绪\", \"系统视觉风格的首次确立\", \"李凡的现代穿越者思维模式\", \"老道神秘、观察者的角色定位\", \"系统界面风格的统一\", \"李凡的情绪状态需承接前序场景\", \"老道在场但可能处于背景或焦点外\", \"系统UI风格需与前后场景一致\"], \"merged_scene_summaries\": [\"系统提示李凡选择先天气运。 李凡因系统提示烦躁咆哮，老道瞪视后扔给他芝麻饼，然后坐回蒲团。\", \"李凡看着饼发愣，系统确认选择‘镇静一点’气运，心情下降1点。\"]}}, \"shots\": [{\"shot_id\": \"S0004_SH01\", \"camera\": \"组接主镜头\", \"description\": \"心理健康维护系统出现。 / 系统提示李凡选择先天气运。 李凡因系统提示烦躁咆哮，老道瞪视后扔给他芝… / 李凡看着饼发愣，系统确认选择‘镇静一点’气运，心情下降1点。\", \"actions\": [\"系统出现\", \"系统提示李凡选择先天气运。 李凡因系统提示烦躁咆哮，老道瞪视后扔给他芝麻饼，然后坐回蒲团。\", \"李凡看着饼发愣，系统确认选择‘镇静一点’气运，心情下降1点。\"], \"dialogue\": [], \"narration\": \"\", \"on_screen_text\": \"\", \"focus_characters\": [\"李凡\"], \"focus_locations\": [], \"candidate_meta\": {\"shot_role\": \"opening\", \"description_hint\": \"场景建立镜头，带出系统出现\", \"camera_hint\": \"中景\", \"adaptation_summary\": {\"decision\": \"retain\", \"presentation_mode\": \"exposition\", \"story_function\": [\"信息揭示\", \"设定引入\"], \"must_keep_count\": 3, \"audio_focus_count\": 3, \"group_role\": \"lead\", \"group_strategy\": \"compress_block\", \"script_render_mode\": \"full_scene\", \"drop_from_script\": false, \"retained_group_id\": \"AG0003\", \"beat_id\": \"AB0003\"}, \"adaptation_group_context\": {\"group_id\": \"AG0003\", \"group_strategy\": \"compress_block\", \"hard_merge\": true, \"lead_scene_id\": \"S0004\", \"support_scene_ids\": [\"S0005\", \"S0006\"], \"merged_scene_count\": 2, \"group_summary\": \"心理健康维护系统出现。 / 系统提示李凡选择先天气运。 李凡因系统提示烦躁咆哮，老道瞪视后扔给他芝… / 李凡看着饼发愣，系统确认选择‘镇静一点’气运，心情下降1点。\", \"script_objective\": \"以视觉化方式引入核心设定（系统），并建立主角李凡对此的初始态度（从期待到错愕）。\", \"story_functions\": [\"信息揭示\", \"设定引入\", \"角色塑造\", \"世界观建立\", \"角色反应\", \"系统引入\"], \"must_keep\": [\"系统出现\", \"显示欢迎信息\", \"李凡的疑惑与吐槽\", \"李凡对‘心理健康维护系统’的吐槽与咆哮\", \"系统列出‘先天气运’选项的界面/提示\", \"老道瞪视并扔芝麻饼的动作\", \"李凡因老道反应而紧张道歉\", \"李凡对饼发愣的瞬间\", \"系统语音/文字确认选择‘镇静一点’气运\", \"李凡心情下降1点的明确反馈\"], \"continuity_requirements\": [\"李凡的连贯情绪\", \"系统视觉风格的首次确立\", \"李凡的现代穿越者思维模式\", \"老道神秘、观察者的角色定位\", \"系统界面风格的统一\", \"李凡的情绪状态需承接前序场景\", \"老道在场但可能处于背景或焦点外\", \"系统UI风格需与前后场景一致\"], \"merged_scene_summaries\": [\"系统提示李凡选择先天气运。 李凡因系统提示烦躁咆哮，老道瞪视后扔给他芝麻饼，然后坐回蒲团。\", \"李凡看着饼发愣，系统确认选择‘镇静一点’气运，心情下降1点。\"]}, \"shot_index\": 1, \"chronology_summary\": {\"narrative_order\": 4, \"story_chronology_order\": 4, \"story_chronology_group\": \"CG0004\", \"time_mode\": \"mainline\", \"confidence\": 0.81, \"order_delta\": 0, \"anchor_label\": \"\", \"anchor_type\": \"unknown\", \"constraint_count\": 1, \"evidence_count\": 0}}, \"narrator_profile_id\": \"narrator_main_cn\"}, {\"shot_id\": \"S0004_SH02\", \"camera\": \"双人中景\", \"description\": \"李凡的反应镜头，推进显示欢迎信息\", \"actions\": [\"显示欢迎信息\"], \"dialogue\": [], \"narration\": \"心理健康维护系统出现。 / 系统提示李凡选择先天气运。 李凡因系统提示烦躁咆哮，老道瞪视后扔给他芝… / 李凡看着饼发愣，系统确认选择‘镇静一点’气运，心情下降1点。\", \"on_screen_text\": \"\", \"focus_characters\": [\"李凡\", \"老道\"], \"focus_locations\": [], \"candidate_meta\": {\"shot_role\": \"character\", \"description_hint\": \"李凡的反应镜头，推进显示欢迎信息\", \"camera_hint\": \"双人中景\", \"adaptation_summary\": {\"decision\": \"retain\", \"presentation_mode\": \"exposition\", \"story_function\": [\"信息揭示\", \"设定引入\"], \"must_keep_count\": 3, \"audio_focus_count\": 3, 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}